PallentisLunam
2016-11-23, 02:43 AM
The Background:
I run a weekly D&D game for my roommates plus a few nonroomie friends at college. We are currently in the middle of a Curse of Strahd game that we started back at the beginning of the semester. As usually happens around this time of year it's getting hard to maintain regular meetings due to last minute projects, cramming for exams, and holiday tomfoolery. It just so happened that this week only three of my regular five players could make it. Rather than scrap the evening entirely I decided to put CoS on hold and run a game of Shadowrun as a change of pace.
Several of my players are new to tabletop RPGs and I find that they do much better if they are eased into the system rather than being buried in the rulebooks, so I pared Shadowrun down to the bare minimums. I explained the races in broad terms, elves are smoother than smooth, orks are big and ugly, trolls are even bigger and uglier. I gave them five archetypes to choose from: Street Samurai, Mage, Shaman, Rigger, and Decker. I provided a very broad and shallow description of the genre and world history. I explained how d6s were used instead of the d20 mechanic they were used to.
What Happened:
Of my three players, let's call them H, J, and R, all seemed eager to give the new system a try. R declared that he wanted to be a Troll Shaman who used magic to augment his already incredible physical abilities. J said he would be a Human Street Samurai specialized in long range weaponry, specifically sniper rifles. And H chose to be an Elf Rigger with dashing good looks and a roguish charm.
They were all contacted by Mr. Johnson who explained that he would pay them ¥20,000 each to steal a prototype component for nuclear fusion reactors produced by Lighthouse Industries (LI). Mr. Johnson told them that the component would be in LI's Seattle hub until the end of the month, one week from the date of contact. He told them that their methods did not matter but he needed the prototype in his possession, unharmed, as soon as possible.
After everybody accepted and a quick roleplay moment was spared for the team introductions the party got down to work. J asked about scouting out the installation. I told him that it had been built in a mixed residential/commercial neighborhood next to a major highway. It was surrounded on three sides by subdivisions, there was a seedy motel directly across the highway from it. Less than a mile northwest was a mall. Small businesses and restaurants were scattered about the immediate area. The installation itself was built on a 20 acre plot of land, surrounded by a 10 ft. sheet metal fence topped with razor wire. There were fairly wide, well kept strips of land north and south of it. The highway formed its western boundary and a smaller road formed its eastern boundary. There were three gates in the fence that allowed entrance and exit to and from the facility.
At this point J decided that he was going to rent a room in the seedy motel for the week and spend two days observing the location from the roof. R and H went along with this happily. J declared that he was observing the site through the scope of his sniper rifle, dismantled of course so that he couldn't be caught pointing a gun at their target. In this way he learned that the main gain, which opened out onto the highway, across from the motel was always staffed by at least two burly, angry looking orks wearing body armor under their uniforms. They also carried tasers and handguns. They also had serious heat in the guardhouses in the form of shotguns and assault rifles. He also got a better look inside the facility where he counted a couple dozen large (2 or 3 story buildings) and about the same number of smaller ones. He was also able to determine that the facility was manned by well over a thousand people. At this point J asked if he could see someone who looked important, like a boss or manager. I told him that he was able to identify office workers, scientists, technicians, private security goons, contractors, janitors, and landscapers, but no he wasn't able to spot who was running the show. I explained that he wasn't able to see inside the buildings very well and could only see the people moving about in the parking lots or between some the buildings.
During these two days H decided he was going to do some poking around in the matrix. I asked him if he wanted to try and break into the site's internal network or if he just wanted to see what was publicly available. He said he would stick to public information. I told him he found this on their webpage.
LIGHTHOUSE TECHNOLOGY CENTER | SEATTLE
Lighthouse Technology Center Seattle has approximately 2,000 scientists, technologists, engineers, consultants, sales and support personnel working to find solutions for current and future energy challenges by improving and renewing nuclear products and processes.
Lighthouse Technology Center Seattle (LTCS) is the largest of three Lighthouse technology hubs—the others are in Wales and Dubai.
Sitting on 200 acres, LTCS has 44 buildings that account for more than 1.2 million square feet of laboratory and office space. The Center is home to six of the 11 Lighthouse Chief Scientists, whom contribute internationally-recognized, scientific expertise and are thought leaders in their specialized areas.
LTCS delivers differentiating technical information technology (IT) for Lighthouse and drives innovation to create technology solutions for tomorrow.
The Center’s work includes catalyst-related activities in conjunction with TSI/Touchstone Inc, in areas such as the development of high-yield electromagnets for nuclear fusion reactors to produce ultra-low-cost energy. LTCS is currently focused on:
Deepwater and Exploration R&D, including ocean floor utilization, 4D mapping, and logistical engineering.
Unconventional atomic resources for fission and fusion reactors.
Project design, engineering and management.
Process Development & Support for nuclear facilities.
R&D and Technical support for fission and fusion activities.
Upstream and downstream process development and testing.
Energy-related nanotechnology.
Full-range of Analytical services
Modernization Project
Lighthouse has a track record of delivering novel technology solutions and supporting large-scale, complex projects in some of the world’s most challenging locations to help meet rising energy demand. To continue advancing the development and deployment of vital innovation and technology, STCH underwent extensive expansion and renovation, completed in 2012.
The modernization project, which added 150,000 square feet and improved two-thirds of the existing space with major renovations, brought together upstream research and technology from the Vancouver Technology Center and downstream research and development and engineering support from the Tacoma Technology Center to create the Lighthouse Technology Center Seattle.
Creative Thinking Drives Innovation
LTCS’s expansive complex combines upstream and downstream technology groups to create unique synergies in the search for technologies to meet future energy demand. Innovations can come to fruition more effectively here, where the focus is on encouraging different ways of thinking, perceiving and working together in order to effectively communicate, exchange knowledge and combine disciplines to drive innovation.
Sustainable Design
The LTCS modernization improves energy efficiency, reduces energy consumption by approximately ¥29 million a year and reduces environmental impact through Leadership in Energy and Environmental Design (LEED) Certification. Improvements generate a 30% reduction in energy consumption and a significant reduction in nuclear wastes. Consolidation to one site also significantly reduces the environmental footprint.
At the Heart of the Community
LTCS gives back to the greater Seattle community. Lighthouse and its employees support programs that not only help society thrive today, but also meet the needs of tomorrow through two primary types of initiatives. One is designed to grow innovative minds and build a strong workforce through education.
The second respects the environment by preserving habitats, restoring forest and badlands, protecting coastal estuaries, cleaning trash from 600 miles of Washington shoreline, and properly disposing of or e-cycling electronic waste — such as old matrix servers and commlinks — to reduce landfill and incineration, which can release volatile organic compounds and chemicals into the soil and groundwater.
Magnet for Talent
LTCS offers a career at the forefront of industry innovation, with outstanding professional development and opportunities to work on some of the most demanding and exciting energy projects anywhere in the world.
By further developing its links with technical universities across the United States, as well as universities abroad, the Center is a magnet for the academic community and knowledge institutions. LTCS attracts a great deal of talented engineering, technical and commercial professionals. For more information, please visit www.lighthouse.us/careers
Contact Information
Lighthouse Technology Center Seattle
3333 Highway 104 East
Seattle, WA 98101-7549
Non-emergency Telephone:
+1 206 554 8811
Emergency Telephone:
+1 206 554 4266
[email protected]
Using this information H decided that he would contact a friend of his to procure fake IDs that would allow the team to pose as safety inspectors for the Office of Nuclear Regulation. I asked him for a social check to smooth talk his contact and he rolled quite well getting the party three stellar fake IDs.
There was also a brief bit of discussion surrounding H using a drone to do some aerial reconnaissance of the site. J seriously suggested that they fly one or more cats over the site using H's drones and drop them into the site either as a distraction during the infiltration or just to see what would happen.
R decided that he would scout the location via astral projection. He discovered that the whole site was shielded from astral intrusion and that there were several mages inside. He decided against attempting to sneak past the barrier for a closer look.
So it was that armed with this information the party began their operation in earnest on the third day. Renting a small cargo truck they loaded it up with their more conspicuous gear, placing that gear in heavily shielded crates planning to claim it was sensitive equipment should the truck be searched or the crates be scanned for their contents. Each of them donned their disguise and took their fake ID. Each carried a concealed pistol. H also had an eletro-knife and a disassembled drone.
They arrived at the main gate and immediately hit their first snag. While they had impeccable credentials they had not done anything to guarantee themselves access. The guard had no indication that they were coming. H attempted to talk his way in but didn't roll as well this time. While the guard went to call his supervisor, H hurriedly hacked into LTCS's mainframe and created a memo declaring their visit. The guard let them in and the group realized their second mistake. They had no idea where they needed to go. H was able to pull up an emergency evacuation map that showed various zones and rally points as well as the designation of the buildings and the parking lots. After a brief bit of discussion the party decided to park the truck on the road near the visitor lot (which was for personal not commercial vehicles). J and H got out and walked towards the nearest building leaving R to watch the truck.
J and H found themselves in an office building and being very out of place were quickly approached by a manager type who asked them what they were doing there. J explained that they had gotten turned around and were looking for the visitor center. The manager said it happened all the time and directed them towards the right building, the one next door. The arrived at the visitor center and were snubbed by the receptionist who was clearly taking a personal call. H convinced J to wait it out.
Meanwhile R ran afoul of a security patrol who told him he couldn't park on the street and that deliveries needed to be taken to receiving. Getting directions to receiving R drove the truck there and got chewed out by another security goon about protocol and procedures. Receiving was fenced off separately from the rest of the facility. R was waved inside and approached by two security guards. They requested that he turn off the vehicle and allow them to inspect his cargo. R explained that he was part of a nuclear safety team sent to inspect the site. The guards acknowledged his ID and repeated their request to inspect his equipment. At this point R completely abandoned the plan, which was already in shambles at this point and opened the crates for the guards. Inside they found the various pieces of weaponry and runner gear that the party had snuck into the facility. Panicking R opened a comm frequency to H and told him sabotage the cameras in receiving. H rolled poorly and was only able to cause minor picture quality degradation in the camera feeds.
At this point J got frustrated and declared that he was detonating the explosives they had packed in the truck. This resulted in the death of the two guards, the entire facility going to high alert and R being injured. J then drew his pistol, leaped over the desk, grabbed the receptionsit and began interrogating him about the location of the armory and the R&D labs. H said he wanted to hack the site's mainframe and perform a site wide blackout (like in Sleeping Dogs). He rolled 7 out of 8 hits so I let him do it.
When the truck exploded all nearby security personnel began converging on the receiving bay and heavy security forces were dispatched to investigate the situation. R recovered quickly from the blast, disarmed a security guard and fled towards his teammate's comm signals. On the way he drew the attention of an armored security vehicle that boasted a mounted .50 cal machine gun. R decided that it was a good idea to stand in the middle of the street and attack with his pistol. He hit the ork on the gun but the ork hit back harder. Being a troll R then chose to rush the car and use some edge to flip it over and smash it. Then instead of continuing to run away he decided to stick around and try to rip the mounted gun off of the car à la Halo or Gears of War. He rolled poorly several times and despite multiple warnings about security forces closing in he stayed until he was killed by several other armored vehicles with mounted weapons.
As H and J listened to R's dying breaths over their commlinks a security team arrived at the welcome center. Two heavily armed orks and one sparky elf mage convinced H and J to get the hell out of dodge. Using their map and the information extracted from the receptionist they ran upstairs, intent on reaching the R&D labs. Along the way J decided to duck into an office to get the drop on their pursuers. This would have been a brilliant move, if H hadn't decided that he wanted to do the same thing, in the same place, despite the fact that the office was described as small and cramped with a glass wall and door. Thus when two people tried to squeeze under the one small undersized desk they were immediately spotted. Both players burned some edge to fight their way back out of the corner and continue towards the labs.
Finally, they found their prize and J was able to keep the encroaching security teams back with the threat of more bombs hidden around the facility as H insisted on assembling his concealed drone and secreting the prototype within it. At this point they smashed out a window and leaped from the second floor to the ground with the drone following behind. H called in his self-driving, armored car which smashed through the exterior fence and the two escaped with their prize. The ending was rather half-assed simply because at that point everybody was quite fed up with the whole thing.
In Conclusion:
Essentially nobody was having much fun from the moment the party reached the front gate and by the end of the evening everybody was frustrated and tired of the comedy of errors type debacle that we had just spent four hours playing. The whole time I tried to encourage the party to try different tacts and ask more questions but they kept insisting that they were out of options or ideas. Personally when designing this adventure, which I consider pretty bog standard as far as Shadowrun goes, I had tons plans for how to handle out of the box ideas that they could have tried and I really think their biggest failure was jumping in with too little information. But I didn't want to sit there and spoon feed them the questions they should ask or the ideas they should try. Admittedly this turned into a bit of a long winded game journal/angry rant but does anybody who stuck around this long have any suggestions as to how I might have handled this whole thing differently/better?
I run a weekly D&D game for my roommates plus a few nonroomie friends at college. We are currently in the middle of a Curse of Strahd game that we started back at the beginning of the semester. As usually happens around this time of year it's getting hard to maintain regular meetings due to last minute projects, cramming for exams, and holiday tomfoolery. It just so happened that this week only three of my regular five players could make it. Rather than scrap the evening entirely I decided to put CoS on hold and run a game of Shadowrun as a change of pace.
Several of my players are new to tabletop RPGs and I find that they do much better if they are eased into the system rather than being buried in the rulebooks, so I pared Shadowrun down to the bare minimums. I explained the races in broad terms, elves are smoother than smooth, orks are big and ugly, trolls are even bigger and uglier. I gave them five archetypes to choose from: Street Samurai, Mage, Shaman, Rigger, and Decker. I provided a very broad and shallow description of the genre and world history. I explained how d6s were used instead of the d20 mechanic they were used to.
What Happened:
Of my three players, let's call them H, J, and R, all seemed eager to give the new system a try. R declared that he wanted to be a Troll Shaman who used magic to augment his already incredible physical abilities. J said he would be a Human Street Samurai specialized in long range weaponry, specifically sniper rifles. And H chose to be an Elf Rigger with dashing good looks and a roguish charm.
They were all contacted by Mr. Johnson who explained that he would pay them ¥20,000 each to steal a prototype component for nuclear fusion reactors produced by Lighthouse Industries (LI). Mr. Johnson told them that the component would be in LI's Seattle hub until the end of the month, one week from the date of contact. He told them that their methods did not matter but he needed the prototype in his possession, unharmed, as soon as possible.
After everybody accepted and a quick roleplay moment was spared for the team introductions the party got down to work. J asked about scouting out the installation. I told him that it had been built in a mixed residential/commercial neighborhood next to a major highway. It was surrounded on three sides by subdivisions, there was a seedy motel directly across the highway from it. Less than a mile northwest was a mall. Small businesses and restaurants were scattered about the immediate area. The installation itself was built on a 20 acre plot of land, surrounded by a 10 ft. sheet metal fence topped with razor wire. There were fairly wide, well kept strips of land north and south of it. The highway formed its western boundary and a smaller road formed its eastern boundary. There were three gates in the fence that allowed entrance and exit to and from the facility.
At this point J decided that he was going to rent a room in the seedy motel for the week and spend two days observing the location from the roof. R and H went along with this happily. J declared that he was observing the site through the scope of his sniper rifle, dismantled of course so that he couldn't be caught pointing a gun at their target. In this way he learned that the main gain, which opened out onto the highway, across from the motel was always staffed by at least two burly, angry looking orks wearing body armor under their uniforms. They also carried tasers and handguns. They also had serious heat in the guardhouses in the form of shotguns and assault rifles. He also got a better look inside the facility where he counted a couple dozen large (2 or 3 story buildings) and about the same number of smaller ones. He was also able to determine that the facility was manned by well over a thousand people. At this point J asked if he could see someone who looked important, like a boss or manager. I told him that he was able to identify office workers, scientists, technicians, private security goons, contractors, janitors, and landscapers, but no he wasn't able to spot who was running the show. I explained that he wasn't able to see inside the buildings very well and could only see the people moving about in the parking lots or between some the buildings.
During these two days H decided he was going to do some poking around in the matrix. I asked him if he wanted to try and break into the site's internal network or if he just wanted to see what was publicly available. He said he would stick to public information. I told him he found this on their webpage.
LIGHTHOUSE TECHNOLOGY CENTER | SEATTLE
Lighthouse Technology Center Seattle has approximately 2,000 scientists, technologists, engineers, consultants, sales and support personnel working to find solutions for current and future energy challenges by improving and renewing nuclear products and processes.
Lighthouse Technology Center Seattle (LTCS) is the largest of three Lighthouse technology hubs—the others are in Wales and Dubai.
Sitting on 200 acres, LTCS has 44 buildings that account for more than 1.2 million square feet of laboratory and office space. The Center is home to six of the 11 Lighthouse Chief Scientists, whom contribute internationally-recognized, scientific expertise and are thought leaders in their specialized areas.
LTCS delivers differentiating technical information technology (IT) for Lighthouse and drives innovation to create technology solutions for tomorrow.
The Center’s work includes catalyst-related activities in conjunction with TSI/Touchstone Inc, in areas such as the development of high-yield electromagnets for nuclear fusion reactors to produce ultra-low-cost energy. LTCS is currently focused on:
Deepwater and Exploration R&D, including ocean floor utilization, 4D mapping, and logistical engineering.
Unconventional atomic resources for fission and fusion reactors.
Project design, engineering and management.
Process Development & Support for nuclear facilities.
R&D and Technical support for fission and fusion activities.
Upstream and downstream process development and testing.
Energy-related nanotechnology.
Full-range of Analytical services
Modernization Project
Lighthouse has a track record of delivering novel technology solutions and supporting large-scale, complex projects in some of the world’s most challenging locations to help meet rising energy demand. To continue advancing the development and deployment of vital innovation and technology, STCH underwent extensive expansion and renovation, completed in 2012.
The modernization project, which added 150,000 square feet and improved two-thirds of the existing space with major renovations, brought together upstream research and technology from the Vancouver Technology Center and downstream research and development and engineering support from the Tacoma Technology Center to create the Lighthouse Technology Center Seattle.
Creative Thinking Drives Innovation
LTCS’s expansive complex combines upstream and downstream technology groups to create unique synergies in the search for technologies to meet future energy demand. Innovations can come to fruition more effectively here, where the focus is on encouraging different ways of thinking, perceiving and working together in order to effectively communicate, exchange knowledge and combine disciplines to drive innovation.
Sustainable Design
The LTCS modernization improves energy efficiency, reduces energy consumption by approximately ¥29 million a year and reduces environmental impact through Leadership in Energy and Environmental Design (LEED) Certification. Improvements generate a 30% reduction in energy consumption and a significant reduction in nuclear wastes. Consolidation to one site also significantly reduces the environmental footprint.
At the Heart of the Community
LTCS gives back to the greater Seattle community. Lighthouse and its employees support programs that not only help society thrive today, but also meet the needs of tomorrow through two primary types of initiatives. One is designed to grow innovative minds and build a strong workforce through education.
The second respects the environment by preserving habitats, restoring forest and badlands, protecting coastal estuaries, cleaning trash from 600 miles of Washington shoreline, and properly disposing of or e-cycling electronic waste — such as old matrix servers and commlinks — to reduce landfill and incineration, which can release volatile organic compounds and chemicals into the soil and groundwater.
Magnet for Talent
LTCS offers a career at the forefront of industry innovation, with outstanding professional development and opportunities to work on some of the most demanding and exciting energy projects anywhere in the world.
By further developing its links with technical universities across the United States, as well as universities abroad, the Center is a magnet for the academic community and knowledge institutions. LTCS attracts a great deal of talented engineering, technical and commercial professionals. For more information, please visit www.lighthouse.us/careers
Contact Information
Lighthouse Technology Center Seattle
3333 Highway 104 East
Seattle, WA 98101-7549
Non-emergency Telephone:
+1 206 554 8811
Emergency Telephone:
+1 206 554 4266
[email protected]
Using this information H decided that he would contact a friend of his to procure fake IDs that would allow the team to pose as safety inspectors for the Office of Nuclear Regulation. I asked him for a social check to smooth talk his contact and he rolled quite well getting the party three stellar fake IDs.
There was also a brief bit of discussion surrounding H using a drone to do some aerial reconnaissance of the site. J seriously suggested that they fly one or more cats over the site using H's drones and drop them into the site either as a distraction during the infiltration or just to see what would happen.
R decided that he would scout the location via astral projection. He discovered that the whole site was shielded from astral intrusion and that there were several mages inside. He decided against attempting to sneak past the barrier for a closer look.
So it was that armed with this information the party began their operation in earnest on the third day. Renting a small cargo truck they loaded it up with their more conspicuous gear, placing that gear in heavily shielded crates planning to claim it was sensitive equipment should the truck be searched or the crates be scanned for their contents. Each of them donned their disguise and took their fake ID. Each carried a concealed pistol. H also had an eletro-knife and a disassembled drone.
They arrived at the main gate and immediately hit their first snag. While they had impeccable credentials they had not done anything to guarantee themselves access. The guard had no indication that they were coming. H attempted to talk his way in but didn't roll as well this time. While the guard went to call his supervisor, H hurriedly hacked into LTCS's mainframe and created a memo declaring their visit. The guard let them in and the group realized their second mistake. They had no idea where they needed to go. H was able to pull up an emergency evacuation map that showed various zones and rally points as well as the designation of the buildings and the parking lots. After a brief bit of discussion the party decided to park the truck on the road near the visitor lot (which was for personal not commercial vehicles). J and H got out and walked towards the nearest building leaving R to watch the truck.
J and H found themselves in an office building and being very out of place were quickly approached by a manager type who asked them what they were doing there. J explained that they had gotten turned around and were looking for the visitor center. The manager said it happened all the time and directed them towards the right building, the one next door. The arrived at the visitor center and were snubbed by the receptionist who was clearly taking a personal call. H convinced J to wait it out.
Meanwhile R ran afoul of a security patrol who told him he couldn't park on the street and that deliveries needed to be taken to receiving. Getting directions to receiving R drove the truck there and got chewed out by another security goon about protocol and procedures. Receiving was fenced off separately from the rest of the facility. R was waved inside and approached by two security guards. They requested that he turn off the vehicle and allow them to inspect his cargo. R explained that he was part of a nuclear safety team sent to inspect the site. The guards acknowledged his ID and repeated their request to inspect his equipment. At this point R completely abandoned the plan, which was already in shambles at this point and opened the crates for the guards. Inside they found the various pieces of weaponry and runner gear that the party had snuck into the facility. Panicking R opened a comm frequency to H and told him sabotage the cameras in receiving. H rolled poorly and was only able to cause minor picture quality degradation in the camera feeds.
At this point J got frustrated and declared that he was detonating the explosives they had packed in the truck. This resulted in the death of the two guards, the entire facility going to high alert and R being injured. J then drew his pistol, leaped over the desk, grabbed the receptionsit and began interrogating him about the location of the armory and the R&D labs. H said he wanted to hack the site's mainframe and perform a site wide blackout (like in Sleeping Dogs). He rolled 7 out of 8 hits so I let him do it.
When the truck exploded all nearby security personnel began converging on the receiving bay and heavy security forces were dispatched to investigate the situation. R recovered quickly from the blast, disarmed a security guard and fled towards his teammate's comm signals. On the way he drew the attention of an armored security vehicle that boasted a mounted .50 cal machine gun. R decided that it was a good idea to stand in the middle of the street and attack with his pistol. He hit the ork on the gun but the ork hit back harder. Being a troll R then chose to rush the car and use some edge to flip it over and smash it. Then instead of continuing to run away he decided to stick around and try to rip the mounted gun off of the car à la Halo or Gears of War. He rolled poorly several times and despite multiple warnings about security forces closing in he stayed until he was killed by several other armored vehicles with mounted weapons.
As H and J listened to R's dying breaths over their commlinks a security team arrived at the welcome center. Two heavily armed orks and one sparky elf mage convinced H and J to get the hell out of dodge. Using their map and the information extracted from the receptionist they ran upstairs, intent on reaching the R&D labs. Along the way J decided to duck into an office to get the drop on their pursuers. This would have been a brilliant move, if H hadn't decided that he wanted to do the same thing, in the same place, despite the fact that the office was described as small and cramped with a glass wall and door. Thus when two people tried to squeeze under the one small undersized desk they were immediately spotted. Both players burned some edge to fight their way back out of the corner and continue towards the labs.
Finally, they found their prize and J was able to keep the encroaching security teams back with the threat of more bombs hidden around the facility as H insisted on assembling his concealed drone and secreting the prototype within it. At this point they smashed out a window and leaped from the second floor to the ground with the drone following behind. H called in his self-driving, armored car which smashed through the exterior fence and the two escaped with their prize. The ending was rather half-assed simply because at that point everybody was quite fed up with the whole thing.
In Conclusion:
Essentially nobody was having much fun from the moment the party reached the front gate and by the end of the evening everybody was frustrated and tired of the comedy of errors type debacle that we had just spent four hours playing. The whole time I tried to encourage the party to try different tacts and ask more questions but they kept insisting that they were out of options or ideas. Personally when designing this adventure, which I consider pretty bog standard as far as Shadowrun goes, I had tons plans for how to handle out of the box ideas that they could have tried and I really think their biggest failure was jumping in with too little information. But I didn't want to sit there and spoon feed them the questions they should ask or the ideas they should try. Admittedly this turned into a bit of a long winded game journal/angry rant but does anybody who stuck around this long have any suggestions as to how I might have handled this whole thing differently/better?