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View Full Version : D&D 3.x Class Two Sneaky Divine Villainous Prestige Classes! (PEACH)



sengmeng
2016-10-31, 06:17 PM
Night Reapers are the seldom-seen high priestesses of the Laughing Moon Goddess. They supervise and cull the weak from the lower clergy, especially the Seducers, their male counterparts. Seducers are tasked with luring unsuspecting women to the Goddess's hidden altars and sacrificing them; Night Reapers are tasked with making the Seducers suffer unspeakably if they botch a sacrifice.




Night Reaper
Requirements: Worshipper of the Laughing Moon Goddess
Gender: Female
Any evil alignment
Able to cast 2nd level divine spells.
Trickery domain
Sneak attack 1d6
Knowledge Religion 8 ranks
Hide 8 ranks

HD: d6
Class Skills
The NIGHT REAPER's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

Skill Points at Each Additional Level: 6 + Int modifier

CLASS NAME


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special


1st

+1

+0

+2

+2
Murder Domain, +1 level of divine spellcasting


2nd

+2

+0

+3

+3
Sneak Attack +1d6, Spontaneous Trickery


3rd

+3

+1

+3

+3
Night's Grace, +1 level of divine spellcasting


4th

+4

+1

+4

+4
Sneak Attack +2d6, Undetectable


5th

+5

+1

+4

+4
Reaper of Flesh, +1 level of divine spellcasting


Weapon and Armor Proficiencies: Night Reapers gain the ability to use a normal barber's razor as a kukri as if they were proficient with it. They do not gain proficiency with kukris.

Murder Domain: The Night Reaper adds the Murder domain to her spell list as a bonus domain. (See below)

Divine Spell-casting: At every odd level, the Night Reaper gains spells per day and caster level as if she had raised her class level in a divine spell-casting class she had before taking her first level of Night Reaper. She does not gain any other features of this class, such as increased ability to turn undead.

Sneak Attack: As the Rogue Ability. Sneak attack from multiple sources stack.

Spontaneous Trickery: At 2nd level, the Night Reaper gains the ability to sacrifice any prepared spell to cast a Trickery domain spell of the same level or lower.

Night's Grace: At 3rd level, during night time, the Night Reaper adds her Charisma bonus to all saves as a divine bonus, and adds her Charisma bonus to her armor class as a deflection bonus if unarmored or wearing light armor.

Undetectable: At 4th level, the Night Reaper is under the constant effects of both a nondetection spell and an undetectable alignment spell.

Reaper of Flesh: At 5th level, all of the Night Reaper's sneak attack dice become d8's.


Seducer
Requirements: Worshipper of the Laughing Moon Goddess
Gender: Male
Any evil alignment
Able to cast 2nd level divine spells.
Trickery domain
Sneak attack 1d6
Knowledge Religion 8 ranks
Hide 8 ranks

HD: d8
Class Skills
The Seducer's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

Skill Points at Each Additional Level: 4 + Int modifier

CLASS NAME


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special


1st

+1

+0

+2

+2
Murder Domain, sneak attack +1d6


2nd

+2

+0

+3

+3
+1 level of divine spellcasting, Ladykiller, charm person


3rd

+3

+1

+3

+3
+1 level of divine spellcasting, sneak attack +2d6, suggestion


Weapon and Armor Proficiencies: Seducers gain the ability to use a normal barber's razor as a kukri as if they were proficient with it. They do not gain proficiency with kukris.


Murder Domain: The Seducer adds the Murder domain to his spell list as a bonus domain. (See below).

Sneak Attack: As the Rogue Ability. Sneak attack from multiple sources stack

Divine Spell-casting: At 2nd and 3rd level, the Seducer gains spells per day and caster level as if he had raised his class level in a divine spell-casting class he had before taking his first level of Night Reaper. He does not gain any other features of this class, such as increased ability to turn undead.

Ladykiller: At 2nd level, the Seducer gains a +2 circumstance bonus to checks with Charisma-based skills against female humanoids. He gains a +2 divine bonus to all Charisma related checks at night.

Charm Person: At 2nd level, the Seducer adds Charm Person to his spell list as a 1st level divine spell.

Suggestion: At 3rd level, the Seducer adds Suggestion to his spell list as a 2nd level divine spell

Granted Power: Once per day, the cleric may make a sacrificial strike. The sacrificial strike must be made against an opponent who is flat-footed or would lose their dexterity bonus to AC, or is flanked (the same requirements as a sneak attack) and counts as a coup de grace. It must be declared before the attack roll is made, and the ability is used up if the attack misses. Once it hits, treat it as a normal coup de grace. To fail to kill the target with a sacrificial strike is a grievous offense against the Laughing Moon Goddess, and may require atonement, at the DM's discretion.
Spells:
1st level
Deathwatch

2nd level
Death Knell

3rd level
Deeper Darkness

4th level
Magic Weapon, Greater

5th level
Slay Living

6th level
Blade Barrier

7th level
Mage's Sword (called "The Silvered Razor")

8th level
Symbol of Death

9th level
Power word: Kill