Foxydono
2016-10-31, 09:14 PM
I made elemental familiars for the warlock, looking for some feedback :)
While the elemental familiars all have their benefits, I would like to point out that they lack the invisibility and the magic resistant trait that most warlock familiars have. Also, they do not enjoy stealth or a perception bonus so they are a lot more vulnerable. I tried to fix this by giving some of the elementals a slightly higher AC.
Air Elemental, Tiny (neutral)
Armor Class 15
Hit Points 7
Speed 0 ft., fly 60ft. (hover)
STR 14 (+2) DEX 18 (+4) CON 14 (+2) INT 7 (-2) WIS 10 (+0) CHA 6 (-2)
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60ft., passive Perception 10
Languages Au ran, Common
Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Telepathic Bond. While the two are bonded, the master can communicate telepathically with the elemental and senses what the elemental senses if they are within 1 mile of each other. While the elemental is within 10 feet of its master, he gains the hover ability.
Action: Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 +4 bludgeoning damage.
Earth Elemental, Tiny (neutral)
Armor Class 17
Hit Points 10
Speed 20ft., burrow 20ft.
STR 18 (+4) DEX 8 (-1) CON 16 (+3) INT 7 (-2) WIS 10 (+0) CHA 5 (-3)
Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons.
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60ft., tremorsense 20ft., passive Perception 10
Languages Terran, Common
Earth Glide. The elemental can burrow through non-magical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Telepathic Bond. While the two are bonded, the master can communicate telepathically with the elemental and senses what the elemental senses if they are within 1 mile of each other. While the elemental is within 10 feet of its master, he gains the ability to burrow together with the elemental.
Action: Melee Attack: +4 to hit, reach 10ft., one target. Hit: 1d8 + 4 bludgeoning damage.
Fire Elemental, Tiny (neutral)
Armor Class 13
Hit Points 8
Speed 40 ft.
STR 10 (+0) DEX 17 (+3) CON 16 (+3) INT 7 (-2) WIS 10 (+0) CHA 7 (-2)
Damage Vulnerability: cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60ft., passive Perception 10
Languages lgnan, Common
Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d6) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 1d6 fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 1d6 fire damage at the start of each of its turns.
Telepathic Bond. While the two are bonded, the master can communicate telepathically with the elemental and senses what the elemental senses if they are within 1 mile of each other. While the elemental is within 10 feet of its master, he gains immunity to fire.
Action: Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 + 3 fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 1d6 fire damage at the start of each of its turns.
Water Elemental, Tiny (neutral)
Armor Class 14
Hit Points 9
Speed 20ft., swim 60 ft.
STR 16 (+3) DEX 14 (+2) CON 18 (+4) INT 7 (-2) WIS 10 (+0) CHA 8 (-1)
Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60ft., passive Perception 10
Languages Aquan, Common
Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Telepathic Bond. While the two are bonded, the master can communicate telepathically with the elemental and senses what the elemental senses if they are within 1 mile of each other. While the elemental is within 10 feet of its master, he can swim at his normal speed and breath under water.
Action: Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 + 3 bludgeoning damage.
While the elemental familiars all have their benefits, I would like to point out that they lack the invisibility and the magic resistant trait that most warlock familiars have. Also, they do not enjoy stealth or a perception bonus so they are a lot more vulnerable. I tried to fix this by giving some of the elementals a slightly higher AC.
Air Elemental, Tiny (neutral)
Armor Class 15
Hit Points 7
Speed 0 ft., fly 60ft. (hover)
STR 14 (+2) DEX 18 (+4) CON 14 (+2) INT 7 (-2) WIS 10 (+0) CHA 6 (-2)
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60ft., passive Perception 10
Languages Au ran, Common
Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Telepathic Bond. While the two are bonded, the master can communicate telepathically with the elemental and senses what the elemental senses if they are within 1 mile of each other. While the elemental is within 10 feet of its master, he gains the hover ability.
Action: Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 +4 bludgeoning damage.
Earth Elemental, Tiny (neutral)
Armor Class 17
Hit Points 10
Speed 20ft., burrow 20ft.
STR 18 (+4) DEX 8 (-1) CON 16 (+3) INT 7 (-2) WIS 10 (+0) CHA 5 (-3)
Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons.
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60ft., tremorsense 20ft., passive Perception 10
Languages Terran, Common
Earth Glide. The elemental can burrow through non-magical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Telepathic Bond. While the two are bonded, the master can communicate telepathically with the elemental and senses what the elemental senses if they are within 1 mile of each other. While the elemental is within 10 feet of its master, he gains the ability to burrow together with the elemental.
Action: Melee Attack: +4 to hit, reach 10ft., one target. Hit: 1d8 + 4 bludgeoning damage.
Fire Elemental, Tiny (neutral)
Armor Class 13
Hit Points 8
Speed 40 ft.
STR 10 (+0) DEX 17 (+3) CON 16 (+3) INT 7 (-2) WIS 10 (+0) CHA 7 (-2)
Damage Vulnerability: cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60ft., passive Perception 10
Languages lgnan, Common
Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d6) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 1d6 fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 1d6 fire damage at the start of each of its turns.
Telepathic Bond. While the two are bonded, the master can communicate telepathically with the elemental and senses what the elemental senses if they are within 1 mile of each other. While the elemental is within 10 feet of its master, he gains immunity to fire.
Action: Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 + 3 fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 1d6 fire damage at the start of each of its turns.
Water Elemental, Tiny (neutral)
Armor Class 14
Hit Points 9
Speed 20ft., swim 60 ft.
STR 16 (+3) DEX 14 (+2) CON 18 (+4) INT 7 (-2) WIS 10 (+0) CHA 8 (-1)
Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60ft., passive Perception 10
Languages Aquan, Common
Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Telepathic Bond. While the two are bonded, the master can communicate telepathically with the elemental and senses what the elemental senses if they are within 1 mile of each other. While the elemental is within 10 feet of its master, he can swim at his normal speed and breath under water.
Action: Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 + 3 bludgeoning damage.