DragonBaneDM
2016-10-28, 11:20 AM
Hey guys!
So for National Novel Writing Month I'm doing something a little different since my group is pretty lenient and I can't novel worth a heck. I want to design a module. Now, I've DM'd three or so multi-year campaigns to great success (albeit in 4E), designed about half a dozen one-shots and two/three session games, and I churn out an adventure probably about every month for the MegaDungeon game I Co-DM, but I've never done a module before!
I'm not sure what levels I want to make it for this. I consider myself accomplished in 5E even though I've never played or DM'd above level 5. I read probably a different class guide once a week and monster design fascinates me, so I've got the theory if not the practice. I noticed Adventure League modules are 5-10. Would this be a good basis to work off of? Is there a lot of support/guidelines for Adventure League and somewhere I could put the finished product when all's said and done?
What in your opinion makes a good module? I love reading through Curse of Strahd, but I'm trying to stay away from gothic horror since I'm worried I'll just shamelessly steal ambience and effects from them, but I love love love the sandboxiness of the whole deal. I'm thinking something high fantasy! Different races performing things they normally wouldn't be. Sigil, perhaps? Is there a Sigil module/adventure yet? Speaking of premade places, I'm tempted to revamp Ptolus or do something in Eberron, but I kind of want to do some world building of my own here, cause I think that would be good for the creative point of this month.
So for National Novel Writing Month I'm doing something a little different since my group is pretty lenient and I can't novel worth a heck. I want to design a module. Now, I've DM'd three or so multi-year campaigns to great success (albeit in 4E), designed about half a dozen one-shots and two/three session games, and I churn out an adventure probably about every month for the MegaDungeon game I Co-DM, but I've never done a module before!
I'm not sure what levels I want to make it for this. I consider myself accomplished in 5E even though I've never played or DM'd above level 5. I read probably a different class guide once a week and monster design fascinates me, so I've got the theory if not the practice. I noticed Adventure League modules are 5-10. Would this be a good basis to work off of? Is there a lot of support/guidelines for Adventure League and somewhere I could put the finished product when all's said and done?
What in your opinion makes a good module? I love reading through Curse of Strahd, but I'm trying to stay away from gothic horror since I'm worried I'll just shamelessly steal ambience and effects from them, but I love love love the sandboxiness of the whole deal. I'm thinking something high fantasy! Different races performing things they normally wouldn't be. Sigil, perhaps? Is there a Sigil module/adventure yet? Speaking of premade places, I'm tempted to revamp Ptolus or do something in Eberron, but I kind of want to do some world building of my own here, cause I think that would be good for the creative point of this month.