D4rkh0rus
2016-11-20, 05:10 PM
I have a campaign coming up in a few weeks, and I was deciding what to make for my character. But I can't decide between making a magus (eldritch archer), a mesmerist (probably with thrown weapons or short ranged stuff), an unchained summoner or a spiritualist (probably melee)
The campaign will be heavily RP focused, there will probably be few encounters but hard ones (think 15 minute adventuring day, but with the other 23 hours and 45 minutes being spent hiding from the law and solving problems).
All 1st party Paizo stuff is allowed, but any class with unchained has to be unchained (so no normal summoner).
Also of note, the 3.P enchants and feats are also allowed (so for example, guided).
Now, I know no class is innately better than another when they have the same general setup (in this case they are all medium BAB classes with 6th lvl spell casting and a single main gimmick.) So I instead would like them to be ranked individually based on some common parameters that I expect to see in the campaign:
Combat (for all intents and purposes, assume that any spell that has less than hours/level can only be cast *during* combat):
Durability- how much punishment can the class take. 1-5 (1 being made of paper, 5 being unkillable).
Saves - the gm likes throwing saves left and right, ranking them all similarly *1-5 (1 being incapable of saving for his life, 5 being a paladin with +20 charisma mod).*
Damage - how much damage can it dish out *1-5 (1 being none and 5 being one shot bosses every round (assume that average AC is being used for each lvl)).*
Control - battlefield control and de buffing,such as fogs or (AoE) save or sucks *1-5 (1 being none, 5 being all the time).*
Out of combat:
Social - charisma based stuff *1-5 (1 being none, 5 being all kinds of support)*.
Infiltration - stealth, lock picking etc. *1-5 (1 being none, 5 being all kinds of support)*.
Problem solving - from forgeries to distractions, anything to make the powerful looking guard turn the other way around. *1-5 (1 being none, 5 being all kinds of support)*.
If you have the time to fill out that, and post it, it would be greatly appreciated.
Thank you guys for reading :p.
The campaign will be heavily RP focused, there will probably be few encounters but hard ones (think 15 minute adventuring day, but with the other 23 hours and 45 minutes being spent hiding from the law and solving problems).
All 1st party Paizo stuff is allowed, but any class with unchained has to be unchained (so no normal summoner).
Also of note, the 3.P enchants and feats are also allowed (so for example, guided).
Now, I know no class is innately better than another when they have the same general setup (in this case they are all medium BAB classes with 6th lvl spell casting and a single main gimmick.) So I instead would like them to be ranked individually based on some common parameters that I expect to see in the campaign:
Combat (for all intents and purposes, assume that any spell that has less than hours/level can only be cast *during* combat):
Durability- how much punishment can the class take. 1-5 (1 being made of paper, 5 being unkillable).
Saves - the gm likes throwing saves left and right, ranking them all similarly *1-5 (1 being incapable of saving for his life, 5 being a paladin with +20 charisma mod).*
Damage - how much damage can it dish out *1-5 (1 being none and 5 being one shot bosses every round (assume that average AC is being used for each lvl)).*
Control - battlefield control and de buffing,such as fogs or (AoE) save or sucks *1-5 (1 being none, 5 being all the time).*
Out of combat:
Social - charisma based stuff *1-5 (1 being none, 5 being all kinds of support)*.
Infiltration - stealth, lock picking etc. *1-5 (1 being none, 5 being all kinds of support)*.
Problem solving - from forgeries to distractions, anything to make the powerful looking guard turn the other way around. *1-5 (1 being none, 5 being all kinds of support)*.
If you have the time to fill out that, and post it, it would be greatly appreciated.
Thank you guys for reading :p.