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View Full Version : Speculation Class-like NPCs after Volo's



Millstone85
2016-11-15, 01:30 AM
So I just browsed through the Monster Manual and Volo's Guide to Monsters, specifically the chapters on NPCs, and I put each entry under the playable class it made me think of.

Barbarian
* berserker
* tribal warrior

Bard
* bard

Cleric
* acolyte
* cultist
* cult fanatic
* kraken priest
* priest
* war priest

Druid
* archdruid
* druid

Fighter
* champion
* gladiator
* guard
* knight
* noble
* thug
* veteran
* warlord

Monk
* martial adept

Paladin
* blackguard

Ranger
* archer
* scout

Rogue
* assassin
* bandit
* bandit captain
* master thief
* spy
* swashbuckler

Sorcerer
* -

Warlock
* warlock of the archfey
* warlock of the fiend
* warlock of the great old one

Wizard
* abjurer
* apprentice wizard
* archmage
* conjurer
* diviner
* enchanter
* evoker
* illusionist
* mage
* necromancer
* transmuter
Interestingly, there is now an NPC for every warlock and wizard subclass in the PHB. The wizard also gets a new "general level" NPC, the apprentice wizard, to study under the mage and the archmage.

For the barbarian, I guess PHB subclasses were already met.

With the rogue, much but not all of the PHB and SCAG is covered.

They got creative with the cleric and the fighter.

The poor paladin is only represented by an oathbreaker.

The bard, the druid, the monk and the ranger are... there.

And what, not a single sorcerer?

How do you feel about the cast so far?

Do you see any potential "followers race" between playable classes?

Do you wish NPCs got more features from the classes / less features not available to players?

Do you wish there were more NPCs not remotely similar to any playable class?

Ninja_Prawn
2016-11-15, 04:51 AM
And what, not a single sorcerer?

A huge (at least it feels that way) number of monsters have cha-based innate casting. That's where your sorcerers are hiding.


Do you wish NPCs got more features from the classes / less features not available to players?

Personally, no. As a DM I would find more PC-like features on NPCs fiddly and annoying to administer. NPC abilities follow a different design philosophy, and it works.


Do you wish there were more NPCs not remotely similar to any playable class?

Is that even possible? The playable classes cover pretty much every character archetype imaginable.

dejarnjc
2016-11-15, 03:05 PM
I don't have much to say other than that I was surprised the Champion didn't have the crit on a 19 or 20 feature.

Xetheral
2016-11-15, 03:28 PM
Do you wish NPCs got more features from the classes / less features not available to players?

Yes. When the humanoid NPCs have abilities that the PCs can't acquire, it detracts from (my personal sense of) the verisimilitude of the game world.


Do you wish there were more NPCs not remotely similar to any playable class?

Not at all, for the same reason.