Triskavanski
2016-11-29, 01:49 PM
Name pending of course, but the idea is to give more oomph to a lesser used skill.. Profession!
Some of the things I want to do with it is something like weapon groups based on Profession, as well as some combat styles. Granted not all professions are particularly good at this, but some are.
So to get the weapon group, you'd need to put some ranks into the particular profession, but the variety of weapons you get helps a lot.
Profession (Guard)
Weapon Group - Light Mace, Heavy Mace, Short Sword, Long Sword, Long Bow, Short Bow
Advance Weapon Training Skills - Perception, ???
Profession (Pirate)
Weapons Group - crossbow, cutlass, dagger, hook hand, rapier, and short sword.
Advance Weapon Training Skills - Swim, Slight of Hand
Profession (Brawler)
Weapons Group - Improvised Weapons
Advance Weapon Training Skills - Slight of Hand, Acrobatics
Profession (Scout)
Weapons Group - Short Bow, Dagger, long Bow, ???
Advance Weapon Training Skills - Perception, Acrobatics
Profession (Bounty Hunter)
Weapons Group - Mancatcher, Sap, Net, Bolos, whip
Advance Weapons Training Skills - Knowledge Local, Survival
Profession (Spy)
Weapons Group - Dagger, Arrow Tube Shooter, Dart Bracelet, Heavy Bracelet
Advance Weapons Training Skills - Disguise, Sleight of Hand
Profession (Gambler)
Weapons Group - Holdout Pistol, Arrow tube Shooter, dagger
Advance Weapons Training Skills - Bluff, Sense Motive
Profession (Scribe)
Weapons Group - Dagger
Advance Weapons Training Skills - Linguistics, Any one Knowledge skill
Special Advance Weapon Training ability - Fear the Unknown - Gain a bonus equal to your bravery bonus to all knowledge checks. Can make any knowledge check untrained while you have your bravery bonus. You do not need your weapon equipped to use this ability.
Profession (Librarian)
Weapon's Group - Dagger
Advance Weapons Training Skills - Any Knowledge Skill
Specail Advance weapon Training ability - Fear the Unknown
Feats
Versatile Profession
Prerequisites: 5 Ranks in a Profession
Choose a Profession you have 5 or more ranks in. You may use your ranks in that profession in place of the ranks of one of the skills that profession has as an advance weapons training skill. (for example if you had profession scout of five ranks, you could use those ranks of Profession scout in place of perception or Acrobatics.) That skill becomes a class skill for you.
Combat/Style Feats
Protectors Style
Prerequisites: Combat Reflexes, Body Guard, Profession: (Guard) 5 ranks
Whenever you would use the Body Guard Feat, you improve targets AC an additional +1 per every 5 bab you possess (Minimum +1)
Protectors Intervention
Prerequisites: Protectors Style, Combat Reflexes, Body Guard, In Harms Way, Profession: (Guard) 8 ranks
After using In Harms Way, you may use it one additional time this turn as a free action. A creature still cannot benefit from this feet more than once per attack. In addition, you may spend an attack of opportunity to prevent enemies from interacting with unattended items in your threatened reach by making an attack roll vs their CMD when they attempt to interact with the object. (Pick up, open door, etc.) you gain a bonus on these attacks equal to 1/4th your ranks in profession Guard.
Protector's Denial
Prerequisites: Protectors Style, Protectors Intervention, Combat Reflexes, Body Guard, In Harms Way, Profession: (Guard) 11 ranks
Whenever you successfully use an attack of opportunity to damage an enemy that is moving in your threatened reach, that enemy is immediately stopped in the space they triggered the AoO. In addition while in this style, Attempts to use acrobatics through your threatened reach have their DC increased by half the number of ranks you have in Profession Guard.
Some of the things I want to do with it is something like weapon groups based on Profession, as well as some combat styles. Granted not all professions are particularly good at this, but some are.
So to get the weapon group, you'd need to put some ranks into the particular profession, but the variety of weapons you get helps a lot.
Profession (Guard)
Weapon Group - Light Mace, Heavy Mace, Short Sword, Long Sword, Long Bow, Short Bow
Advance Weapon Training Skills - Perception, ???
Profession (Pirate)
Weapons Group - crossbow, cutlass, dagger, hook hand, rapier, and short sword.
Advance Weapon Training Skills - Swim, Slight of Hand
Profession (Brawler)
Weapons Group - Improvised Weapons
Advance Weapon Training Skills - Slight of Hand, Acrobatics
Profession (Scout)
Weapons Group - Short Bow, Dagger, long Bow, ???
Advance Weapon Training Skills - Perception, Acrobatics
Profession (Bounty Hunter)
Weapons Group - Mancatcher, Sap, Net, Bolos, whip
Advance Weapons Training Skills - Knowledge Local, Survival
Profession (Spy)
Weapons Group - Dagger, Arrow Tube Shooter, Dart Bracelet, Heavy Bracelet
Advance Weapons Training Skills - Disguise, Sleight of Hand
Profession (Gambler)
Weapons Group - Holdout Pistol, Arrow tube Shooter, dagger
Advance Weapons Training Skills - Bluff, Sense Motive
Profession (Scribe)
Weapons Group - Dagger
Advance Weapons Training Skills - Linguistics, Any one Knowledge skill
Special Advance Weapon Training ability - Fear the Unknown - Gain a bonus equal to your bravery bonus to all knowledge checks. Can make any knowledge check untrained while you have your bravery bonus. You do not need your weapon equipped to use this ability.
Profession (Librarian)
Weapon's Group - Dagger
Advance Weapons Training Skills - Any Knowledge Skill
Specail Advance weapon Training ability - Fear the Unknown
Feats
Versatile Profession
Prerequisites: 5 Ranks in a Profession
Choose a Profession you have 5 or more ranks in. You may use your ranks in that profession in place of the ranks of one of the skills that profession has as an advance weapons training skill. (for example if you had profession scout of five ranks, you could use those ranks of Profession scout in place of perception or Acrobatics.) That skill becomes a class skill for you.
Combat/Style Feats
Protectors Style
Prerequisites: Combat Reflexes, Body Guard, Profession: (Guard) 5 ranks
Whenever you would use the Body Guard Feat, you improve targets AC an additional +1 per every 5 bab you possess (Minimum +1)
Protectors Intervention
Prerequisites: Protectors Style, Combat Reflexes, Body Guard, In Harms Way, Profession: (Guard) 8 ranks
After using In Harms Way, you may use it one additional time this turn as a free action. A creature still cannot benefit from this feet more than once per attack. In addition, you may spend an attack of opportunity to prevent enemies from interacting with unattended items in your threatened reach by making an attack roll vs their CMD when they attempt to interact with the object. (Pick up, open door, etc.) you gain a bonus on these attacks equal to 1/4th your ranks in profession Guard.
Protector's Denial
Prerequisites: Protectors Style, Protectors Intervention, Combat Reflexes, Body Guard, In Harms Way, Profession: (Guard) 11 ranks
Whenever you successfully use an attack of opportunity to damage an enemy that is moving in your threatened reach, that enemy is immediately stopped in the space they triggered the AoO. In addition while in this style, Attempts to use acrobatics through your threatened reach have their DC increased by half the number of ranks you have in Profession Guard.