Arkhios
2016-11-23, 03:54 PM
Premise:
My players (at levels between 3 to 4) are at a point where they are about to go and investigate the sudden sightings of bodies being brought at a local cemetary in large quantities. They'd probably want to investigate where are these bodies coming from and why are there so many of them being seen all of a sudden, while the last time they visited this same cemetary (because of previous adventures), it was practically deserted and silent as... well, a grave.
What my players don't know yet, is that once they arrive at the cemetary, the bodies - which, according to the sightings, should be numerous - are nowhere to be found, and the cemetary is as silent and untouched as ever before.
Dilemma:
I'm planning to continue on a horror theme that was so succesful last time I did it, maybe something to do with ghosts, hauntings, poltergeists, and perhaps something darker trying to entangle them in mysteries of a city district that has laid dead and abandoned for centuries - for what reason, even I don't know for sure (though it has something to do with a magical disaster caused by the local wizards' academy - or so the people around the city say).
What I know, is that I want the trail of these body sightings to lead to the dead district, maybe into an asylum-monastery kind of place in there.
My problem is to provide the players a convincing lead to follow that would put them on the right tracks, leading to the depths of the dead district, all that without them feeling too much being railed.
Also, I would like to hear suggestions of what kind of challenges could there be on their way there.
Finally, I'd like for the players to find some solid evidence that would link the sightings to a person that has been playing games with the group and the local nobility (other than me, obviously :smallbiggrin:)
My players (at levels between 3 to 4) are at a point where they are about to go and investigate the sudden sightings of bodies being brought at a local cemetary in large quantities. They'd probably want to investigate where are these bodies coming from and why are there so many of them being seen all of a sudden, while the last time they visited this same cemetary (because of previous adventures), it was practically deserted and silent as... well, a grave.
What my players don't know yet, is that once they arrive at the cemetary, the bodies - which, according to the sightings, should be numerous - are nowhere to be found, and the cemetary is as silent and untouched as ever before.
Dilemma:
I'm planning to continue on a horror theme that was so succesful last time I did it, maybe something to do with ghosts, hauntings, poltergeists, and perhaps something darker trying to entangle them in mysteries of a city district that has laid dead and abandoned for centuries - for what reason, even I don't know for sure (though it has something to do with a magical disaster caused by the local wizards' academy - or so the people around the city say).
What I know, is that I want the trail of these body sightings to lead to the dead district, maybe into an asylum-monastery kind of place in there.
My problem is to provide the players a convincing lead to follow that would put them on the right tracks, leading to the depths of the dead district, all that without them feeling too much being railed.
Also, I would like to hear suggestions of what kind of challenges could there be on their way there.
Finally, I'd like for the players to find some solid evidence that would link the sightings to a person that has been playing games with the group and the local nobility (other than me, obviously :smallbiggrin:)