CinuzIta
2016-11-03, 04:43 PM
Hello everyone!
One or two years ago I created a casting alternative to the vancian system for spellcasting classes that used mana points in place of the normal spell slots. Now, I've never finished that project as it wasn't as well thought as I initially thought it to be.
BUT
I still think that one of the changes I'd put in that systems was a quite nice idea. Let me explain: all casters have a focus reserve (equal to their Will save + half their caster level (rounded down, min 1) + their relevant casting ability modifier) that they need to sustain continous spells; they do so by using a number of focus points equal to the spell level +1 per creature targeted (like for a mass bull's strenght spell; continuous area spell just needs the spell's level). They regain their focus points when the spell ends, or the caster can prematurely end the spell effect with a swif action.
For example, a 9th level sorcerer with a +4 Cha would have a 14 points focus reserve. If he wishes to cast fly on himself he would use 3 points from his reserve to fuel the spell, leaving him with other 11 points to fuel other spells that he might casts.
If a caster doesn't have enough focus points left to sustain a spell he's casting, the spell fails but it's still used.
Here's the original text:
"Focus:
The Focus represent the ability of a caster to maintain certain spells while performing other actions. Every spellcaster gains a certain amount of Focus Points during his career equal to his Base Focus Progression (listed on the Class Progression) + 1/2 his spellcaster level + Spellcasting Ability Modifier.
A spellcaster can use the Focus Points from his Focus Pool to maintain active more than one spell at a time, but the costs of the active spells can never exceed the total points of the Focus Pool (See below).
Maintaining Spells:
some spells require the caster to continually focus his mind on them, in order to keep their effects active over time. In order to maintain spells that has a duration longer than "Instantaneous", a spellcaster must invest a certain amount points from his Focus Pool equal to:
Spell Level +1 for each person after the first one that are affected by the spell.
These points are invested for all of the Spell's duration and are regained one turn after the spell has expired. Once the spellcaster recover his Focus Points, he can invest them again.
The sum of the spells' levels cannot exceed the total of Focus Points; if a caster cast a spell without enough Focus Points to maintain it, the spell simply fails but the Magic Points [or spell per day, in our case] are considered to be spent.
The caster can dismiss an active spell with a swift action."
Now, would this be a good idea to nerf a little the caster classes? Or is completely and utterly bad?
One or two years ago I created a casting alternative to the vancian system for spellcasting classes that used mana points in place of the normal spell slots. Now, I've never finished that project as it wasn't as well thought as I initially thought it to be.
BUT
I still think that one of the changes I'd put in that systems was a quite nice idea. Let me explain: all casters have a focus reserve (equal to their Will save + half their caster level (rounded down, min 1) + their relevant casting ability modifier) that they need to sustain continous spells; they do so by using a number of focus points equal to the spell level +1 per creature targeted (like for a mass bull's strenght spell; continuous area spell just needs the spell's level). They regain their focus points when the spell ends, or the caster can prematurely end the spell effect with a swif action.
For example, a 9th level sorcerer with a +4 Cha would have a 14 points focus reserve. If he wishes to cast fly on himself he would use 3 points from his reserve to fuel the spell, leaving him with other 11 points to fuel other spells that he might casts.
If a caster doesn't have enough focus points left to sustain a spell he's casting, the spell fails but it's still used.
Here's the original text:
"Focus:
The Focus represent the ability of a caster to maintain certain spells while performing other actions. Every spellcaster gains a certain amount of Focus Points during his career equal to his Base Focus Progression (listed on the Class Progression) + 1/2 his spellcaster level + Spellcasting Ability Modifier.
A spellcaster can use the Focus Points from his Focus Pool to maintain active more than one spell at a time, but the costs of the active spells can never exceed the total points of the Focus Pool (See below).
Maintaining Spells:
some spells require the caster to continually focus his mind on them, in order to keep their effects active over time. In order to maintain spells that has a duration longer than "Instantaneous", a spellcaster must invest a certain amount points from his Focus Pool equal to:
Spell Level +1 for each person after the first one that are affected by the spell.
These points are invested for all of the Spell's duration and are regained one turn after the spell has expired. Once the spellcaster recover his Focus Points, he can invest them again.
The sum of the spells' levels cannot exceed the total of Focus Points; if a caster cast a spell without enough Focus Points to maintain it, the spell simply fails but the Magic Points [or spell per day, in our case] are considered to be spent.
The caster can dismiss an active spell with a swift action."
Now, would this be a good idea to nerf a little the caster classes? Or is completely and utterly bad?