clash
2016-11-02, 11:06 PM
Here is my take on a necromancer warlock archetype
Patron Acendant Undead:
lvl 1 Deathless Vigor: You gain the spare the dying cantrip. When you drop to 0 hit points or would be killed outright you may instead cast spare the dying on your own body as a reaction 1/short rest
lvl 6 Master of Death: As an action, you shout out the name of your patron and harness its control over the undead. Each undead that can hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is rebuked for 1 minute or until it takes any damage. While rebuked it cowers in awe. It is incapacitated and has a speed of 0. Once you use this feature, you can’t use it again until you finish a short or long rest.
lvl 10 Undead resilience: You no longer need to eat, breath or sleep but must still rest. In addition you gain resistance to necrotic damage.
lvl 14 Immortal Acension: You are given an obsidian box from your patron. Should you choose you can remove your own heart and place in the box in order to gain immortality. Doing so does not injure you in any way and provides the following benfit: You no longer age and cannot die of old age, as well you gain immunity to being poisoned, charmed, or paralyzed. Finally, if you are slain and your heart is not destroyed you rise 24 hours later regaining all your hitpoints.
Spells:
lvl 1: Inflict wounds, ray of sickness
lvl 2: Gentle repose, Blindness/deafness
lvl 3: Phantom Steed, Speak with Dead
lvl 4: Phantasmal Killer, Death ward
lvl 5: Antilife Shell, CloudKill
Pact of the graft:
You replace one of your own body parts with a graft from a magical creature bestowed upon you by your patron. Choose one of the following creature types: Celestial(Abjuration), Dragon(Conjuration), Abberation(Divination), Fey(Enchantment), Elemental(Evocation), Fiends(Illusion), Undead(Necromancy), Constructs(Transmutation). Each corresponds to a school of magic indicated. Your graft can be used as an arcane focus. In addition you gain a 1st level spell from the selected school from any spell list that you may cast once expending a warlock spell slot. You cant do so again until you finish a long rest.
Invocation
Lvl 5 Graft Magic: Choose a spell of third level or lower from the school corresponding to your graft. You may cast it once using a warlock spell slot. You cant do so again until you finish a long rest.
Lvl 12 Graft Mastery: Choose a spell of fifth level or lower from the school corresponding to your graft. You may cast it once using a warlock spell slot. You cant do so again until you finish a long rest.
Patron Acendant Undead:
lvl 1 Deathless Vigor: You gain the spare the dying cantrip. When you drop to 0 hit points or would be killed outright you may instead cast spare the dying on your own body as a reaction 1/short rest
lvl 6 Master of Death: As an action, you shout out the name of your patron and harness its control over the undead. Each undead that can hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is rebuked for 1 minute or until it takes any damage. While rebuked it cowers in awe. It is incapacitated and has a speed of 0. Once you use this feature, you can’t use it again until you finish a short or long rest.
lvl 10 Undead resilience: You no longer need to eat, breath or sleep but must still rest. In addition you gain resistance to necrotic damage.
lvl 14 Immortal Acension: You are given an obsidian box from your patron. Should you choose you can remove your own heart and place in the box in order to gain immortality. Doing so does not injure you in any way and provides the following benfit: You no longer age and cannot die of old age, as well you gain immunity to being poisoned, charmed, or paralyzed. Finally, if you are slain and your heart is not destroyed you rise 24 hours later regaining all your hitpoints.
Spells:
lvl 1: Inflict wounds, ray of sickness
lvl 2: Gentle repose, Blindness/deafness
lvl 3: Phantom Steed, Speak with Dead
lvl 4: Phantasmal Killer, Death ward
lvl 5: Antilife Shell, CloudKill
Pact of the graft:
You replace one of your own body parts with a graft from a magical creature bestowed upon you by your patron. Choose one of the following creature types: Celestial(Abjuration), Dragon(Conjuration), Abberation(Divination), Fey(Enchantment), Elemental(Evocation), Fiends(Illusion), Undead(Necromancy), Constructs(Transmutation). Each corresponds to a school of magic indicated. Your graft can be used as an arcane focus. In addition you gain a 1st level spell from the selected school from any spell list that you may cast once expending a warlock spell slot. You cant do so again until you finish a long rest.
Invocation
Lvl 5 Graft Magic: Choose a spell of third level or lower from the school corresponding to your graft. You may cast it once using a warlock spell slot. You cant do so again until you finish a long rest.
Lvl 12 Graft Mastery: Choose a spell of fifth level or lower from the school corresponding to your graft. You may cast it once using a warlock spell slot. You cant do so again until you finish a long rest.