Neowulf
2016-11-08, 02:39 AM
Race: Maenad
Template: Half Minotaur
Humanoid (Maenad, Psionic)
Large
Base Land Speed: 50 ft
Naturally Psionic: 2 power points
Armour Class: Increases by +2
Attacks: Gore (1d8; When not using weapons, highest BAB+Full STR)
Psi-like Ability [1/day] - Energy Ray. Sonic damage, Manifester lvl = 1/2 HD, Save DC is CHA based
Outburst (Ex) [1/day] - +2 STR, -2 INT & WIS, lasts up to 4 rounds
Darkvision (Ex)
Minotaur Cunning - +4 on INT checks to escape mazes & Find North
Scent (Ex)
Feats: Track bonus feat
Skills: +2 on search, spot, & listen checks
Abilities: +4 STR, +2 CON, -2 INT
LA +1
STR>CON>DEX>INT>WIS>CHA
Flaws:Loudmouth & Implaceable
Traits: Quick
we're currently ECL 6, but we're not far off from 7. I'll go ahead & put the first 6 levels on this character & other things I plan for it
levels:
Samurai lvl 1:
Class Features:
Daisho Proficiency
Exotic Weapon Proficiency (Bastard Sword)
Feats:
Power Attack
Improved Bull Rush
Knockback
Barbarian lvl 1:
Class Features:
Totem Manifestation Substitution Level
Lose: Fast Movement
Gain: Pounce (Ex)
Whirling Frenzy ACF
Lose: Rage
Gain: Whirling Frenzy
City Brawler ACF
Lose: Proficiency (Martial Weapons, Medium Armor, & Shields)
Gain: Improved Unarmed Strike, Two-Weapon Fighting with Unarmed Strike
Ranger lvl 1:
Class Features:
First Favorite Enemy
Urban Ranger ACF
Eliminate Knowledge (Nature & Dungeoneering) and Survival from class skills
Add Knowledge (Local), Gather Information, and Sense Motive to the class skill list
Animal Companion: An urban ranger can't have an animal companion larger than medium
Urban Tracking: An urban ranger doesn't gain Track as a bonus feat at 1st level, but instead gains Urban Tracking, which allows him to use a Gather Information check to find a person, suspect, or another individual within a community
Wild Empathy: Only add 1/2 ranger level to Wild Empathy
Favored Enemy: An urban ranger can choose an organization as their favored enemy (pending GM approval)
Solitary Hunting ACF
Lose: You do not gain an animal companion
Gain: You add your Favored Enemy Bonus to attack rolls
Spiritual Connection ACF
Lose: Wild Empathy class feature
Gain: Speak with animals/plants (CL = Ranger level) as a spell-like ability (3/day)
Feat:
Extra Rage
Ranger lvl 2:
Class Features:
Combat Style: Two-Weapon Fighting
Fighter lvl 1:
Class Features:
Drow Fighter ACF
Lose: All proficiency with Heavy Armor from this and all classes prior or subsequent to taking this level unless regained by an appropriate Feat
Gain: +2 on Initiative checks; Add DEX bonus (if any) as competence bonus to Damage rolls
Fighter Bonus Feat: Improved Sunder
Fighter lvl 2:
Class Features:
Fighter Bonus Feat: Shock Trooper
Feat:
Combat Brute
after this I mostly plan on taking 2 more levels in Fighter, then 4 more in Barbarian, I'll get Cleave, extended Rage, Leap of the Heavens, & Leap Attack, then I'll just spend the rest of my time leveling up in Warblade with a starting Initiator level of 7
I'll mostly be TWFing with a large-sized bastard sword & whatever strong light weapon I can wield with my off-hand, or using the bastard sword on its own in Two-handed weapon fighting. I'll also probably try to have at least one that's adamantine (main weapon) and one that's deep crystal (situational weapon), and when I'm pissed enough I'll dual wield them, and I'll obvious start off with the valorous enchantment on any weapons I have
I'll probably play a female character because there's no such thing as a female bull & a cow-minotaur could result in tons of laughs
edit: just found out that LotH requires 4 ranks in Jump to qualify, so I replaced it with knockback. I was also thinking of not getting the Fighter Bonus Feat at level 6, putting off Combat Brute another 2 levels, and making Fighter lvl 2 a dungeoncrasher instead. with Improved Bull Rush, Knockback, Power Attack, and shock trooper added all together, that would make for a DEVASTATING combo
Template: Half Minotaur
Humanoid (Maenad, Psionic)
Large
Base Land Speed: 50 ft
Naturally Psionic: 2 power points
Armour Class: Increases by +2
Attacks: Gore (1d8; When not using weapons, highest BAB+Full STR)
Psi-like Ability [1/day] - Energy Ray. Sonic damage, Manifester lvl = 1/2 HD, Save DC is CHA based
Outburst (Ex) [1/day] - +2 STR, -2 INT & WIS, lasts up to 4 rounds
Darkvision (Ex)
Minotaur Cunning - +4 on INT checks to escape mazes & Find North
Scent (Ex)
Feats: Track bonus feat
Skills: +2 on search, spot, & listen checks
Abilities: +4 STR, +2 CON, -2 INT
LA +1
STR>CON>DEX>INT>WIS>CHA
Flaws:Loudmouth & Implaceable
Traits: Quick
we're currently ECL 6, but we're not far off from 7. I'll go ahead & put the first 6 levels on this character & other things I plan for it
levels:
Samurai lvl 1:
Class Features:
Daisho Proficiency
Exotic Weapon Proficiency (Bastard Sword)
Feats:
Power Attack
Improved Bull Rush
Knockback
Barbarian lvl 1:
Class Features:
Totem Manifestation Substitution Level
Lose: Fast Movement
Gain: Pounce (Ex)
Whirling Frenzy ACF
Lose: Rage
Gain: Whirling Frenzy
City Brawler ACF
Lose: Proficiency (Martial Weapons, Medium Armor, & Shields)
Gain: Improved Unarmed Strike, Two-Weapon Fighting with Unarmed Strike
Ranger lvl 1:
Class Features:
First Favorite Enemy
Urban Ranger ACF
Eliminate Knowledge (Nature & Dungeoneering) and Survival from class skills
Add Knowledge (Local), Gather Information, and Sense Motive to the class skill list
Animal Companion: An urban ranger can't have an animal companion larger than medium
Urban Tracking: An urban ranger doesn't gain Track as a bonus feat at 1st level, but instead gains Urban Tracking, which allows him to use a Gather Information check to find a person, suspect, or another individual within a community
Wild Empathy: Only add 1/2 ranger level to Wild Empathy
Favored Enemy: An urban ranger can choose an organization as their favored enemy (pending GM approval)
Solitary Hunting ACF
Lose: You do not gain an animal companion
Gain: You add your Favored Enemy Bonus to attack rolls
Spiritual Connection ACF
Lose: Wild Empathy class feature
Gain: Speak with animals/plants (CL = Ranger level) as a spell-like ability (3/day)
Feat:
Extra Rage
Ranger lvl 2:
Class Features:
Combat Style: Two-Weapon Fighting
Fighter lvl 1:
Class Features:
Drow Fighter ACF
Lose: All proficiency with Heavy Armor from this and all classes prior or subsequent to taking this level unless regained by an appropriate Feat
Gain: +2 on Initiative checks; Add DEX bonus (if any) as competence bonus to Damage rolls
Fighter Bonus Feat: Improved Sunder
Fighter lvl 2:
Class Features:
Fighter Bonus Feat: Shock Trooper
Feat:
Combat Brute
after this I mostly plan on taking 2 more levels in Fighter, then 4 more in Barbarian, I'll get Cleave, extended Rage, Leap of the Heavens, & Leap Attack, then I'll just spend the rest of my time leveling up in Warblade with a starting Initiator level of 7
I'll mostly be TWFing with a large-sized bastard sword & whatever strong light weapon I can wield with my off-hand, or using the bastard sword on its own in Two-handed weapon fighting. I'll also probably try to have at least one that's adamantine (main weapon) and one that's deep crystal (situational weapon), and when I'm pissed enough I'll dual wield them, and I'll obvious start off with the valorous enchantment on any weapons I have
I'll probably play a female character because there's no such thing as a female bull & a cow-minotaur could result in tons of laughs
edit: just found out that LotH requires 4 ranks in Jump to qualify, so I replaced it with knockback. I was also thinking of not getting the Fighter Bonus Feat at level 6, putting off Combat Brute another 2 levels, and making Fighter lvl 2 a dungeoncrasher instead. with Improved Bull Rush, Knockback, Power Attack, and shock trooper added all together, that would make for a DEVASTATING combo