John Longarrow
2016-11-02, 08:56 PM
For an upcoming game I'm looking to run a 9th lvl RKV with a 16 wis. He's got planning and Magic domains. He'll be running 14 turning attempts with his gear. This is for an undead-centric game, at least to begin.
Question is, since I only get 1 non-domain 4th level spell what would be my best pair of spells to DMM? Rest of the party is a beguiler (not good for this), Ranger with FE undead using a bow, and a sorcerer.
So far I'm thinking Divine Power, but Delay Death looks too good to pass up when I can heal in combat.
I'm also thinking Ghost Weapon (3rd) as the other.
Other's suggestions are appreciated.
Question is, since I only get 1 non-domain 4th level spell what would be my best pair of spells to DMM? Rest of the party is a beguiler (not good for this), Ranger with FE undead using a bow, and a sorcerer.
So far I'm thinking Divine Power, but Delay Death looks too good to pass up when I can heal in combat.
I'm also thinking Ghost Weapon (3rd) as the other.
Other's suggestions are appreciated.