djreynolds
2016-11-07, 02:44 AM
I'm playing a half-orc 6th level battlemaster/ 5th level swashbuckler
20/13/16/8/10/12, around 100HP and AC20 with plate and shield. I'm using either a rapier, scimitar, short sword and a shield and throw the occasional hand axe, javelin, or dagger
I have taken the duelist style and shield master and maxed strength, along with expertise in athletics and perception. 5 in acrobatics, deception, intimidation, and persuasion. I do not know how long the campaign will go.
I took precision, riposte, and frighten as my maneuvers
I plan to play this guy in the thick of melee. I think we are doing a time of troubles homebrew, if the DM allows it and we finish, I'll post for you all to have.
We cannot play paladins or wizards, no history or arcana skills, no backgrounds, but free acrobatics/athletics and a social skill, and start off as level 11... so I'm assuming its the time of trouble. I should have in melee with me a TWF ranger, a monk, and some crazy OP homebrew.
I will more than likely want to grab resilient wisdom, and I might just continue rogue
Anyhow, we can select 1 uncommon magic item and 1 rare.
Could grab a +2 weapon (rare) and maybe a +1 armor or shield.
+2 shield would go nice with the other caveats of shield master. You get the picture.
Or do I need something for my weak wisdom save
I'd grab a belt of giant strength, but hill giant would only give me a 21 and eat of my rare
So any suggestions. 1 uncommon and 1 rare... and the DM hates flying
20/13/16/8/10/12, around 100HP and AC20 with plate and shield. I'm using either a rapier, scimitar, short sword and a shield and throw the occasional hand axe, javelin, or dagger
I have taken the duelist style and shield master and maxed strength, along with expertise in athletics and perception. 5 in acrobatics, deception, intimidation, and persuasion. I do not know how long the campaign will go.
I took precision, riposte, and frighten as my maneuvers
I plan to play this guy in the thick of melee. I think we are doing a time of troubles homebrew, if the DM allows it and we finish, I'll post for you all to have.
We cannot play paladins or wizards, no history or arcana skills, no backgrounds, but free acrobatics/athletics and a social skill, and start off as level 11... so I'm assuming its the time of trouble. I should have in melee with me a TWF ranger, a monk, and some crazy OP homebrew.
I will more than likely want to grab resilient wisdom, and I might just continue rogue
Anyhow, we can select 1 uncommon magic item and 1 rare.
Could grab a +2 weapon (rare) and maybe a +1 armor or shield.
+2 shield would go nice with the other caveats of shield master. You get the picture.
Or do I need something for my weak wisdom save
I'd grab a belt of giant strength, but hill giant would only give me a 21 and eat of my rare
So any suggestions. 1 uncommon and 1 rare... and the DM hates flying