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IcarusWulfe
2016-11-05, 07:23 PM
Alright, so I just had a spark of inspiration concerning a character concept, specifically a power. I was thinking that it would be ineresting to play a character that can summon an aspect of a weapon one of their ancestors used in the past. The effective mechanical challenge I want to adress is the abillity to use summoned wrapons only, and have a variety of wrapons to choose from. Off the top of my head, the Soulknife might work, but I would like the playground's opinion before I try to hammer out a build.

Chronikoce
2016-11-05, 07:49 PM
If you don't mind 3rd Party you could look into Spheres of Power. Off the top of my head you could probably do something with the creation sphere and armorist to model this.

I don't know a good 1st party way to do this so I will leave that up to someone else.

Sayt
2016-11-05, 07:59 PM
Are you talking about 3.5, Pathfinder, or either?

I'm not sure about 3.5, but in Dreamscarred Press' Ultimate Psionics for the Pathfinder RPG, there is a power named Call Weaponry (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/call-weaponry). There's also a Psychic Warrior path associated with this (The Mind KNight Path), and a few feats (Such as Mind Knight's Arsenal (http://www.d20pfsrd.com/psionics-unleashed/feats/mind-knight-s-arsenal) and Advanced Mind Knight Path (http://www.d20pfsrd.com/psionics-unleashed/feats/advanced-mind-knight-path-psionic).

Mehangel
2016-11-05, 08:01 PM
I would also recommend the Armorist (http://spheresofpower.wikidot.com/armorist) from spheres of power. But other options would also be the Soulknife (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife) (with it's mind blade) or a Psychic Warrior (http://www.d20pfsrd.com/psionics-unleashed/classes/psychic-warrior) (with the Call Weaponry (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/call-weaponry) power)

IcarusWulfe
2016-11-05, 08:02 PM
If you don't mind 3rd Party you could look into Spheres of Power. Off the top of my head you could probably do something with the creation sphere and armorist to model this.

I don't know a good 1st party way to do this so I will leave that up to someone else.

Thank you, I don't have Spheres of Power but will check it out.

IcarusWulfe
2016-11-05, 08:06 PM
I would also recommend the Armorist (http://spheresofpower.wikidot.com/armorist) from spheres of power. But other options would also be the Soulknife (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife) (with it's mind blade) or a Psychic Warrior (http://www.d20pfsrd.com/psionics-unleashed/classes/psychic-warrior) (with the Call Weaponry (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/call-weaponry) power)

Thank you, the Armorist looks very interesting, I will have to look into SoP a bit.

mabriss lethe
2016-11-05, 08:37 PM
The psychic warrior also has the Soulbound Weapon ACF (http://archive.wizards.com/default.asp?x=dnd/psm/20070214a). It makes a PW's Call weaponry power thematically similar to a soulknife, but better and more flexible.

Nifft
2016-11-05, 08:41 PM
Alright, so I just had a spark of inspiration concerning a character concept, specifically a power. I was thinking that it would be ineresting to play a character that can summon an aspect of a weapon one of their ancestors used in the past. The effective mechanical challenge I want to adress is the abillity to use summoned wrapons only, and have a variety of wrapons to choose from. Off the top of my head, the Soulknife might work, but I would like the playground's opinion before I try to hammer out a build.

A Warlock with Eldritch Glaive (from Dragon Magic) might work, if a glaive is the weapon shape you want.

You could also re-flavor Improved Unarmed Strike to be "summon a weapon which happens to deal exactly 1d6/20x2", and then re-flavor Superior Unarmed Strike to be "... and the weapon gets better as I level up", and then re-flavor Kensai to apply to your "weapon" and make it a god-slaying magical terror.

IcarusWulfe
2016-11-05, 08:52 PM
A Warlock with Eldritch Glaive (from Dragon Magic) might work, if a glaive is the weapon shape you want.

You could also re-flavor Improved Unarmed Strike to be "summon a weapon which happens to deal exactly 1d6/20x2", and then re-flavor Superior Unarmed Strike to be "... and the weapon gets better as I level up", and then re-flavor Kensai to apply to your "weapon" and make it a god-slaying magical terror.

That's an interesting way of going about it

Nifft
2016-11-05, 09:13 PM
That's an interesting way of going about it

If you mean the Warlock idea, you can also re-flavor a bunch of other Warlock invocations as ancestor-themed as well.

For example, Chilling Tentacles might be a planar breach into the plane of the dead (which is why it's cold), and your long-dead ancestors' writhing spectral limbs grasp at your enemies (so a bunch of arms instead of tentacles).


If you mean the re-flavored Improved Unarmed Strike, that's basically what I did for my Soulknife-as-Feats (http://www.giantitp.com/forums/showthread.php?504805-Nifft-s-Soulknife-as-Feats-PEACH) conversion. That is psionics themed, of course, so might not be applicable to your game -- but the same balance principle could be adapted for a variety of other themes.

Tohsaka Rin
2016-11-05, 09:53 PM
I'd suggest the Pathfinder Soulknife alternate Psychic Armory (https://pathminder.github.io/base-classes/soulknife-high-psionics-psychic-armory/), if you're looking for someone like this...

http://i.imgur.com/jBo8vs3.jpg

Fizban
2016-11-06, 03:24 AM
I suggest the Servant Soul (http://www.giantitp.com/forums/showthread.php?362608), if you want that last thing but better. Well, the Servant Soul is the main one that summons weapons and channels the power of legendary heroes (which can of course be your anscestors). Legacy Gatekeeper is the one for playing a character who is playing Gilgamesh.

Seriously, you can try to make a build that can summon a bunch of different weapons and fluff it however you want, but it's just fluff on a guy that wields weapons. Servant Soul is a class literally built around the entire concept you just described from the ground up, except with more awesomeness than just "attack with summoned weapon."

khadgar567
2016-11-06, 03:30 AM
I'd suggest the Pathfinder Soulknife alternate Psychic Armory (https://pathminder.github.io/base-classes/soulknife-high-psionics-psychic-armory/), if you're looking for someone like this...

http://i.imgur.com/jBo8vs3.jpg
good old jerk gilgamesh has a class you know one of the new archtypes from creation handbook lingchi armorist basicly him and wath you want with whole anchesteral weapon angle

IcarusWulfe
2016-11-06, 07:43 AM
Thank you, these look very interesting. Servant Soul looks fun :smallbiggrin:

Fizban
2016-11-06, 09:47 AM
Yes! That's two now, must continue spreading the joy!

Castilonium
2016-11-06, 10:09 AM
You could play a Path of War (http://www.d20pfsrd.com/path-of-war) initiator class that uses the Sleeping Goddess (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/sleeping-goddess-maneuvers) discipline. They have 3 boosts (maneuvers that cost a swift action) that summon weapons. Path of War is made by Dreamscarred Press, the same company that made Ultimate Psionics.

Elzak
2016-11-06, 10:32 AM
Maybe it's kind of out of place, but I'll suggest artificer & ghost(savage progression).

Go through at least 2 levels of ghost's savage progression, either get an artificer cohort or be a weapon smith yourself, craft mountains of magic weapons and every thingamajig you want.

Then you can summon/throw ethereal copies of those weapons at your enemies for fun and profit. The only thing you have to worry about are grave robbers.

This build is 3.5 friendly, in case pathfinder and 3rd party materials are out of excess.

Chronikoce
2016-11-06, 10:40 AM
Maybe it's kind of out of place, but I'll suggest artificer & ghost(savage progression).

Go through at least 2 levels of ghost's savage progression, either get an artificer cohort or be a weapon smith yourself, craft mountains of magic weapons and every thingamajig you want.

Then you can summon/throw ethereal copies of those weapons at your enemies for fun and profit. The only thing you have to worry about are grave robbers.

This build is 3.5 friendly, in case pathfinder and 3rd party materials are out of excess.

I'm pretty sure that if you start a savage species progression you have to finish it before you take other class levels. Don't know if that impacts your plan or not but it's something to keep in mind.

Elzak
2016-11-06, 11:07 AM
I'm pretty sure that if you start a savage species progression you have to finish it before you take other class levels. Don't know if that impacts your plan or not but it's something to keep in mind.

The ghost savage progression, from wizard web enhancement, don't have to take all at once.

Quote from Wizards (http://archive.wizards.com/default.asp?x=dnd/sp/20030824a) :
"Characters are not required to complete all the levels of a given template class in uninterrupted succession. For example, a character who takes a level of wereboar could then take a level of fighter and a level of rogue (or any other combination of other class levels) before taking another level of wereboar. A character must still take the first level of wereboar before taking the second, just as with a normal class."

So, you can be an artificer and just take 2, maybe 3 level of ghost, then throw those really-not-helping 4-5 level into an oblivion named "Tomorrow I'll take this, really I swear:smalltongue:".

Also check out Ghost Guide (http://brilliantgameologists.com/boards/index.php?topic=10975.0).

ShurikVch
2016-11-07, 09:05 AM
How about the Incarnate Weapon soulmeld?

Orcus-Blooded (MMV) undead can summon a minor wand of Orcus 1/day

If you have access to Gate spell, you may try to call some famous sentient weapon

Manyasone
2016-11-07, 11:18 AM
How about the Incarnate Weapon soulmeld?

Orcus-Blooded (MMV) undead can summon a minor wand of Orcus 1/day

If you have access to Gate spell, you may try to call some famous sentient weapon

Whut? Isn't Orcus CE? And isn't incarnate weapon only able to create a battleaxe if chaotic, a flail if evil, a warhammer if good and a longsword if lawful

ShurikVch
2016-11-07, 12:02 PM
Whut? Isn't Orcus CE?Yes. So what? :smallconfused:

And isn't incarnate weapon only able to create a battleaxe if chaotic, a flail if evil, a warhammer if good and a longsword if lawfulYes. So what? :smallconfused:

Manyasone
2016-11-07, 04:36 PM
Nevermind, my brain wasn't working...
The two weren't linked in any way, right

Vogie
2016-11-09, 02:39 PM
Using PF, there's an Ancestor Oracle class feature called Ancestral Weapon which does not specify that the chosen weapon is the same each time, just that it is "a simple or martial weapon from your family's history that is appropriate for your current size".