Nerdynick
2016-11-01, 05:55 PM
So I was brainstorming character concepts for an upcoming SKT game I'm going to be playing in and settled on a goliath tempest domain cleric of the All-Father. I was looking into the abilities when I noticed how perfectly Booming Blade would complement a melee-heavy build. Levels 1-4, using a maul, 2d6 bludgeoning and 1d8 thunder if they move. Level 5, 2d6 bludgeoning + 1d8 thunder + 2d8 thunder if they move. At 6th level, bring in the Wrath of the Storm ability from 1st level, which means that whenever he gets hit with a melee attack they take lightning damage as a reaction. Combine with 6th level’s Thunderbolt strike, which pushes people 10 ft when you deal lightning damage. So now there’s reliable forced movement (enemies that are hit with booming blade have to stand still to avoid damage and if they make an attack, they’ll take damage and knockback) which will trigger booming blade’s extra damage. At 8th level, tempest domain gives +1d8 thunder damage on one attack per turn. At 11th level, booming blade increases to 2d8 per hit and 3d8 on move. At 14th, divine strike increases to 2d8. At 17th, booming blade increases to 3d8 per hit and 4d8 on move.
So at 17th level, 2d6 bludgeoning from maul, 2d8 thunder from divine strike, 3d8 thunder from booming blade. If the enemy moves, they take an additional 4d8 thunder, and if they attack in melee, they take 2d8 lightning from wrath of the storm, and then the additional damage. Plus strength .
Totals to 2d6 + 5d8 + STR, with a chance of +6d8. Average damage will be 34.5/61.5 damage.
What I like about the build is that it incorporates a lot of battlefield control. If the cleric closes with the enemy and hits, then the enemy is forced to stand still and not attack if they want to avoid extra damage. On top of all that, the cleric sacrifices none of their spellcasting through multiclassing.
The problem is getting a hold of the Booming Blade cantrip. I think grabbing High Elf might be the easiest way to go about it, but the fluff here is constricting. What ways can I get the cantrip? Magic initiate seems like the obvious choice (grabbing it through warlock and pick up Hex or Faerie Fire with the 1st level spell seems like a pretty good choice), but I'd rather boost my attributes if possible. I'd also rather not multiclass, but if somebody can talk me into it, then I might.
So at 17th level, 2d6 bludgeoning from maul, 2d8 thunder from divine strike, 3d8 thunder from booming blade. If the enemy moves, they take an additional 4d8 thunder, and if they attack in melee, they take 2d8 lightning from wrath of the storm, and then the additional damage. Plus strength .
Totals to 2d6 + 5d8 + STR, with a chance of +6d8. Average damage will be 34.5/61.5 damage.
What I like about the build is that it incorporates a lot of battlefield control. If the cleric closes with the enemy and hits, then the enemy is forced to stand still and not attack if they want to avoid extra damage. On top of all that, the cleric sacrifices none of their spellcasting through multiclassing.
The problem is getting a hold of the Booming Blade cantrip. I think grabbing High Elf might be the easiest way to go about it, but the fluff here is constricting. What ways can I get the cantrip? Magic initiate seems like the obvious choice (grabbing it through warlock and pick up Hex or Faerie Fire with the 1st level spell seems like a pretty good choice), but I'd rather boost my attributes if possible. I'd also rather not multiclass, but if somebody can talk me into it, then I might.