Mr. Moogle
2007-07-14, 12:54 AM
Drail and Fronm, two trained goblin ambushers, had been stalking this quarry for 3 days and finally it looked as if their work would pay off. Tey were in the ideal positions to stealthily kill anyone who walked by, and as soon as their pray stepped by, he would already have two poisoned knifes in his kidneys. But things dont always go according to plan now, do they?...
-Wandering bards tale
Force adept
Prerequisites: Concentration 6 ranks, skill focus Concentration, arcane caster level 3rd, Bab +3, must have spent 3 whole days attuning themselves to the force matrix
Adventures: The path of the force adept may apeal to many, but the reality is that only te devout in mind can actually hope to succeed. Usualy they dont get along well with other arcane casters, thinking that they chose the easy road without truly tapping their inner power.
HD: d6
Force Adept
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+2|
+0|
+2|Force Hand, Force Shield |+1 level of existing spellcasting class
2nd|
+2|
+3|
+0|
+3|Force feat|-
3rd|
+3|
+3|
+1|
+3|Inner force|-
4th|
+4|
+4|
+1|
+4|-|+1 level of existing spellcasting class
5th|
+5|
+4|
+1|
+4|Combat Force|-
6th|
+6/+1|
+5|
+2|
+5|I Sense A Disturbance...|-
7th|
+7/+2|
+5|
+2|
+5|Force feat|+1 level of existing spellcasting class
8th|
+8/+3|
+6|
+2|
+6|Di force|-
9th|
+9/+4|
+6|
+3|
+6|Tri force|-
10th|
+10/+5|
+7|
+3|
+7|Force Aura|+1 level of existing spellcasting class [/table]
Force hand (Su): By tapping your inner web of power you can disrupt reality and control the resulting force creating some thing akin to Telekinesis. This mysterious force starts as only 5 pound Telekinesis that is usable, at will, as a standard action. For each point of your Con and Int modifiers add an aditional 5 pounds, also add five pounds per class level. When throwing objects, make a touch attack (+1 per 10 pounds of execs force you use) that deals damage equal to what of an object of their size/weight, +1 per 10 pounds of execs force you use. Also too rip a chunk of dirt out of the ground you must succeed a DC 20 concentration check.
Force Shield (Su): your body is always in contact with your inner power, resulting in a intangible feild of force. Add your Int bounus to your AC, this effect is active at all times.
Inner force (Ex): You have figured out how to tap the constant, sub-real limbo that surrounds us all and channel it into a diverse kind of precognition. Add your Int modifier to all saves.
Combat Force (Ex): You have found a way to use force without shifting from your fighting stance. your Force hand ability no longer provokes an attack of opprotunity.
I Sense A Disturbance...(Su): your precognition now extends far beond the reach of your five senses. you gain blindsense 30 and uncanny dodge.
Di/Tri Force(Su)Your force has grown enough so that you may use force on 2/3 objects per usage.
Force Aura (Su): By forcibly tearig the fabric of reality you may use force on all objects within 30 feet, but you become fateguied and lose 1d6-1 temporary intelegence.
Force feats
*I need your input /sugestions*
And thats my class
Enjoy...
-Wandering bards tale
Force adept
Prerequisites: Concentration 6 ranks, skill focus Concentration, arcane caster level 3rd, Bab +3, must have spent 3 whole days attuning themselves to the force matrix
Adventures: The path of the force adept may apeal to many, but the reality is that only te devout in mind can actually hope to succeed. Usualy they dont get along well with other arcane casters, thinking that they chose the easy road without truly tapping their inner power.
HD: d6
Force Adept
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+2|
+0|
+2|Force Hand, Force Shield |+1 level of existing spellcasting class
2nd|
+2|
+3|
+0|
+3|Force feat|-
3rd|
+3|
+3|
+1|
+3|Inner force|-
4th|
+4|
+4|
+1|
+4|-|+1 level of existing spellcasting class
5th|
+5|
+4|
+1|
+4|Combat Force|-
6th|
+6/+1|
+5|
+2|
+5|I Sense A Disturbance...|-
7th|
+7/+2|
+5|
+2|
+5|Force feat|+1 level of existing spellcasting class
8th|
+8/+3|
+6|
+2|
+6|Di force|-
9th|
+9/+4|
+6|
+3|
+6|Tri force|-
10th|
+10/+5|
+7|
+3|
+7|Force Aura|+1 level of existing spellcasting class [/table]
Force hand (Su): By tapping your inner web of power you can disrupt reality and control the resulting force creating some thing akin to Telekinesis. This mysterious force starts as only 5 pound Telekinesis that is usable, at will, as a standard action. For each point of your Con and Int modifiers add an aditional 5 pounds, also add five pounds per class level. When throwing objects, make a touch attack (+1 per 10 pounds of execs force you use) that deals damage equal to what of an object of their size/weight, +1 per 10 pounds of execs force you use. Also too rip a chunk of dirt out of the ground you must succeed a DC 20 concentration check.
Force Shield (Su): your body is always in contact with your inner power, resulting in a intangible feild of force. Add your Int bounus to your AC, this effect is active at all times.
Inner force (Ex): You have figured out how to tap the constant, sub-real limbo that surrounds us all and channel it into a diverse kind of precognition. Add your Int modifier to all saves.
Combat Force (Ex): You have found a way to use force without shifting from your fighting stance. your Force hand ability no longer provokes an attack of opprotunity.
I Sense A Disturbance...(Su): your precognition now extends far beond the reach of your five senses. you gain blindsense 30 and uncanny dodge.
Di/Tri Force(Su)Your force has grown enough so that you may use force on 2/3 objects per usage.
Force Aura (Su): By forcibly tearig the fabric of reality you may use force on all objects within 30 feet, but you become fateguied and lose 1d6-1 temporary intelegence.
Force feats
*I need your input /sugestions*
And thats my class
Enjoy...