LastCenturion
2016-11-23, 11:47 PM
This is an exercise to translate the flavor from one of my favorite games (Magic: The Gathering) to the mechanics of another of my favorite games (Dungeons and Dragons, 3.5e). This is probably best used in a campaign planned to include it, so that all of the players can use it and nobody is behind or ahead of anyone else as a result of it.
Sparkbearer
Sparkbearer is an inherited template that can be applied to any humanoid creature. A Sparkbearer creature has the following characteristics:
Ability score adjustments: None
LA +2
Favored Class: Any Spellcaster
Ascending: When a Sparkbearing creature becomes in danger of dying (an attack could deal enough damage to kill them, they approach an executioner's block to die, et cetera) they may (at the DM's will) acquire the Planeswalker template (described below).
Minor Arcana: A Sparkbearing creature has innate talent for magic, no matter what their life is like otherwise. A Sparkbearing creature may cast any spell of 0th level. This ability can only be used a number of times per day equal to the effective character level of the creature.
Planeswalker
Planeswalker is an acquired template that can be gained by any humanoid creature with the Sparkbearer template in a moment of crisis. A Planeswalker creature has the following characteristics.
Ability score adjustments: +2 to Charisma, Wisdom, or Intelligence (chosen when this template is gained, permanent). This bonus can be applied in the form of +1 to two different abilities, or +2 to a single ability.
LA 0 (LA from the Sparkbearer template is still applied as normal)
Acension: When a creature gains this template, they are immediately transported out of danger to a place determined randomly or by the DM, on a plane determined randomly or by the DM.
Planeswalking: A Planeswalker creature may cast Plane Shift at will as an Spell-Like Ability. This ability takes 2d6 minutes to use, and cannot match the accuracy of the spell; use the rules for the Teleport spell when determining how far off-target a planeswalk goes, except that a result of on-target is treated as if it were off-target. In the case of a "similar" result, the planeswalker always ends up on the plane that he or she wanted to go to. A Planeswalker gets more accurate as they increase in power; add their effective character level to the accuracy check involved in planeswalking.
Mana Attunement: Planeswalkers are attuned to the energies involved in casting spells. A Planeswalker creature may cast Detect Magic at will as a Spell-Like Ability. In addition, whenever a planeswalker casts a spell or uses a spell-like ability not granted by this template, they do so with a +1 bonus to caster level.
Planar Protection (Su): A Planeswalker is constantly under the effects of the spell Avoid Planar Effects.
Sparkbearer
Sparkbearer is an inherited template that can be applied to any humanoid creature. A Sparkbearer creature has the following characteristics:
Ability score adjustments: None
LA +2
Favored Class: Any Spellcaster
Ascending: When a Sparkbearing creature becomes in danger of dying (an attack could deal enough damage to kill them, they approach an executioner's block to die, et cetera) they may (at the DM's will) acquire the Planeswalker template (described below).
Minor Arcana: A Sparkbearing creature has innate talent for magic, no matter what their life is like otherwise. A Sparkbearing creature may cast any spell of 0th level. This ability can only be used a number of times per day equal to the effective character level of the creature.
Planeswalker
Planeswalker is an acquired template that can be gained by any humanoid creature with the Sparkbearer template in a moment of crisis. A Planeswalker creature has the following characteristics.
Ability score adjustments: +2 to Charisma, Wisdom, or Intelligence (chosen when this template is gained, permanent). This bonus can be applied in the form of +1 to two different abilities, or +2 to a single ability.
LA 0 (LA from the Sparkbearer template is still applied as normal)
Acension: When a creature gains this template, they are immediately transported out of danger to a place determined randomly or by the DM, on a plane determined randomly or by the DM.
Planeswalking: A Planeswalker creature may cast Plane Shift at will as an Spell-Like Ability. This ability takes 2d6 minutes to use, and cannot match the accuracy of the spell; use the rules for the Teleport spell when determining how far off-target a planeswalk goes, except that a result of on-target is treated as if it were off-target. In the case of a "similar" result, the planeswalker always ends up on the plane that he or she wanted to go to. A Planeswalker gets more accurate as they increase in power; add their effective character level to the accuracy check involved in planeswalking.
Mana Attunement: Planeswalkers are attuned to the energies involved in casting spells. A Planeswalker creature may cast Detect Magic at will as a Spell-Like Ability. In addition, whenever a planeswalker casts a spell or uses a spell-like ability not granted by this template, they do so with a +1 bonus to caster level.
Planar Protection (Su): A Planeswalker is constantly under the effects of the spell Avoid Planar Effects.