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View Full Version : Mekton Zeta: Creating Combo mecha? Power Rangers



DontEatRawHagis
2016-11-30, 10:29 AM
So I am looking at making a Power Rangers game using Mekton Zeta as a base.

Looking at reviews and forum posts I've seen people say it has a good way of doing Combo Mecha. In one review it says "now we know what the guy who is in the right leg is doing." But I can't find the supplement or chapter that covers this.

Does it exist? I've got the main rulebook and can't find rules for multiple pilots or combination Mecha.

If not my current thought process is keeping the individual Zords Lightweight maybe even Roadstrikers or Mechabeasts. Then when they combine making it a full Mecha.

Monsters will get attacks between each player turn so being 5 Seperate Zords means you are giving the enemy 5 extra chances to attack.

Being one giant Mecha makes it 1v1. And easier to manage.

Thoughts?

DontEatRawHagis
2016-11-30, 06:14 PM
Found my answer it is in the Mekton Zeta Plus Supplement on page 88.