MintyNinja
2016-11-21, 06:15 PM
Hey Playground, got another question to toss up: Are these even remotely balanced? These being a series of artifacts that I'm cobbling together as the goal for my PC's motivations. The shtick of my next campaign is a semi-evil-self-interest-but-work-together group of people are banding together to find an ancient citadel that allegedly holds the artifacts they seek. I expect the players to be around level 12-13 when they get them and I want them to hold interest for the foreseeable future after that. I don't see the players growing past level 15, but I've been wrong before.
That said, here's the list so far:
The Elemental Rings: (4 separate artifacts)
- Each has the Summon Elemental ability of it's relevant Brazier, Bowl, Censure, or Stone. That's 1/LR Conjure Elemental. (DMG 156, 158, 205)
- Resistance to Element.
- Each Ring has a Unique Ability set found on DMG Pages 190-1. I think with the addition of the above abilities, that this makes it a worthy artifact.
Mantle of Shadows:
- Shadow Step Ability of Shadow Monk. (PHB 80)
- Cloak of Arachnida. Solid item as it is, made all the better with the Shadow Step. (DMG 158)
Dragonsoul Fragment: (Would require choosing the type of dragon)
- Summonable wings via Wings of Flying, without the 1d12 hour recharge.(DMG 214)
- Breath Weapon at level of Young Dragon, with recharge.
- Resistance to type.
Feylord's Sapling:
- Staff of Woodlands. (DMG 204)
- Bonus Action to warp it into +2 Weapon, which user becomes proficient with.
- Summonable as Pact Weapon feature. (PHB 107)
The Armor:
- Dwarven Plate (+2) (DMG 167)
- Resist Non-Magical Damage
- Immune to Critical Hits (via Adamantine) (DMG 150)
The Weapon:
- +2 Attack and Damage
- Crit Range 19-20
- Bonus Crit damage +2d10
- Change type of Bonus Crit damage 1/LR
Elder Staff:
- Staff of Power (DMG 202)
- Increase Int +2 to Max of 24
- Summonable as Pact Weapon (PHB 107)
So I'm looking for input on how these measure up/equate with each other. Any and all advice helps.
That said, here's the list so far:
The Elemental Rings: (4 separate artifacts)
- Each has the Summon Elemental ability of it's relevant Brazier, Bowl, Censure, or Stone. That's 1/LR Conjure Elemental. (DMG 156, 158, 205)
- Resistance to Element.
- Each Ring has a Unique Ability set found on DMG Pages 190-1. I think with the addition of the above abilities, that this makes it a worthy artifact.
Mantle of Shadows:
- Shadow Step Ability of Shadow Monk. (PHB 80)
- Cloak of Arachnida. Solid item as it is, made all the better with the Shadow Step. (DMG 158)
Dragonsoul Fragment: (Would require choosing the type of dragon)
- Summonable wings via Wings of Flying, without the 1d12 hour recharge.(DMG 214)
- Breath Weapon at level of Young Dragon, with recharge.
- Resistance to type.
Feylord's Sapling:
- Staff of Woodlands. (DMG 204)
- Bonus Action to warp it into +2 Weapon, which user becomes proficient with.
- Summonable as Pact Weapon feature. (PHB 107)
The Armor:
- Dwarven Plate (+2) (DMG 167)
- Resist Non-Magical Damage
- Immune to Critical Hits (via Adamantine) (DMG 150)
The Weapon:
- +2 Attack and Damage
- Crit Range 19-20
- Bonus Crit damage +2d10
- Change type of Bonus Crit damage 1/LR
Elder Staff:
- Staff of Power (DMG 202)
- Increase Int +2 to Max of 24
- Summonable as Pact Weapon (PHB 107)
So I'm looking for input on how these measure up/equate with each other. Any and all advice helps.