Nifft
2016-11-12, 08:44 PM
Dragonheart Mage
Prerequisites
- Skill: Spellcraft 8 ranks
- Feats: Draconic Heritage and Draconic Breath
- Language: Draconic
- Dragonblood subtype
- Able to spontaneously cast 2nd level Arcane spells
Benefits
HD: d6
Level
BAB
Fort
Ref
Will
Class Features
Spellcasting
1st+0202Breath Effect, Eschew Materials--
2nd+1303Breath Effect+1 Level
3rd+1313Breath Effect, Draconic Feat+1 Level
4th+2414Breath Effect, Extend Breath+1 Level
5th+2414Breath Effect, Draconic Feat, Draconic Breath +2d10+1 Level
Class Skills (4+Int): Bluff (Cha), Concentration (Con), Investigate (Int), Knowledge (all) (Int), Perception (Wis), Search (Int), Speak Language, and Spellcraft (Int).
Class Features
Spellcasting: At each level except 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a dragonheart mage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Eschew Materials: At 1st level, you gain Eschew Materials as a bonus feat. If you already have the Eschew Materials feat, you may instead choose any [Draconic] feat for which you meet the prerequisites.
Draconic Feat: At 3rd level, and every 2 levels thereafter, you gain a bonus draconic feat. Choose any [Draconic] feat for which you meet the prerequisite.
Extend Breath: At 4th level, the cones produced by your breath weapons increase to 60 ft. cones, and the lines increase to 120 ft. lines.
Draconic Breath (Su): At 5th level, when you use your Draconic Breath feat to exhale a damaging breath effect, the breath weapon's damage is 2d10 per spell level instead of 2d6 per spell level.
Breath Effect (Su): At every class level, you gain a Breath Effect, which gives you more options when using your Draconic Breath feat. The save DCs for these effects are equal to 10 + the spell level used to fuel the breath + your Charisma bonus. You can only use one Breath Effect at a time. Choose from the following list:
Acid Breath: You can exhale a 60 ft. line of acid.
Cold Breath: You can exhale a 30 ft. cone of cold.
Fire Breath: You can exhale a 30 ft. cone of fire.
Lightning Breath: You can exhale a 60 ft. line of lightning.
Empower Breath: Your breath weapon inflicts 3 dice of damage per spell level instead of 2.
Enduring Breath: Any creature which fails its saving throw against your breath weapon must make another save at the beginning of your next turn or suffer the same damage again.
Shadow Breath: You exhale a line of negative energy that forces every living creature it hits to make a Reflex save or gain 2 negative levels.
Slow Breath: You can exhale a 30 ft. cone of gas that forces every creature inside to make a Fort save or be Slowed for 4 rounds; on a successful save, the creature is only slowed for 1 round.
Weakening Breath: You can exhale a 30 ft. cone of gas that forces every creature inside to make a Will save or suffer a -6 penalty to Strength for 1 minute.
Prerequisites
- Skill: Spellcraft 8 ranks
- Feats: Draconic Heritage and Draconic Breath
- Language: Draconic
- Dragonblood subtype
- Able to spontaneously cast 2nd level Arcane spells
Benefits
HD: d6
Level
BAB
Fort
Ref
Will
Class Features
Spellcasting
1st+0202Breath Effect, Eschew Materials--
2nd+1303Breath Effect+1 Level
3rd+1313Breath Effect, Draconic Feat+1 Level
4th+2414Breath Effect, Extend Breath+1 Level
5th+2414Breath Effect, Draconic Feat, Draconic Breath +2d10+1 Level
Class Skills (4+Int): Bluff (Cha), Concentration (Con), Investigate (Int), Knowledge (all) (Int), Perception (Wis), Search (Int), Speak Language, and Spellcraft (Int).
Class Features
Spellcasting: At each level except 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a dragonheart mage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Eschew Materials: At 1st level, you gain Eschew Materials as a bonus feat. If you already have the Eschew Materials feat, you may instead choose any [Draconic] feat for which you meet the prerequisites.
Draconic Feat: At 3rd level, and every 2 levels thereafter, you gain a bonus draconic feat. Choose any [Draconic] feat for which you meet the prerequisite.
Extend Breath: At 4th level, the cones produced by your breath weapons increase to 60 ft. cones, and the lines increase to 120 ft. lines.
Draconic Breath (Su): At 5th level, when you use your Draconic Breath feat to exhale a damaging breath effect, the breath weapon's damage is 2d10 per spell level instead of 2d6 per spell level.
Breath Effect (Su): At every class level, you gain a Breath Effect, which gives you more options when using your Draconic Breath feat. The save DCs for these effects are equal to 10 + the spell level used to fuel the breath + your Charisma bonus. You can only use one Breath Effect at a time. Choose from the following list:
Acid Breath: You can exhale a 60 ft. line of acid.
Cold Breath: You can exhale a 30 ft. cone of cold.
Fire Breath: You can exhale a 30 ft. cone of fire.
Lightning Breath: You can exhale a 60 ft. line of lightning.
Empower Breath: Your breath weapon inflicts 3 dice of damage per spell level instead of 2.
Enduring Breath: Any creature which fails its saving throw against your breath weapon must make another save at the beginning of your next turn or suffer the same damage again.
Shadow Breath: You exhale a line of negative energy that forces every living creature it hits to make a Reflex save or gain 2 negative levels.
Slow Breath: You can exhale a 30 ft. cone of gas that forces every creature inside to make a Fort save or be Slowed for 4 rounds; on a successful save, the creature is only slowed for 1 round.
Weakening Breath: You can exhale a 30 ft. cone of gas that forces every creature inside to make a Will save or suffer a -6 penalty to Strength for 1 minute.