Gilda
2016-11-30, 05:53 PM
Hi everyone, I have a mechanical question for my 3.5 Greek mythology campaign. I have a party of the following:
Cleric w/ Paladin cohort
Bard w/ Wizard cohort
Barbarian whose cohort is a Blink Dog taking martial class levels
To be assisted by their friend Cadmus (whirling frenzy lion totem Barb 1/Fighter X/Cleric 8)
... and I've been setting up Typhon to be the final boss since they first angered Gaia by killing a priest of hers (he was trying to kill the Cleric of Apollo for being the one to rededicate Delphi to him after Apollo slew her pet dragon who liked to abduct Oracles).
When Typhon eventually attacks, the 12 Olympians minus Zeus will hide in Egypt, leaving behind 3 +5 piercing weapons that always get 20 on attack rolls (see Deities & Demigods) and Apollo's Lyre of Charm Monster No Save. Their armor will have been enchanted with fire immunity.
Here's how I have him stated up:
Typhon is treated as 102 colossal and 8 gargantuan creatures connected to the same torso. All have Divine Rank 19/divine immunities + fire - electricity & mind-affecting effects/AC 97/DR 45(+4)/SR 42/STR 48, DEX 10, CON 34, WIS 26, CHA 28/Saves: Fort +57, Ref +45, Will +52.
2 legs: colossal dragons. Speed (moves all parts) 40 ft, swim 40 ft. INT 2. Except as noted, treat these parts as Tiamat with 5 green heads & without spells or spell-like abilities.
100 arms: colossal dragons. 740 hp (40d12+480). Full attack: +70/+65/+55/+50 bite for 4d8+19 & 2x +65 claw for 4d6+9. Breath is 24d10 fire damage (DC 56 Ref for half). Speed 65 ft (ie swinging a 65-foot-long arm), swim 65 ft. INT 2. Caster level 1st.
8 heads: gargantuan aberrations. 561 hp (34d8+408). Speed 0 ft. Special quality: a medium or smaller creature standing on Typhon can Climb or Jump into an ear (DC 52). When in an ear, only one of Typhon's arms can attack the creature, who on an attack roll of 20 with a piercing weapon hits the brain. Brain death occurs if a brain takes 148 damage.
Heads of a man & a lion fight as Beholders. Heads of a wolf & a dog fight as 19th level Sorcerers. Heads of a bear, boar, bull & leopard fight as 19th level Clerics.
If I have Zeus tell them the heads's weak point, at what level can I expect trying to kill them to weaken Typhon to shift from a TPK to a challenging boss fight? From challenging to anticlimactic? The material we're using is just SRD/Core + Deities & Demigods, the Barbarian is played by a powergamer, the Bard & Wizard have an experienced player, the Cleric & Paladin are played by a first-timer.
Cleric w/ Paladin cohort
Bard w/ Wizard cohort
Barbarian whose cohort is a Blink Dog taking martial class levels
To be assisted by their friend Cadmus (whirling frenzy lion totem Barb 1/Fighter X/Cleric 8)
... and I've been setting up Typhon to be the final boss since they first angered Gaia by killing a priest of hers (he was trying to kill the Cleric of Apollo for being the one to rededicate Delphi to him after Apollo slew her pet dragon who liked to abduct Oracles).
When Typhon eventually attacks, the 12 Olympians minus Zeus will hide in Egypt, leaving behind 3 +5 piercing weapons that always get 20 on attack rolls (see Deities & Demigods) and Apollo's Lyre of Charm Monster No Save. Their armor will have been enchanted with fire immunity.
Here's how I have him stated up:
Typhon is treated as 102 colossal and 8 gargantuan creatures connected to the same torso. All have Divine Rank 19/divine immunities + fire - electricity & mind-affecting effects/AC 97/DR 45(+4)/SR 42/STR 48, DEX 10, CON 34, WIS 26, CHA 28/Saves: Fort +57, Ref +45, Will +52.
2 legs: colossal dragons. Speed (moves all parts) 40 ft, swim 40 ft. INT 2. Except as noted, treat these parts as Tiamat with 5 green heads & without spells or spell-like abilities.
100 arms: colossal dragons. 740 hp (40d12+480). Full attack: +70/+65/+55/+50 bite for 4d8+19 & 2x +65 claw for 4d6+9. Breath is 24d10 fire damage (DC 56 Ref for half). Speed 65 ft (ie swinging a 65-foot-long arm), swim 65 ft. INT 2. Caster level 1st.
8 heads: gargantuan aberrations. 561 hp (34d8+408). Speed 0 ft. Special quality: a medium or smaller creature standing on Typhon can Climb or Jump into an ear (DC 52). When in an ear, only one of Typhon's arms can attack the creature, who on an attack roll of 20 with a piercing weapon hits the brain. Brain death occurs if a brain takes 148 damage.
Heads of a man & a lion fight as Beholders. Heads of a wolf & a dog fight as 19th level Sorcerers. Heads of a bear, boar, bull & leopard fight as 19th level Clerics.
If I have Zeus tell them the heads's weak point, at what level can I expect trying to kill them to weaken Typhon to shift from a TPK to a challenging boss fight? From challenging to anticlimactic? The material we're using is just SRD/Core + Deities & Demigods, the Barbarian is played by a powergamer, the Bard & Wizard have an experienced player, the Cleric & Paladin are played by a first-timer.