kalos72
2016-11-17, 12:08 PM
Made this up awhile ago, coming back around to finish it up. ALL feedback is welcome!
Neverwinter “Valor Hound”
Valorhammer style build mixed with the Silvereye Marauder - large wolf like construct designed to patrol the wilds - Looks like Steel Predator (Fiend Folio, page 163)
Medium Construct - Advanced
Hit Dice: 15d10+20 (132hp)
Initiative: +1
Speed: 60 ft. (can’t run), Fly 40 ft. (Poor)
Armor Class: 27, Touch 17, Flat-Footed 20 (+7 Dex, +10 natural)
Base Attack: +10; CMB: +14; CMD: 31 (+2 vs. trip)
Attack: Bite +17 (1d8+4 plus 2d6 holy damage and grab), 2 claws +15 (1d6+2)
Space/Reach: 5ft x 5ft
Special Attacks: Pounce, Rake (1d6+2), Breath Weapon (Su): 60' cone -3d6 holy damage
Special Qualities: Construct Traits, Low light Vision, Damage Reduction 10/Evil, Darkvision 60 ft., Blindsight, Immunity to Magic, Track Evil, Scent of Evil, Neverwinter Regeneration (Fast Healing 8), True Seeing
Languages: Understands Common, but does not speak, Telepathy
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 19, Dex 24, Con ---, Int 3, Wis 11, Cha 10
Skills: -----
Feats: -----
Challenge Rating: 16
Track Evil (Su): A Neverwinter “Valor Hound” can use the Track Evil ability which is similar to the Track feat and track an evil creature by its lingering evil aura with 100% efficiency.
Scent of Evil (Su): A Neverwinter “Valor Hound” has an unusual ability that combines the scent special quality with the detect evil spell. The “Valor Hound” can detect evil opponents within 150 feet by their scent of evil. If the opponent is upwind, the range increases to 300 feet; if downwind, it drops to 75 feet. - ( NOT SURE THIS WORKS IF I ALREADY HAVE TRACK)
Breath Weapon (Su): The Neverwinter “Valor Hound” is capable of generated a 60 foot cone of pure sacred energy for 3d6 holy damage. Saving throws are not allowed but good aligned creatures cannot be damaged by the ability. (RANGE TOO LONG?)
Sacred Natural Weapons (Su): All of the natural weapons of a Neverwinter “Valor Hound” are considered silver and holy for the purposes of damage reduction. The bite of a Neverwinter “Valor Hound” marauder also does an additional 2d6 points of holy damage.
Neverwinter Regeneration (Ex): Neverwinter “Valor Hound” have Fast Healing/8 whenever they are within the city limits or in process of defending the city from external attacks.
True Seeing (Ex): Neverwinter “Valor Hound” can use True Seeing at-will.
Immunity to Magic: A Neverwinter “Valor Hound” is immune to any spell or spell-like ability that allows spell resistance.
Neverwinter “Valor Hound”
Valorhammer style build mixed with the Silvereye Marauder - large wolf like construct designed to patrol the wilds - Looks like Steel Predator (Fiend Folio, page 163)
Medium Construct - Advanced
Hit Dice: 15d10+20 (132hp)
Initiative: +1
Speed: 60 ft. (can’t run), Fly 40 ft. (Poor)
Armor Class: 27, Touch 17, Flat-Footed 20 (+7 Dex, +10 natural)
Base Attack: +10; CMB: +14; CMD: 31 (+2 vs. trip)
Attack: Bite +17 (1d8+4 plus 2d6 holy damage and grab), 2 claws +15 (1d6+2)
Space/Reach: 5ft x 5ft
Special Attacks: Pounce, Rake (1d6+2), Breath Weapon (Su): 60' cone -3d6 holy damage
Special Qualities: Construct Traits, Low light Vision, Damage Reduction 10/Evil, Darkvision 60 ft., Blindsight, Immunity to Magic, Track Evil, Scent of Evil, Neverwinter Regeneration (Fast Healing 8), True Seeing
Languages: Understands Common, but does not speak, Telepathy
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 19, Dex 24, Con ---, Int 3, Wis 11, Cha 10
Skills: -----
Feats: -----
Challenge Rating: 16
Track Evil (Su): A Neverwinter “Valor Hound” can use the Track Evil ability which is similar to the Track feat and track an evil creature by its lingering evil aura with 100% efficiency.
Scent of Evil (Su): A Neverwinter “Valor Hound” has an unusual ability that combines the scent special quality with the detect evil spell. The “Valor Hound” can detect evil opponents within 150 feet by their scent of evil. If the opponent is upwind, the range increases to 300 feet; if downwind, it drops to 75 feet. - ( NOT SURE THIS WORKS IF I ALREADY HAVE TRACK)
Breath Weapon (Su): The Neverwinter “Valor Hound” is capable of generated a 60 foot cone of pure sacred energy for 3d6 holy damage. Saving throws are not allowed but good aligned creatures cannot be damaged by the ability. (RANGE TOO LONG?)
Sacred Natural Weapons (Su): All of the natural weapons of a Neverwinter “Valor Hound” are considered silver and holy for the purposes of damage reduction. The bite of a Neverwinter “Valor Hound” marauder also does an additional 2d6 points of holy damage.
Neverwinter Regeneration (Ex): Neverwinter “Valor Hound” have Fast Healing/8 whenever they are within the city limits or in process of defending the city from external attacks.
True Seeing (Ex): Neverwinter “Valor Hound” can use True Seeing at-will.
Immunity to Magic: A Neverwinter “Valor Hound” is immune to any spell or spell-like ability that allows spell resistance.