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TheManicMonocle
2016-11-03, 04:52 PM
So I've heard it said that spock is lawful neutral, but I think an argument can be made for lawful good, on that grounds that he hasn't left the chaotic-alligned, captain kirk. Thoughts?

Mando Knight
2016-11-03, 05:26 PM
Kirk isn't Chaotic (at least, TOS Kirk isn't). He's passionate, but also the balancing factor between the more emotional McCoy and the stoically logical Spock.

Binks
2016-11-03, 05:43 PM
Kirk is really more Neutral Good. Perfectly willing to go outside the bounds of the law to do the right thing, but not purposefully ignoring it. Chaotic is not 'willing to ignore the law' it's 'treats the law as an amusing sidenote'.

Which Spock are you talking about? Early TOS Spock? Late TOS/Movies Spock? He grows and develops a lot over the show's run.

Personally I think he starts out as LN in early TOS, as he's usually the one quoting regulations and having McCoy complain that he's heartless. But as the show progresses he develops a lot and Movie Spock definitely fits the LG mold to me, trying to do the right thing and follow the rules at the same time. This is best seen in ST VI where he ignores Starfleet orders to do the right thing but ensures that there is a justification for his actions so he's technically within the bounds of the rules as he does so.

It's certainly arguable but IMHO Spock goes from NG to LG as the series progresses.

2D8HP
2016-11-03, 05:49 PM
Most likely Spock is True Neutral or Neutral Good.
He is half human, and humans tend to be Lawful Neutral.

http://hilobrow.com/wp-content/uploads/2010/07/gygax-futurama.jpg
As a final note, most of humanity falls into the lawful category, and most of lawful humanity lies near the line between good and evil. With proper leadership the majority will be prone towards lawful/good. Few humans are chaotic, and very few are chaotic and evil. - The Strategic Review, February 1976 issue
He is half Vulcan.
Vulcan have pointy ears.
Elves have pointy ears.
Vulcans live longer lives than humans.
Elves live longer lives than humans.
Spock is a half-Elf.
Elves tend to be Chaotic good. (Unspoiler below).

In the novel Three Hearts and Three Lions (https://en.m.wikipedia.org/wiki/Three_Hearts_and_Three_Lions) by Poul Anderson,
https://upload.wikimedia.org/wikipedia/en/thumb/3/39/ThreeHeartsAndThreeLions.jpg/220px-ThreeHeartsAndThreeLions.jpg
which was published before and inspired Moorcock's "Law vs. Chaos" conflict, it was only sometimes "Law", and usually it was indeed "Order" vs. "Chaos", and Anderson expressly conflated Holger's struggle against Morgan le Fay and the "Host of Faerie" with the battle against the Nazis in our world.

To learn what is ment by "chaotic/good", "lawful/evil" etc. ask the DM of that particular table, it means what the DM says it means

If you want you can also read the article which first had the term.

I first read a copy of it in the 1980 "Best of The Dragon" which is next to me. It reprinted the original article in the;
Strategic Review: February 1976 (http://annarchive.com/files/Strv201.pdf)




illustration (http://lh5.ggpht.com/mitchaskari/SN9KYLvpKSI/AAAAAAAAGrk/gxPmMlYaDIQ/s1600-h/illus1%5B2%5D.jpg)

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illustration (http://lh5.ggpht.com/mitchaskari/SN9KmQCwDXI/AAAAAAAAGsU/_suYkwtUadA/s1600-h/Illus3%5B2%5D.jpg)



THE MEANING OF LAW AND CHAOS IN DUNGEONS & DRAGONS AND THEIR RELATIONSHIPS TO GOOD AND EVIL

by Gary Gygax

FEBRUARY 1976

Many questions continue to arise regarding what constitutes a “lawful” act, what sort of behavior is “chaotic”, what constituted an “evil” deed, and how certain behavior is “good”. There is considerable confusion in that most dungeonmasters construe the terms “chaotic” and “evil” to mean the same thing, just as they define “lawful” and “good” to mean the same. This is scarcely surprising considering the wording of the three original volumes of DUNGEONS & DRAGONS. When that was written they meant just about the same thing in my mind — notice I do not say they were synonymous in my thinking at, that time. The wording in the GREYHAWK supplement added a bit more confusion, for by the time that booklet was written some substantial differences had been determined. In fact, had I the opportunity to do D&D over I would have made the whole business very much clearer by differentiating the four categories, and many chaotic creatures would be good, while many lawful creatures would be evil. Before going into the definitions of these four terms, a graphic representation of their relative positions will help the reader to follow the further discourse. (Illustration I)

Notice first that the area of neutrality lies squarely athwart the intersection of the lines which divide the four behavioral distinctions, and it is a very small area when compared with the rest of the graph. This refers to true neutrality, not to neutrality regarding certain interactions at specific times, i.e., a war which will tend to weaken a stronger player or game element regardless of the “neutral” party’s actions can hardly be used as a measure of neutrality if it will benefit the party’s interest to have the weakening come about.

Also note that movement upon this graph is quite possible with regard to campaign participants, and the dungeonmaster should, in fact, make this a standard consideration in play. This will be discussed hereafter.

Now consider the term “Law” as opposed to “Chaos”. While they are nothing if not opposites, they are neither good nor evil in their definitions. A highly regimented society is typically governed by strict law, i.e., a dictatorship, while societies which allow more individual freedom tend to be more chaotic. The following lists of words describing the two terms point this out. I have listed the words describing the concepts in increasing order of magnitude (more or less) as far as the comparison with the meanings of the two terms in D&D is concerned:

Basically, then, “Law” is strict order and “Chaos” is complete anarchy, but of course they grade towards each other along the scale from left to right on the graph. Now consider the terms “Good” and “Evil” expressed in the same manner:

The terms “Law” and “Evil” are by no means mutually exclusive. There is no reason that there cannot be prescribed and strictly enforced rules which are unpleasant, injurious or even corrupt. Likewise “Chaos” and “Good” do not form a dichotomy. Chaos can be harmless, friendly, honest, sincere, beneficial, or pure, for that matter. This all indicates that there are actually five, rather than three, alignments, namely

The lawful/good classification is typified by the paladin, the chaotic/good alignment is typified by elves, lawful/evil is typified by the vampire, and the demon is the epitome of chaotic/evil. Elementals are neutral. The general reclassification various creatures is shown on Illustration II.

Placement of characters upon a graph similar to that in Illustration I is necessary if the dungeonmaster is to maintain a record of player-character alignment. Initially, each character should be placed squarely on the center point of his alignment, i.e., lawful/good, lawful/evil, etc. The actions of each game week will then be taken into account when determining the current position of each character. Adjustment is perforce often subjective, but as a guide the referee can consider the actions of a given player in light of those characteristics which typify his alignment, and opposed actions can further be weighed with regard to intensity. For example, reliability does not reflect as intense a lawfulness as does principled, as does righteous. Unruly does not indicate as chaotic a state as does disordered, as does lawless. Similarly, harmless, friendly, and beneficial all reflect increasing degrees of good; while unpleasant, injurious, and wicked convey progressively greater evil. Alignment does not preclude actions which typify a different alignment, but such actions will necessarily affect the position of the character performing them, and the class or the alignment of the character in question can change due to such actions, unless counter-deeds are performed to balance things. The player-character who continually follows any alignment (save neutrality) to the absolute letter of its definition must eventually move off the chart (Illustration I) and into another plane of existence as indicated. Note that selfseeking is neither lawful nor chaotic, good nor evil, except in relation to other sapient creatures. Also, law and chaos are not subject to interpretation in their ultimate meanings of order and disorder respectively, but good and evil are not absolutes but must be judged from a frame of reference, some ethos. The placement of creatures on the chart of Illustration II. reflects the ethos of this writer to some extent.

Considering mythical and mythos gods in light of this system, most of the benign ones will tend towards the chaotic/good, and chaotic/evil will typify those gods which were inimical towards humanity. Some few would be completely chaotic, having no predisposition towards either good or evil — REH’s Crom perhaps falls into this category. What then about interaction between different alignments? This question is tricky and must be given careful consideration. Diametric opposition exists between lawful/good and chaotic/evil and between chaotic/good and lawful/evil in this ethos. Both good and evil can serve lawful ends, and conversely they may both serve chaotic ends. If we presuppose that the universal contest is between law and chaos we must assume that in any final struggle the minions of each division would be represented by both good and evil beings. This may seem strange at first, but if the major premise is accepted it is quite rational. Barring such a showdown, however, it is far more plausible that those creatures predisposed to good actions will tend to ally themselves against any threat of evil, while creatures of evil will likewise make (uneasy) alliance in order to gain some mutually beneficial end — whether at the actual expense of the enemy or simply to prevent extinction by the enemy. Evil creatures can be bound to service by masters predisposed towards good actions, but a lawful/good character would fain make use of some chaotic/evil creature without severely affecting his lawful (not necessarily good) standing.

This brings us to the subject of those character roles which are not subject to as much latitude of action as the others. The neutral alignment is self-explanatory, and the area of true neutrality is shown on Illustration I. Note that paladins, Patriarchs, and Evil High Priests, however, have positive boundaries. The area in which a paladin may move without loss of his status is shown in Illustration III. Should he cause his character to move from this area he must immediately seek a divine quest upon which to set forth in order to gain his status once again, or be granted divine intervention; in those cases where this is not complied with the status is forever lost. Clerics of either good or evil predisposition must likewise remain completely good or totally evil, although lateral movement might be allowed by the dungeonmaster, with or without divine retribution. Those top-level clerics who fail to maintain their goodness or evilness must make some form of immediate atonement. If they fail to do so they simply drop back to seventh level. The atonement, as well as how immediate it must be, is subject to interpretation by the referee. Druids serve only themselves and nature, they occasionally make human sacrifice, but on the other hand they aid the folk in agriculture and animal husbandry. Druids are, therefore, neutral — although slightly predisposed towards evil actions.

As a final note, most of humanity falls into the lawful category, and most of lawful humanity lies near the line between good and evil. With proper leadership the majority will be prone towards lawful/good. Few humans are chaotic, and very few are chaotic and evil.

Three graphs on alignment

Made simple-
https://1d4chan.org/images/thumb/4/45/Alignment_Demotivational.jpg/350px-Alignment_Demotivational.jpg

From Pratchett's Discworld-
https://s-media-cache-ak0.pinimg.com/736x/71/47/1c/71471c4a84496bb6ae3cb129d35b036c.jpg

And from
THE MEANING OF LAW AND CHAOS IN DUNGEONS & DRAGONS
AND THEIR RELATIONSHIPS TO GOOD AND EVIL
by Gary Gygax

In the February 1976 issue of The Strategic Review (http://annarchive.com/files/Strv201.pdf)

http://lh6.ggpht.com/mitchaskari/SN9Kj5-_N2I/AAAAAAAAGsM/f6v1q8cQDGY/s1600/illus2%5B2%5D.jpg


There will be a test.

:amused:

https://www.wired.com/wp-content/uploads/blogs/geekdad/wp-content/uploads/2011/07/Otus_cover_Cheers_Gary.jpg
Since Spock's Chaotic/Good Elvish half is blended with his human Lawful/Neutral half, and since "With proper leadership the majority" (of humanity) "will be prone towards lawful/good", and since Spock follows Kirk's leadership, Spock is therefore Neutral good.

Completely logical

Your welcome.

Kitten Champion
2016-11-03, 06:23 PM
I would say Spock is Lawful Good. In general that's the default setting for Vulcans as rigidly self-controlled, utterly rational, and deeply tempered with ethics -- LG in every way that matters. They are, essentially, a whole civilization that are trying to become like TNG's Data. Enterprise attempted to create drama by moving them into Lawful Neutral to make Humans seem morally superior in comparison, and there are weird bits like the Pon Farr where they become Chaotic Neutral -- but on the whole, they're vanilla LG.

Spock embraces that as much as possible in his bid to live as a Vulcan, and where he doesn't there's generally a good reason not to. Like his friendship and loyalty to the sometimes tempestuous Kirk, which he tends to prioritize in the movies in particularly over and above his loyalty to Star Fleet.

Pex
2016-11-03, 07:08 PM
His cold adherence to logic and being dismissive of humans' need for compassion in "The Galileo Seven" was his introduction to the audience of his true self, Lawful Neutral. As the series developed, despite his continued jokes and commentaries about human emotions he learns to work with them. He learned the value of others beyond their participation in whatever the logic of the situation demanded. He became Lawful Good. In the first movie he made a hard turn trying to go back to Lawful Neutral to become a being of pure logic, but just as he was about to he heard the cry of V-ger and knew he could not eliminate his emotions. Mind melding with V-ger and learning its struggles to overcome the limits of its programming, Spock accepted there was more to existence than just Logic. Imagination is just as important. He finally achieved equilibrium within himself. Logic is the Method, not the Destination. He became and embraced being Lawful Good.

Zaydos
2016-11-03, 07:25 PM
TOS Kirk is Lawful Good. Whenever it is a choice between his own good and law he chooses law. When it is a choice between Good and Law he chooses the most lawful version of Good he can. Kirk is Good over Lawful, but he's still arguably Lawful. Could be Neutral Good with Lawful tendencies instead of Lawful Good. He is not Chaotic.

Spock is Lawful Good but on the opposite side as Kirk. Where Kirk is Lawful GOOD, Spock is LAWFUL Good. Kirk emphasizes Good over Law and might fall to Neutral Good, Spock emphasizes Law over Good and might fall to Lawful Neutral. That said Spock's alignment shifts closer to Lawful Good the longer the show and films go. Galileo 7 Spock is pretty firmly Lawful Neutral and we get hammered home why LN is not the answer and why LG or even Lawful GOOD is needed, and Spock matures from there. By Wrath of Khan Spock is Lawful Good, not Lawful Neutral with Good tendencies.

Conversely Kirk gets a bit more Chaotic as things go on, and might have lost Lawful alignment in the TOS films.

Lacuna Caster
2016-11-03, 07:33 PM
...He finally achieved equilibrium within himself. Logic is the Method, not the Destination. He became and embraced being Lawful Good.
Spock's alignment was never in question based on whether or not he embraced varying degrees of emotion. He always tried to minimise overall loss of life and was willing to endanger himself for that purpose, as does Vulcan society as a whole. Whether a person does that out of a sense of cold unflinching duty or warm fuzzy affect-regulation is completely beside the point. Nobody who donates millions to charity has a particular close emotional bond to the random strangers they will wind up helping, but it sure as hell doesn't make them less noble than soup kitchen volunteers.

Lacuna Caster
2016-11-04, 04:35 AM
To clarify, I'm not saying that finding ways to reconcile his limbic system with his forebrain doesn't benefit Spock- it certainly makes him happier, probably allows him to anticipate others' reactions more effectively, and perhaps prompts him to bend certain rules for the sake of his larger goals. But his outward imperatives have always been well-intended.

(I am, of course, speaking here of the TOS/TNG version of the character, as opposed to the blatant strawman NuTrek iteration.)

I should also point out that, depending on how broadly you define 'emotion', one can argue an agent with no emotions would be an agent with no desires, and thus no ability to act or make decisions (http://lesswrong.com/lw/90n/summary_of_the_straw_vulcan/). To the extent that Spock suppresses his feelings to fit with the dictates of Vulcan ethics, he's acting on other emotions- the desire to blend in, avoid physical punishment, and/or outstrip his peers. (In that sense, one can argue Vulcan society is really built on the public monopoly of two emotions: Intellectual Curiosity and Social Conformity. In that sense it's not clear what Kohlinar would really achieve.)