FunSize
2016-11-17, 09:05 AM
One of the recurring villains in my campaign is a Tiefling Bard (Lore, if that matters) and one of her signature visual features is a harp she carries. Which also happens to be a magic item, go figure.
I'm not expecting the final showdown to happen for a while, but there will probably be a few encounters with her coming up so I need to figure out what this thing can do.
About the villain: she cleaves pretty well to the Spymaster Bard archetype with a dash of Joker Bard (is that still a thing?). Previous encounters with her have mostly been going up against her minions or her contacting them through sending spells, or showing up to threaten/taunt them and her Dimension Dooring away, and one hostage situation that went very, very badly.
Level-wise I'd say she's currently around level 12 (average party level right now is 5. She has a ways to go).
So back to her harp.
Here's the powers it's demonstrated so far:
--Making people into blissful mindslaves. Kind of works like a specific application of Dominate Person, but I decided this power takes too long to take hold for it to be practical in combat, mostly used to dangle hostages in front of their noses.
--One of the strings transforms into an extendable razor whip. I'm thinking it probably does 2d6+2 slashing and has a 20 foot reach, and POSSIBLY giving it the ability to ignore up to 3/4ths cover. Transforming the string is a bonus action I'm thinking. May be a little weak for a bbeg's personal weapon, but she's a spy master type villain and is more likely to use deception or magic when confronted.
Other powers that haven't been revealed that I'm considering:
Some form of subtle emotional control.
Entangling harp strings. (Maybe Dex save or be restrained and take damage at the end of your turn from the razor sharp wiry nature of the strings, Str check to break free).
I've considered giving it Shatter or a similar thunder damage effect, but maybe different from the spell in some way because she's likely to know Shatter anyway.
Some other mind-altering effect that requires her to use her actions to do nothing else but play. (So she can tie people up in her harp strings and break their minds with haunting music. Hey, she's evil.)
Any thoughts?
I'm not expecting the final showdown to happen for a while, but there will probably be a few encounters with her coming up so I need to figure out what this thing can do.
About the villain: she cleaves pretty well to the Spymaster Bard archetype with a dash of Joker Bard (is that still a thing?). Previous encounters with her have mostly been going up against her minions or her contacting them through sending spells, or showing up to threaten/taunt them and her Dimension Dooring away, and one hostage situation that went very, very badly.
Level-wise I'd say she's currently around level 12 (average party level right now is 5. She has a ways to go).
So back to her harp.
Here's the powers it's demonstrated so far:
--Making people into blissful mindslaves. Kind of works like a specific application of Dominate Person, but I decided this power takes too long to take hold for it to be practical in combat, mostly used to dangle hostages in front of their noses.
--One of the strings transforms into an extendable razor whip. I'm thinking it probably does 2d6+2 slashing and has a 20 foot reach, and POSSIBLY giving it the ability to ignore up to 3/4ths cover. Transforming the string is a bonus action I'm thinking. May be a little weak for a bbeg's personal weapon, but she's a spy master type villain and is more likely to use deception or magic when confronted.
Other powers that haven't been revealed that I'm considering:
Some form of subtle emotional control.
Entangling harp strings. (Maybe Dex save or be restrained and take damage at the end of your turn from the razor sharp wiry nature of the strings, Str check to break free).
I've considered giving it Shatter or a similar thunder damage effect, but maybe different from the spell in some way because she's likely to know Shatter anyway.
Some other mind-altering effect that requires her to use her actions to do nothing else but play. (So she can tie people up in her harp strings and break their minds with haunting music. Hey, she's evil.)
Any thoughts?