Phanstern
2016-11-07, 12:22 AM
Hello!
I am working with my DM on a weapon idea. Mikos is an 11 lvl light cleric of Helm that has acquired a few chunks of serpent wood trees from the elemental plane of fire. (Banished to the city of Brass, returned on my first roll of Divine Intervention.) I am the party’s only melee front liner so I am looking for crafters to turn them into a club or rod. I would like to theme the club off of Frost Brand or Staff of Fire. Below is what I have so far. I think it fits the story but would like some opinions on balance and other ideas. Cost will be high, but hopefully I can grow into it with incremental crafting. What does the playground think? Any recommendations? DM doesn’t like self-charging items, prefers a set 50 gp per charge. How do other DMs handle item charging?
Thank you.
PS – important note that may affect balance – generally only 2-4 encounters per day, always deadly. DM roles like a champ…. We do not.
Watchman’s Decalescent Cudgel
1) Grants wielder fire resistance
2) On a Melee hit + d6 cold damage (absorbs energy)
3) Extinguishes fires, normal and magical - burns with 30-feet illumination when doing so
4) On melee hit or extinguished fire, stores 1 charge, up to a maximum of four per day
5) Can cast spells using said charges as per below.
6) If at 4 charges - 5% chance on hit or 25% chance on a crit of exploding per fireball, destroying the rod.
Spells (Cast at 1 charge per spell level, wielder DC)
a. Aganazzar's Scorcher (2 - 4 charges, per spell)
b. Hellish rebuke (1 - 4 charges, per spell)
c. Scorching Ray (2 - 4 charges, per spell)
d. Flame Strike (4 charges, per spell)
I am working with my DM on a weapon idea. Mikos is an 11 lvl light cleric of Helm that has acquired a few chunks of serpent wood trees from the elemental plane of fire. (Banished to the city of Brass, returned on my first roll of Divine Intervention.) I am the party’s only melee front liner so I am looking for crafters to turn them into a club or rod. I would like to theme the club off of Frost Brand or Staff of Fire. Below is what I have so far. I think it fits the story but would like some opinions on balance and other ideas. Cost will be high, but hopefully I can grow into it with incremental crafting. What does the playground think? Any recommendations? DM doesn’t like self-charging items, prefers a set 50 gp per charge. How do other DMs handle item charging?
Thank you.
PS – important note that may affect balance – generally only 2-4 encounters per day, always deadly. DM roles like a champ…. We do not.
Watchman’s Decalescent Cudgel
1) Grants wielder fire resistance
2) On a Melee hit + d6 cold damage (absorbs energy)
3) Extinguishes fires, normal and magical - burns with 30-feet illumination when doing so
4) On melee hit or extinguished fire, stores 1 charge, up to a maximum of four per day
5) Can cast spells using said charges as per below.
6) If at 4 charges - 5% chance on hit or 25% chance on a crit of exploding per fireball, destroying the rod.
Spells (Cast at 1 charge per spell level, wielder DC)
a. Aganazzar's Scorcher (2 - 4 charges, per spell)
b. Hellish rebuke (1 - 4 charges, per spell)
c. Scorching Ray (2 - 4 charges, per spell)
d. Flame Strike (4 charges, per spell)