Cryopyre
2007-07-14, 03:41 PM
Trow
Orc Sub-race
Before you stands erect an orc-like creature, the body is leaner, and his face is much less porcine. Where the regular pig-nose of an orc would be, the nose is slanted down, and the entire face lies between an orc and a half-orc. Its skin is of a lighter shade of green, the ears are pointed, and its eyes twinkle with an intelligence unknown to orc kind.
The following traits replace the Orcs traits in the Monster Manual
+2 Dex, -2 Cha: The Trow is lean and agile, but still bears the ugly resemblance of its kin
Medium
Low-Light vision: A Trow lacks the darkvision of its cousin, but still can see twice as far as a Human in low illumination
+2 attack bonus against trolls: Trolls are a Trow's worst enemies, they constantly fight over land
+2 to survival checks: A Trow is taught how to live off the land and hunt in their environments
Favored Class: Ranger. A multiclass Trow's ranger class doesn't count when determining experience point penalty for multiclassing. The Trow culture encourages the life of a ranger, which is suited with their agility and love of the wilderness.
Bonus Feat: Track. Trow are very good at tracking down prey, and will stop at nothing for a meal, or revenge.
The Trow are an above-ground dwelling orc, that many believe have had mixing of Elf blood in their system. For this reason, the common Orc and the Elf shun them, and like to forget of their possible mixing. Although many believe in this mix of blood, no solid proof is available for it, however, the idea cannot be so readily dismissed.
The culture of the Trow is different from the average Orc tribe. A trow community is a group of wandering nomads, led by the eldest ranger's and druid's amongst them. The Trow have less of a might makes right system that the Orc's have. Although the Trow are often still evil, many tribes are neutral, and some, rumour has it, even good.
As a child, a Trow is trained in the art of hunting, and young boys must complete a right of passage by showing the tribe his abilities to survive in the wilderness.
Okay, I may add a whole Player's Handbook entry for the Trow, but I want to stop here to gather any opinions on it, and see if I need balance, as I know the ability modifiers are off.
Orc Sub-race
Before you stands erect an orc-like creature, the body is leaner, and his face is much less porcine. Where the regular pig-nose of an orc would be, the nose is slanted down, and the entire face lies between an orc and a half-orc. Its skin is of a lighter shade of green, the ears are pointed, and its eyes twinkle with an intelligence unknown to orc kind.
The following traits replace the Orcs traits in the Monster Manual
+2 Dex, -2 Cha: The Trow is lean and agile, but still bears the ugly resemblance of its kin
Medium
Low-Light vision: A Trow lacks the darkvision of its cousin, but still can see twice as far as a Human in low illumination
+2 attack bonus against trolls: Trolls are a Trow's worst enemies, they constantly fight over land
+2 to survival checks: A Trow is taught how to live off the land and hunt in their environments
Favored Class: Ranger. A multiclass Trow's ranger class doesn't count when determining experience point penalty for multiclassing. The Trow culture encourages the life of a ranger, which is suited with their agility and love of the wilderness.
Bonus Feat: Track. Trow are very good at tracking down prey, and will stop at nothing for a meal, or revenge.
The Trow are an above-ground dwelling orc, that many believe have had mixing of Elf blood in their system. For this reason, the common Orc and the Elf shun them, and like to forget of their possible mixing. Although many believe in this mix of blood, no solid proof is available for it, however, the idea cannot be so readily dismissed.
The culture of the Trow is different from the average Orc tribe. A trow community is a group of wandering nomads, led by the eldest ranger's and druid's amongst them. The Trow have less of a might makes right system that the Orc's have. Although the Trow are often still evil, many tribes are neutral, and some, rumour has it, even good.
As a child, a Trow is trained in the art of hunting, and young boys must complete a right of passage by showing the tribe his abilities to survive in the wilderness.
Okay, I may add a whole Player's Handbook entry for the Trow, but I want to stop here to gather any opinions on it, and see if I need balance, as I know the ability modifiers are off.