Wufflykins
2016-11-19, 02:19 PM
Still a work in progress but I need the unbiased eye of you fine folks to help me fine tune it for wider use. This will be an ongoing project to produce a seamless and quality Gunslinger class that any DM should feel comfortable allowing at the table.
Most of the class has been refined in a clean PDF at the first link below; containing two of the four planned archetypes (the more martial two).
However I need help and ideas refining the last two or perhaps taking a totally different direction.
The core design philosophy behind this is meant to align with 5e core principles; streamlined and (hopefully) exciting mechanics that minimize trivial bonuses, unnecessary rolling. Balance is a concern, but not my primary worry at this point (I think it's pretty close at this anyway). I'll leave the finetuning of that 'till later. Right now I need help getting more of what YOU as players and DMs want to see into the class.
So drop a line here, tell me what you like and what you don't. Especially if you think a mechanic is wonky or out of place; if you want to comment on balance I urge you to also think of something to say about flavour or mechanics from a non-balance perspective (as that's primarily what I'm focus on right now).
Cheers!
-Wufflykins
Be a Better Gunslinger v0.2 DRAFT PDF (https://www.dropbox.com/s/p3r2un92h5a16om/Gunslinger%20PDF.pdf?dl=0)
P.S. The full version in text with two more unfinished archetypes is below, I will be keeping it updated.
Be a Better Gunslinger v1.0 (http://www.giantitp.com/forums/showthread.php?482568-PEACH-5e-Gunslinger-Class-Ongoing-Project&p=20582034)
Most of the class has been refined in a clean PDF at the first link below; containing two of the four planned archetypes (the more martial two).
However I need help and ideas refining the last two or perhaps taking a totally different direction.
The core design philosophy behind this is meant to align with 5e core principles; streamlined and (hopefully) exciting mechanics that minimize trivial bonuses, unnecessary rolling. Balance is a concern, but not my primary worry at this point (I think it's pretty close at this anyway). I'll leave the finetuning of that 'till later. Right now I need help getting more of what YOU as players and DMs want to see into the class.
So drop a line here, tell me what you like and what you don't. Especially if you think a mechanic is wonky or out of place; if you want to comment on balance I urge you to also think of something to say about flavour or mechanics from a non-balance perspective (as that's primarily what I'm focus on right now).
Cheers!
-Wufflykins
Be a Better Gunslinger v0.2 DRAFT PDF (https://www.dropbox.com/s/p3r2un92h5a16om/Gunslinger%20PDF.pdf?dl=0)
P.S. The full version in text with two more unfinished archetypes is below, I will be keeping it updated.
Be a Better Gunslinger v1.0 (http://www.giantitp.com/forums/showthread.php?482568-PEACH-5e-Gunslinger-Class-Ongoing-Project&p=20582034)