Foxhound438
2016-11-18, 12:45 PM
So there are two things I want to look at in this thread, neither being player race related...
First one is just a "look at" more than a "let's discuss", and it is the Devourer. I think it's my new favorite monster. Even more so than Pit Fiends.
Second thing is the "champion"- it seems that their defining feature is a bonus damage if they are above half HP... Not at all anything related to improved criticals, but does have a couple of classic fighter features.
So my question is, does this point to a possible revised champion in a future splat book? We see free damage, probably would start at 1d6 and go up to 2 at some later level, maybe it will be limited to 1/turn for players. The free damage is also reliant on 1/2 HP, so it's also a relatively safe assumption to say they might also get the regen at 18th level that they already have.
So I think it will look something like:
3: free 1d6 damage at 1/2 or more
7: usual trash feature
10: possibly improved fighting style options, rather than pick a second? Probably just the same as normal though.
15: free 2d6 damage at 1/2 or more
18: survivor
So how would people feel about that? basically change improved crit to conditional extra damage, makes it seem more powerful. Perhaps too strong if it applies to every hit...
First one is just a "look at" more than a "let's discuss", and it is the Devourer. I think it's my new favorite monster. Even more so than Pit Fiends.
Second thing is the "champion"- it seems that their defining feature is a bonus damage if they are above half HP... Not at all anything related to improved criticals, but does have a couple of classic fighter features.
So my question is, does this point to a possible revised champion in a future splat book? We see free damage, probably would start at 1d6 and go up to 2 at some later level, maybe it will be limited to 1/turn for players. The free damage is also reliant on 1/2 HP, so it's also a relatively safe assumption to say they might also get the regen at 18th level that they already have.
So I think it will look something like:
3: free 1d6 damage at 1/2 or more
7: usual trash feature
10: possibly improved fighting style options, rather than pick a second? Probably just the same as normal though.
15: free 2d6 damage at 1/2 or more
18: survivor
So how would people feel about that? basically change improved crit to conditional extra damage, makes it seem more powerful. Perhaps too strong if it applies to every hit...