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sage20500
2016-12-01, 04:46 PM
So my friends and I are about to embark on the full campaign for War of the Burning Sky as a 3 person gestalt party. 2 friends have rolled an Artificer//Ranger (hes going sword of the arcane order with it), and the other is playing a VoP Druid\\Rogue.

Im working on a Sun Elf Generalist Wizard\\monk (taking 2 levels of monk before going 18 into a serenity paladin). Pretty amazing stat rolls, after racials i'm working with a 14 Str, 16 Dex, 16 con, 20 int, 18 wis, 16 cha. Spell wise i wanted to focus on battlefield control, debuffing, and having fun with channeling touch spells before punching them in the face with magic. Character right now is also going VoP just because I dont want to bother with item book keeping and since its a time sensitive campaign i want to allow the artificer gish the ability to be able to craft his own gear without worrying about also crafting gear for others.

Was trying to figure out a 5 level prc to help round out my character concept since his background was that he was raised at the war wizard academy in gatepass. Right now im planning on taking 5 levels of War Wizard of Corymyr, 5 levels of dragonlances War Mage, and i was thinking about 5 levels of War Weaver since the druid and i can almost always use the stand enhancement buff spells since we wont be picking up items that give them.

Spell wise i wanted to have fun with Flesh to Ice, Balefule Polymorph, and some of the more fun evocation blast spells and necromancy debuff spells.

Any suggestions for prcs or feats to look at?

Ualaa
2016-12-01, 08:31 PM
Counterspell was a big thing, if I recall correctly.
So anything that protects your casting or makes it harder to identify.

Not sure on a prestige class per se.
But a straight Ranger is one of the best Gestalts for a Wizard.
They get you d10 HD, full BAB (awesome for range-touch spells), all saves good, six skills per level, bonus feats, some class features.

sage20500
2016-12-02, 12:59 AM
Counterspell was a big thing, if I recall correctly.
So anything that protects your casting or makes it harder to identify.

Not sure on a prestige class per se.
But a straight Ranger is one of the best Gestalts for a Wizard.
They get you d10 HD, full BAB (awesome for range-touch spells), all saves good, six skills per level, bonus feats, some class features.

My ally is the Ranger, he's going Ranger20//Artificer20 in order to emulate a Witcher.

I'm going with Monk2/Serenity Paladin18 on my other side of wizard in order to have good saves and good ac (My secondary stat is wis followed by con tertiary) as well as so that we have lay on hands healing to help us out when ever the druid spells are down earlier on. Essentially the big thing though with the monk 2 instead of straight paladin 20 is for 2 main reasons. Dm does not allow for flaws, but he's allowing me to take Sacred Vow as my level 1 monk bonus feat, which means as my level 1 feat I can take VoP from the get go, get Nymphs Kiss, and start the game with an AC of 22 and saves of 5 fort, 6 reflex, 6 will. Plus I can cast spells without worrying about asf, and instead of having several uses of Mage armor prepared I can instead have 2 uses of Color Spray, and either 1 use of Ray of Clumsiness and 1 use of Shocking Grasp, or 2 uses of Ray of Clumsiness prepared. Plus i can help the ranger by flanking with him.

sage20500
2016-12-02, 02:25 AM
Have actually been doing some further thinking, and I'm really considering switching from being a Generalist to a specialist. Am currently considering going either Transmuter or Necromancer. Transmuter has a lot of the save or suck spells i thought would be fun to use (Flesh to Ice and Baleful Polymorph) as well as the buff spells I can spread love around with using War Weaver possibly, but Necromancer gives me more access to debuff's I can throw on the enemies. If I go specialist then I'm going to end up banning Enchantment and Abjuration for my schools since from what I've seen of the recommended spell's at each spell level neither of those schools had anything I actually wanted to pick up.

Is the Master Specialist any good as a 1-5 level dip if your not going Conjuration as your specialty school?

DMVerdandi
2016-12-02, 01:12 PM
To be totally honest... Ever think about delving into the Dragon Compendium?

Wizard//monk, is cool, I guess. Personally, I wouldn't without kung-fu Genius feat though. It switches your WIS+ AC to INT. That gets rid of the MAD you would have accrued by having to buff WIS and INT. Saves time, money, etc.

Taking the Sha'ir//Battledancer is CHA heavy, and has like a cool, dervish/ FFT Dancer+Calculator thing going on with it.
All Wiz/Sorc spells, Some domain spells, An improved monk, but with full BAB and dances like bardic music.

Grab up War-Weaver like you said, and it's just cherry (Sha'ir 15/War Weaver 5//Battledancer 20)

Feats to get?
Obvious metamagics (Probably the persistent or quicken route), Grab a reserve feat like fiery blast, Arcane strike. Don't really need charisma to anything else, since charisma fuels your bonus spells, so really, you already get charisma to whatever you want through casting anyway.


It's solid AF.

Virdish
2016-12-02, 02:05 PM
Warning about VoP on a wizard. Material components often have a value and depending on how strict of an interpretation your dm has of the vow would probably break your vow. Wizards just don't really work with VoP.

sage20500
2016-12-02, 09:56 PM
Warning about VoP on a wizard. Material components often have a value and depending on how strict of an interpretation your dm has of the vow would probably break your vow. Wizards just don't really work with VoP.

Already talked to my DM about it, his general ruling with VoP is that I have to donate 90% of any party wealth I would have gotten, and anything that is not covered by eschew materials for components I can then spend that money on so long as the components themselves are not magical items. His main ruling for any character that uses VoP is that no items that are enchanted magically, only able to use simple weapons, and donate 90% of the wealth to something, generally a charity. Also if needed I am allowed to carry magical items around in backpack if we're transporting them from a place we were at to a town where we would sell them etc, i just can't use any of those items.

Virdish
2016-12-02, 10:31 PM
Already talked to my DM about it, his general ruling with VoP is that I have to donate 90% of any party wealth I would have gotten, and anything that is not covered by eschew materials for components I can then spend that money on so long as the components themselves are not magical items. His main ruling for any character that uses VoP is that no items that are enchanted magically, only able to use simple weapons, and donate 90% of the wealth to something, generally a charity. Also if needed I am allowed to carry magical items around in backpack if we're transporting them from a place we were at to a town where we would sell them etc, i just can't use any of those items.

Ah ok. Well that is better then it could be for sure. And if it is going to be a quick campaign the other negative effects of VoP shouldn't effect you too badly.