The_Iron_Lord
2016-11-23, 09:42 AM
Hello, Playgrounders!
I have decided to ask you all a question. I'm sure it's been asked before, but I will ask it again:
How would you breed/make/create the perfect body to true mind switch into when you are dying of old age? Remember, you choose how to train them(as they are told they are your heir), but most class features will not be retained.
Just as an interesting point, you can also be a straight magic-user, because you can probably research an alternate version of true mind switch as a spell.
Here is the power:
Mind Switch, True
Telepathy [Mind-Affecting]
Level: Telepath 9
Manifesting Time: 1 minute
Duration: Instantaneous
Saving Throw: Will negates; see text
Power Resistance: Yes
Power Points: 17, XP
As mind switch, except as noted here. You permanently exchange bodies with the subject. Since this power’s duration is instantaneous, you cannot be forced to return to your natural body by means of dispel psionics, an antimagic field, or a similar effect. If the subject’s body dies while you are in it, you are dead. The subject immediately loses one level, but otherwise survives the experience in your natural body. If your natural body dies while the subject is in it, you immediately lose one level, but you likewise survive the experience in your new body.
Your “natural” body is always considered to be the last one you switched out of. If you exchange bodies with a chain of multiple subjects, you need worry only about the welfare of the last body you switched with. In other words, if your mind is expelled from your current body, your mind returns to the last body you switched with, not to your original body. Similarly, if your original body dies but you have since switched minds with a second subject, you take no penalty. You lose a level only if the body you inhabited immediately prior to your current body is killed.
XP Cost
10,000 XP.
Mind Switch
Telepathy [Mind-Affecting]
Level: Telepath 6
Display: Visual
Manifesting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: You and one other creature
Duration: 10 min./level
Saving Throw: Will negates; see text
Power Resistance: Yes
Power Points: 11, XP
You can attempt to take control of a nearby living creature, forcing your mind (and soul) into its body, and its mind into your body. You can target any creature whose Hit Dice are equal to or less than your manifester level.
You possess the target’s body and force the creature’s mind into your body unless it succeeds on a Will save. You can move your mind back into your own body whenever you desire, which returns the subject’s mind to its own body and ends the power. If the manifestation succeeds, your life force occupies the host body, and the host’s life force takes over yours.
You can call on rudimentary or instinctive knowledge of the subject creature, but not upon its acquired or learned knowledge (such as skills and feats it possesses). The same is true for the subject in your body. The mind switch brings about the following changes.
You gain the type of your assumed body.
You gain the Strength, Dexterity, and Constitution scores of your assumed body.
You gain the natural armor, natural attacks, movement, and other simple physical characteristics of your assumed body.
You gain the extraordinary special attacks and qualities of your assumed body, but you do not gain supernatural or spell-like abilities.
You gain the possessions and equipment of your assumed body.
You retain your own hit points, saving throws (possibly modified by new ability scores), class abilities, supernatural and spell-like abilities, spells and powers, and skills and feats (although skill checks use your new ability scores, and you may be temporarily unable to use feats whose requirements you do not meet in your new body).
Supernatural abilities that require a certain body part may be unavailable in your new form.
If either body is killed while the power is in effect, the other participant also dies when the power ends. If one participant’s body becomes petrified, imprisoned by temporal stasis or imprisonment, or incapacitated in some other way, the other participant will be incapacitated in that way when the power ends.
A targeted dispel psionics (or similar spells or effects) successfully manifested on either participant causes both minds to return to their original bodies.
XP Cost
100 XP.
Augment
For every 2 additional power points you spend, this power’s save DC increases by 1.
Have fun!:smallbiggrin:
I have decided to ask you all a question. I'm sure it's been asked before, but I will ask it again:
How would you breed/make/create the perfect body to true mind switch into when you are dying of old age? Remember, you choose how to train them(as they are told they are your heir), but most class features will not be retained.
Just as an interesting point, you can also be a straight magic-user, because you can probably research an alternate version of true mind switch as a spell.
Here is the power:
Mind Switch, True
Telepathy [Mind-Affecting]
Level: Telepath 9
Manifesting Time: 1 minute
Duration: Instantaneous
Saving Throw: Will negates; see text
Power Resistance: Yes
Power Points: 17, XP
As mind switch, except as noted here. You permanently exchange bodies with the subject. Since this power’s duration is instantaneous, you cannot be forced to return to your natural body by means of dispel psionics, an antimagic field, or a similar effect. If the subject’s body dies while you are in it, you are dead. The subject immediately loses one level, but otherwise survives the experience in your natural body. If your natural body dies while the subject is in it, you immediately lose one level, but you likewise survive the experience in your new body.
Your “natural” body is always considered to be the last one you switched out of. If you exchange bodies with a chain of multiple subjects, you need worry only about the welfare of the last body you switched with. In other words, if your mind is expelled from your current body, your mind returns to the last body you switched with, not to your original body. Similarly, if your original body dies but you have since switched minds with a second subject, you take no penalty. You lose a level only if the body you inhabited immediately prior to your current body is killed.
XP Cost
10,000 XP.
Mind Switch
Telepathy [Mind-Affecting]
Level: Telepath 6
Display: Visual
Manifesting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: You and one other creature
Duration: 10 min./level
Saving Throw: Will negates; see text
Power Resistance: Yes
Power Points: 11, XP
You can attempt to take control of a nearby living creature, forcing your mind (and soul) into its body, and its mind into your body. You can target any creature whose Hit Dice are equal to or less than your manifester level.
You possess the target’s body and force the creature’s mind into your body unless it succeeds on a Will save. You can move your mind back into your own body whenever you desire, which returns the subject’s mind to its own body and ends the power. If the manifestation succeeds, your life force occupies the host body, and the host’s life force takes over yours.
You can call on rudimentary or instinctive knowledge of the subject creature, but not upon its acquired or learned knowledge (such as skills and feats it possesses). The same is true for the subject in your body. The mind switch brings about the following changes.
You gain the type of your assumed body.
You gain the Strength, Dexterity, and Constitution scores of your assumed body.
You gain the natural armor, natural attacks, movement, and other simple physical characteristics of your assumed body.
You gain the extraordinary special attacks and qualities of your assumed body, but you do not gain supernatural or spell-like abilities.
You gain the possessions and equipment of your assumed body.
You retain your own hit points, saving throws (possibly modified by new ability scores), class abilities, supernatural and spell-like abilities, spells and powers, and skills and feats (although skill checks use your new ability scores, and you may be temporarily unable to use feats whose requirements you do not meet in your new body).
Supernatural abilities that require a certain body part may be unavailable in your new form.
If either body is killed while the power is in effect, the other participant also dies when the power ends. If one participant’s body becomes petrified, imprisoned by temporal stasis or imprisonment, or incapacitated in some other way, the other participant will be incapacitated in that way when the power ends.
A targeted dispel psionics (or similar spells or effects) successfully manifested on either participant causes both minds to return to their original bodies.
XP Cost
100 XP.
Augment
For every 2 additional power points you spend, this power’s save DC increases by 1.
Have fun!:smallbiggrin: