Outliar
2016-11-25, 06:08 PM
Not sure how well this will work but let's try it anyway.
Based on the brilliant GITP Makes a Spell (http://www.giantitp.com/forums/showthread.php?494918-GITP-Makes-a-Spell!) by Jormengand here is the GITP makes a 5e monster.
The rules are that we each post a line of a monster in order.
The lines are
Name
size type, alignment
Armor Class
Hit Points
Speed (includes burrow, climb, fly and swim speeds)
Ability Scores
Saving Throws (optional)
Skills (optional)
Damage Vulnerabilities (optional)
Damage Resistances (optional)
Damage Immunities (optional)
Condition Immunities (optional)
Senses (includes darkvision, tremorsense, truesight, and passive Perception)
Languages (includes telepathy with a range)
Challenge
Traits
Actions
Reactions (optional)
Legendary Actions (optional)
Fluff (including lair actions) can be posted paragraph at a time by anyone when they make any part of the monster.
Example: Player 2 calls the monster the Undervole. Player 2 makes it a small elemental, unaligned. Player Three gives it an armor class of 15 (natural armor). Player Four gives it 22 (4d6+8) hit points. Player Five gives it a speed of 20 ft. and a burrow speed of 30 ft. Player Six gives it Str: 12(+1) Dex: 9(-1) Con: 15(+2) Int:3(-4) Wis: 10(+0) Cha: 8(-1) and writes the fluff: The undervole is a small creature that digs its way through the elemental plane of Earth. The denizens of that plane sometimes keep them as pets but usually find them annoying especially their constant uprooting of their smaller buildings and structures. Undervoles usually live in colonies with a dominant male and female overseeing the rest. Finding an undervole colony can be an valuable undertaking for any adventurer as their pelts are incredibly valuable and hunting across the elemental plane of Earth has driven them almost to extinction.
Player 7 gives it Damage Resistances: bludgeoning, piercing, and slashing caused by nonmagical weapons. Player 8 gives it tremorsense 60 ft and passive Perception 10. Player 9 makes it have no languages. Player 9 gives it a challenge of 1/4. Player 10 gives it the traits Siege Monster: The undervole deals double damage to objects and structures. and Tunneler: the undervole can burrow through solid rock at half its burrow speed and leaves a 3-foot-diameter tunnel in its wake. Player 11 gives it the action Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
So we get
Undervole
Small elemental, unaligned
Armor Class 15 (natural armor)
Hit Points 22 (4d6 +8)
Speed 20 ft., burrow 30 ft.
Str 12 (+1) Dex 9 (-1) Con 15 (+2) Int 3 (-4) Wis 10 (+0) Cha 8 (-1)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses tremorsense 60 ft., passive Perception 10
Languages -
Challenge 1/4 (50 XP)
Seige Monster The undervole deals double damage to objects and structures.
Tunneler The undervole can burrow through solid rock at half its burrow speed and leaves a 3-foot-diameter tunnel in its wake.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 4 (1d6+1) slashing damage.
The undervole is a small creature that digs its way through the elemental plane of Earth. The denizens of that plane sometimes keep them as pets but usually find them annoying especially their constant uprooting of their smaller buildings and structures. Undervoles usually live in colonies with a dominant male and female overseeing the rest. Finding an undervole colony can be an valuable undertaking for any adventurer as their pelts are incredibly valuable and hunting across the elemental plane of Earth has driven them almost to extinction.
So yeah, hopefully this works
I'll start with a monster name: the dreaded...
Baldaghaur
Based on the brilliant GITP Makes a Spell (http://www.giantitp.com/forums/showthread.php?494918-GITP-Makes-a-Spell!) by Jormengand here is the GITP makes a 5e monster.
The rules are that we each post a line of a monster in order.
The lines are
Name
size type, alignment
Armor Class
Hit Points
Speed (includes burrow, climb, fly and swim speeds)
Ability Scores
Saving Throws (optional)
Skills (optional)
Damage Vulnerabilities (optional)
Damage Resistances (optional)
Damage Immunities (optional)
Condition Immunities (optional)
Senses (includes darkvision, tremorsense, truesight, and passive Perception)
Languages (includes telepathy with a range)
Challenge
Traits
Actions
Reactions (optional)
Legendary Actions (optional)
Fluff (including lair actions) can be posted paragraph at a time by anyone when they make any part of the monster.
Example: Player 2 calls the monster the Undervole. Player 2 makes it a small elemental, unaligned. Player Three gives it an armor class of 15 (natural armor). Player Four gives it 22 (4d6+8) hit points. Player Five gives it a speed of 20 ft. and a burrow speed of 30 ft. Player Six gives it Str: 12(+1) Dex: 9(-1) Con: 15(+2) Int:3(-4) Wis: 10(+0) Cha: 8(-1) and writes the fluff: The undervole is a small creature that digs its way through the elemental plane of Earth. The denizens of that plane sometimes keep them as pets but usually find them annoying especially their constant uprooting of their smaller buildings and structures. Undervoles usually live in colonies with a dominant male and female overseeing the rest. Finding an undervole colony can be an valuable undertaking for any adventurer as their pelts are incredibly valuable and hunting across the elemental plane of Earth has driven them almost to extinction.
Player 7 gives it Damage Resistances: bludgeoning, piercing, and slashing caused by nonmagical weapons. Player 8 gives it tremorsense 60 ft and passive Perception 10. Player 9 makes it have no languages. Player 9 gives it a challenge of 1/4. Player 10 gives it the traits Siege Monster: The undervole deals double damage to objects and structures. and Tunneler: the undervole can burrow through solid rock at half its burrow speed and leaves a 3-foot-diameter tunnel in its wake. Player 11 gives it the action Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
So we get
Undervole
Small elemental, unaligned
Armor Class 15 (natural armor)
Hit Points 22 (4d6 +8)
Speed 20 ft., burrow 30 ft.
Str 12 (+1) Dex 9 (-1) Con 15 (+2) Int 3 (-4) Wis 10 (+0) Cha 8 (-1)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses tremorsense 60 ft., passive Perception 10
Languages -
Challenge 1/4 (50 XP)
Seige Monster The undervole deals double damage to objects and structures.
Tunneler The undervole can burrow through solid rock at half its burrow speed and leaves a 3-foot-diameter tunnel in its wake.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 4 (1d6+1) slashing damage.
The undervole is a small creature that digs its way through the elemental plane of Earth. The denizens of that plane sometimes keep them as pets but usually find them annoying especially their constant uprooting of their smaller buildings and structures. Undervoles usually live in colonies with a dominant male and female overseeing the rest. Finding an undervole colony can be an valuable undertaking for any adventurer as their pelts are incredibly valuable and hunting across the elemental plane of Earth has driven them almost to extinction.
So yeah, hopefully this works
I'll start with a monster name: the dreaded...
Baldaghaur