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View Full Version : Pathfinder Tech Guide Cybertech experience?



stack
2016-11-07, 03:47 PM
Wondering if anyone has experience with the tech guide cybertech (http://www.d20pfsrd.com/equipment---final/cybertech)rules? I am using them as a basis for a graft system, removing the tech flavor, but haven't really heard anything about them, good, bad, or indifferent. Thoughts?

Ninjaxenomorph
2016-11-07, 04:59 PM
I've only had a character get grade 1 dermal armor, so I can't really say much on it. You're not the only one with that idea, though; some friends and I whipped up some grafts for our homebrew world (https://docs.google.com/document/d/1ntwrGpeN7JiVZaPVjEri-EOVUwKNJnt-CDqTJThQkhk/edit), and it's basically an extension of cybernetics. I did make an NPC with a significant amount of grafts/cybernetics (eyes, plus tendons and a spare heart from that homebrew link), but I didn't get to play around with him much. We were going to have them be somewhat compatible with the Craft Fleshgraft feat from Horror Adventures.

stack
2016-11-08, 05:58 PM
Thanks, I'll take a look. Anyone else?

Geddy2112
2016-11-09, 12:14 PM
I am currently playing in a scifi based campaign using pathfinder rules. We got a free cybertech mark 1 upgrade as part of our character creation. I personally like it because it frees up the belt of physical stat and amulet of natural armor slots for new things. It is functionally the same as belt of dex/strength/con and amulet of natural armor. I also like it because it gives a nonmagical graft/bionic repair ability to replace lost limbs, etc.

It has not really impacted our campaign too much-it has just provided the standard boosts you would expect level 7ish PC's to have and we are still close to WBL.