SilverStud
2016-12-01, 02:46 PM
Hey guys! So over in the Worldbuilding subforum of Homebrew, a nice person created the seed of a world called Toxic Seas. A very awesome thread ensued, with people contributing to the setting.
Read about it here: http://www.giantitp.com/forums/showthread.php?503122-Let-s-build-another-setting!-(Toxic-Seas)/page2
Start with the summary provided by Jonagel partway down the page, then read the rest.
Well, my group wants me to run the next adventure in it! It's a two page thread, so I'm not gonna try to put everything in here, but I could use a little help.
40. Recap of known world
- World is blanketed a greenish (slight color changes depending on season (temperature) miasma/fog. Known civilization lives in cities, towns, etc. located on mountains.
- Civilization - Most cities, towns, etc. are built into the mountains, meaning Dwarves are generally well respected due to their natural talent in mining and creating homes within solid rock. These mountain homes never dig below the 'fog level' for fear of breaching into the fog and 'flooding' the inside with fog. Because of this, most societies within mountains see the poor living at the bottom (least sunlight and fear of collapse) and top (lightest air/poorest oxygen). The richer you are the more in the middle you live, with greater space, and the 'best of both worlds'....though even the best isn't too great.
- The Fog - The Fog itself becomes more toxic the lower you go. Some people are able to live in shallow fog areas, typically outcasts, criminals, cults, or others who don't want to live under typically oppressive laws of civilization's remains.
- Under the Fog? - Errant winds occasionally reveal gently swaying copses of what might be (at a stretch) considered large plants...or fungal fruiting bodies, filamentous mineral "trees" or physical manifestations of mortal sin, depending on who you speak to about the subject.
- Fog Ghosts - Fog like elemental of unknown original and purpose, absolutely deadly, and only beatable if dispersed with wind.
- Shreikers - Snakes with 4 wings, terrors in the sky. Varying in size from a small viper to a constrictor, these beasts 'fly' with the help of the winds and storms between the mountains. They are viscous and extremely aggressive. As they breathe through their skin, any contact with the fog guarantees death within minutes...despite this, they can recklessly touch the fog when frenzied or dive bombing travelers on paths or balloons.
- Fog Water & Bottled Fog - Fog water is used as a potent hallucinogenic drug -- very illegal.
Fog itself is bottled for use as a weapon (large quantities do not maintain themselves when bottle or transported for some reason.
- Descender are people who enter the Fog (on purpose!). They wear obscenely expensive suits made by greatest priests & scholars of the Grayhair Peaks. Typically these are used to recover trade goods from a lost ballon.
- Ballons! Ballon Corp. hold the technology behind the only device able to travel over the fog between mountain tops. A lethal organization, often exacting absurd prices or demands to ensure a powerful monopoly and position (if not iron grip) in the politics of numerous mountain tops.
- No Ballons!? Most people see the seasons as changes in wind patterns, as this dictates when most people can travel between mountain tops -- when wind currents change and certain footpaths open between certain mountain tops. Typically nomadic people, and typically family units.
- Going by Foot - The Penninites - Often considered the greatest warriors alive, these men and women are also the most chivalric. They help travelers traverse mountain tops and trade paths when they are open, not just as guides, but in maintaining the paths, and defending those in need. They only accept donations for their efforts.
Nations/Organizations/and more
- Kingdom of Imtaraya: Largest stretch of habitable land, ruled by dwarves, wealthy, powerful, ambitious, and more militarily advanced then most any other known civilization (King)
- Elven city of Cinaedhdonwei - Small but well traveled at the center of numerous trade routes. Wealth, and known for an unmatched spy network. Home of the Starlight Thrones (King & Queen)
- Neo Oroseros - A small city state famed for is faith in the winds and world renowned stone sculptors. Any charm or statue of notable worth was likely carved here.
- Theocracy of Anuar - Ruled by three living gods upon a massive temple at the zenith of the mountain. These gods were secretly three adventurers who found powerful artifacts (perhaps in the fog) and have since passed the artifacts on to successors, keeping their myth alive generation after generation...the artifacts do grant some incredibly, maybe even god like powers (especially in a world 'capped at level 6'!...hello control weather and wind wall, as a spell like ability once a week in a world dependent on wind!?"
- The Unmakers - A world wide organization who's only belief and goal is that there is a way to unmake (remove) the fog and restore the world.
- Church of the Sacred Mist - A cult who believes the Fog is divine, and meant to punish and test the faith and characters of mortals. Removing or tampering with the fog in order to weaken it is heresy.
- Grand Temple of the Clerics of Brindarnas - Carved from white marble, this temple and it's followers carries glass balls of air, look to the sky, excel in the realm of ritual magic, and are often visited by astronomers from around the world. Though very small, and lacking in most resources, they produce the finest silk in the world. The silk worms hang much like starts in the night sky, illuminating their temples. For some reason, they fall lazy and unproductive when moved away from this mountain...some say because of a gargantuan cocooned silk worm deep within the mountain, which while biding it's time till it's next stage in life riles it's smaller brethren above. Some say the Clerics actually worship this massive worm instead...but that would just be ridiculous... right?
- Snown - The edge of the known world! A small eastern town, which no one has ever managed to travel beyond. There is a giant marble hand barely visible further to the east, more visible during and right after storms. The Church of the Sacred Mist occasionally lead others to for a ... 'proper'? death. (Fanatical devotees of the church of the sacred mist frequently take sacrifices, apostates, and volunteers to the hands palm to be consumed.)
- Baron Noveliss - Leader of the greatest group of pirates in the world. Rumored to be on her way to become the biggest producer and distributor of the Fog Water drug.
- Naga Viper Hot Springs - A popular tourist spot (Especially for the wealthy/elite), with notable influence from Baron Noveliss, the drug trade, and the Damned(!). Famous for hot springs, as well as hallucinogenic fog water hot springs
- The Damned - a Nihilistic extremist group broken off from the cult of the mist. This group, though currently decentralized, believe the fog is not only meant to test or punish, but destroy humanity for it's sins.
- Strongbreath Monks - A group of monks who live near the shallows of the fog, with the monasteries building deeper into the fog -- the highest members of the order living in the lower most floor (typically 3 main levels/tiers).
- Ajuran Mountain State - Near the equator, where hurricanes and storms are constant, lies this small Mountain state built almost entirely within the mountain. During the right window, or for the brave/stupid captain, one can visit any buy exotics such as mangos, bananas, coffee, coca, and more. The Oracles of Aju, a pre-fog religion still alive in Ajuran (Aju, The Thousand Armed One) frequently clash against cultists of many types and cement their authority over the citizens through a series of byzantine societal codes.
Based on this summary and the stuff that follows in the thread, anyone got some good ideas for story threads? There's tons of awesome material here, but I'm not sure where to start, other than the party begins in the Kingdom of Imtaraya. There's opportunity for stick-it-to-the-man arcs, swashbuckling antics, tense exploration, urban adventure, and a lot more. But see previous statement: where to start?
Read about it here: http://www.giantitp.com/forums/showthread.php?503122-Let-s-build-another-setting!-(Toxic-Seas)/page2
Start with the summary provided by Jonagel partway down the page, then read the rest.
Well, my group wants me to run the next adventure in it! It's a two page thread, so I'm not gonna try to put everything in here, but I could use a little help.
40. Recap of known world
- World is blanketed a greenish (slight color changes depending on season (temperature) miasma/fog. Known civilization lives in cities, towns, etc. located on mountains.
- Civilization - Most cities, towns, etc. are built into the mountains, meaning Dwarves are generally well respected due to their natural talent in mining and creating homes within solid rock. These mountain homes never dig below the 'fog level' for fear of breaching into the fog and 'flooding' the inside with fog. Because of this, most societies within mountains see the poor living at the bottom (least sunlight and fear of collapse) and top (lightest air/poorest oxygen). The richer you are the more in the middle you live, with greater space, and the 'best of both worlds'....though even the best isn't too great.
- The Fog - The Fog itself becomes more toxic the lower you go. Some people are able to live in shallow fog areas, typically outcasts, criminals, cults, or others who don't want to live under typically oppressive laws of civilization's remains.
- Under the Fog? - Errant winds occasionally reveal gently swaying copses of what might be (at a stretch) considered large plants...or fungal fruiting bodies, filamentous mineral "trees" or physical manifestations of mortal sin, depending on who you speak to about the subject.
- Fog Ghosts - Fog like elemental of unknown original and purpose, absolutely deadly, and only beatable if dispersed with wind.
- Shreikers - Snakes with 4 wings, terrors in the sky. Varying in size from a small viper to a constrictor, these beasts 'fly' with the help of the winds and storms between the mountains. They are viscous and extremely aggressive. As they breathe through their skin, any contact with the fog guarantees death within minutes...despite this, they can recklessly touch the fog when frenzied or dive bombing travelers on paths or balloons.
- Fog Water & Bottled Fog - Fog water is used as a potent hallucinogenic drug -- very illegal.
Fog itself is bottled for use as a weapon (large quantities do not maintain themselves when bottle or transported for some reason.
- Descender are people who enter the Fog (on purpose!). They wear obscenely expensive suits made by greatest priests & scholars of the Grayhair Peaks. Typically these are used to recover trade goods from a lost ballon.
- Ballons! Ballon Corp. hold the technology behind the only device able to travel over the fog between mountain tops. A lethal organization, often exacting absurd prices or demands to ensure a powerful monopoly and position (if not iron grip) in the politics of numerous mountain tops.
- No Ballons!? Most people see the seasons as changes in wind patterns, as this dictates when most people can travel between mountain tops -- when wind currents change and certain footpaths open between certain mountain tops. Typically nomadic people, and typically family units.
- Going by Foot - The Penninites - Often considered the greatest warriors alive, these men and women are also the most chivalric. They help travelers traverse mountain tops and trade paths when they are open, not just as guides, but in maintaining the paths, and defending those in need. They only accept donations for their efforts.
Nations/Organizations/and more
- Kingdom of Imtaraya: Largest stretch of habitable land, ruled by dwarves, wealthy, powerful, ambitious, and more militarily advanced then most any other known civilization (King)
- Elven city of Cinaedhdonwei - Small but well traveled at the center of numerous trade routes. Wealth, and known for an unmatched spy network. Home of the Starlight Thrones (King & Queen)
- Neo Oroseros - A small city state famed for is faith in the winds and world renowned stone sculptors. Any charm or statue of notable worth was likely carved here.
- Theocracy of Anuar - Ruled by three living gods upon a massive temple at the zenith of the mountain. These gods were secretly three adventurers who found powerful artifacts (perhaps in the fog) and have since passed the artifacts on to successors, keeping their myth alive generation after generation...the artifacts do grant some incredibly, maybe even god like powers (especially in a world 'capped at level 6'!...hello control weather and wind wall, as a spell like ability once a week in a world dependent on wind!?"
- The Unmakers - A world wide organization who's only belief and goal is that there is a way to unmake (remove) the fog and restore the world.
- Church of the Sacred Mist - A cult who believes the Fog is divine, and meant to punish and test the faith and characters of mortals. Removing or tampering with the fog in order to weaken it is heresy.
- Grand Temple of the Clerics of Brindarnas - Carved from white marble, this temple and it's followers carries glass balls of air, look to the sky, excel in the realm of ritual magic, and are often visited by astronomers from around the world. Though very small, and lacking in most resources, they produce the finest silk in the world. The silk worms hang much like starts in the night sky, illuminating their temples. For some reason, they fall lazy and unproductive when moved away from this mountain...some say because of a gargantuan cocooned silk worm deep within the mountain, which while biding it's time till it's next stage in life riles it's smaller brethren above. Some say the Clerics actually worship this massive worm instead...but that would just be ridiculous... right?
- Snown - The edge of the known world! A small eastern town, which no one has ever managed to travel beyond. There is a giant marble hand barely visible further to the east, more visible during and right after storms. The Church of the Sacred Mist occasionally lead others to for a ... 'proper'? death. (Fanatical devotees of the church of the sacred mist frequently take sacrifices, apostates, and volunteers to the hands palm to be consumed.)
- Baron Noveliss - Leader of the greatest group of pirates in the world. Rumored to be on her way to become the biggest producer and distributor of the Fog Water drug.
- Naga Viper Hot Springs - A popular tourist spot (Especially for the wealthy/elite), with notable influence from Baron Noveliss, the drug trade, and the Damned(!). Famous for hot springs, as well as hallucinogenic fog water hot springs
- The Damned - a Nihilistic extremist group broken off from the cult of the mist. This group, though currently decentralized, believe the fog is not only meant to test or punish, but destroy humanity for it's sins.
- Strongbreath Monks - A group of monks who live near the shallows of the fog, with the monasteries building deeper into the fog -- the highest members of the order living in the lower most floor (typically 3 main levels/tiers).
- Ajuran Mountain State - Near the equator, where hurricanes and storms are constant, lies this small Mountain state built almost entirely within the mountain. During the right window, or for the brave/stupid captain, one can visit any buy exotics such as mangos, bananas, coffee, coca, and more. The Oracles of Aju, a pre-fog religion still alive in Ajuran (Aju, The Thousand Armed One) frequently clash against cultists of many types and cement their authority over the citizens through a series of byzantine societal codes.
Based on this summary and the stuff that follows in the thread, anyone got some good ideas for story threads? There's tons of awesome material here, but I'm not sure where to start, other than the party begins in the Kingdom of Imtaraya. There's opportunity for stick-it-to-the-man arcs, swashbuckling antics, tense exploration, urban adventure, and a lot more. But see previous statement: where to start?