Ualaa
2016-11-20, 03:14 PM
This came up last night, in our game.
It doesn't sound balanced to me, but reading the text seems to work as the player said it would.
That's not to say I/he are not missing something, as that happened with the Warder class as well.
Anyway...
As a swift action, the Warlord initiates a Gambit.
He has chosen 'Victory Gambit' (PoW, page 17).
His 'risk' is not killing (reducing to 0, or fewer HPs) the creature on his turn, with his melee (or ranged) standard action or full-attack action.
If he fails, he gets one maneuver back and the 'rake' imposes a -2 to d20 rolls his next round.
If he succeeds, the 'reward' is CHA modifier (as a Morale bonus) to his (and all of his allies, within 60 ft.) next attack roll.
During the gambit, he gets CHA modifier to either the Standard attack, or every attack of the Full-Attack Action.
He can use
So if we're reading this correctly, a Paladin/Anti-Paladin/Warlord, or other Cha using class...
Can trade their Swift action, for +CHA modifier to all attack rolls.
On a fresh target they know they cannot kill this round, so are going to fail basically automatically.
They get to use a maneuver in the process (one of their four readied maneuvers), but cannot recover that specific maneuver for failing to do their gambit successfully.
So they could cycle between the two maneuvers (whether two best, or last two...).
At lower levels, without anything that requires a Swift action, a Warlord (or anyone with a one level dip into the class), gets a free Stance and four maneuvers.
They can use their Swift action (that has no other uses), to get a +4 bonus to their attack roll, get one of their two best maneuvers back (on a fail) or all of them (on a kill), and only suffer a -2 to their attacks next round.
So Swift action is a net attack gain, and free power returned.
At higher levels, the use of the Swift is likely more of a sacrifice.
But the CHA modifier would be a lot higher too.
Near 20th level, at our level of optimization and build rules, 26/30 or 28/28 is fairly common for two stat builds.
So the Swift action gets the melee a +9 bonus on their four attacks, plus haste attack, and refreshes one of their two best maneuvers, but costs a -2 to d20 rolls for the round.
It's hard to thing of a better use of the Swift action (for a primary melee) than to gain +7 to hit on five attack rolls (more with dual-wield/shield-bash etc).
Is the reading correct?
It doesn't sound balanced to me, but reading the text seems to work as the player said it would.
That's not to say I/he are not missing something, as that happened with the Warder class as well.
Anyway...
As a swift action, the Warlord initiates a Gambit.
He has chosen 'Victory Gambit' (PoW, page 17).
His 'risk' is not killing (reducing to 0, or fewer HPs) the creature on his turn, with his melee (or ranged) standard action or full-attack action.
If he fails, he gets one maneuver back and the 'rake' imposes a -2 to d20 rolls his next round.
If he succeeds, the 'reward' is CHA modifier (as a Morale bonus) to his (and all of his allies, within 60 ft.) next attack roll.
During the gambit, he gets CHA modifier to either the Standard attack, or every attack of the Full-Attack Action.
He can use
So if we're reading this correctly, a Paladin/Anti-Paladin/Warlord, or other Cha using class...
Can trade their Swift action, for +CHA modifier to all attack rolls.
On a fresh target they know they cannot kill this round, so are going to fail basically automatically.
They get to use a maneuver in the process (one of their four readied maneuvers), but cannot recover that specific maneuver for failing to do their gambit successfully.
So they could cycle between the two maneuvers (whether two best, or last two...).
At lower levels, without anything that requires a Swift action, a Warlord (or anyone with a one level dip into the class), gets a free Stance and four maneuvers.
They can use their Swift action (that has no other uses), to get a +4 bonus to their attack roll, get one of their two best maneuvers back (on a fail) or all of them (on a kill), and only suffer a -2 to their attacks next round.
So Swift action is a net attack gain, and free power returned.
At higher levels, the use of the Swift is likely more of a sacrifice.
But the CHA modifier would be a lot higher too.
Near 20th level, at our level of optimization and build rules, 26/30 or 28/28 is fairly common for two stat builds.
So the Swift action gets the melee a +9 bonus on their four attacks, plus haste attack, and refreshes one of their two best maneuvers, but costs a -2 to d20 rolls for the round.
It's hard to thing of a better use of the Swift action (for a primary melee) than to gain +7 to hit on five attack rolls (more with dual-wield/shield-bash etc).
Is the reading correct?