FrancisBean
2016-12-03, 06:19 PM
Short version: I want to brainstorm suitable ideas for a Totem Warrior barbarian archetype with an oceanic emphasis. Things which might make sense for an Orca, Squid, Clam, or Shark Totem Spirit.
I've got an old favorite character I've played in 3 editions so far. He's an island barbarian from a head-hunting, pearl-diving, outrigger-canoe tribe. In each edition I've found suitable ways to build him for this background. (Taking the Endurance feat in 3.5 for pearl-diving RP was totally worth it.) 5e is making it harder, and I'm looking to brainstorm ideas for homebrew Totem Warrior abilities I can toss at my DM for a satisfactory build.
No idea too weird! If he thinks it's too strong, or too far out in the boonies, I'm sure he'll nix it. I'm looking for a big list of ideas we can haggle down to stuff he'll let me do.
Just to keep everybody's ideas in the same organizational style, can I get suggestions which include the Spirit (E.g., Orca), any minor physical attributes (E.g., Bear warriors are often hairy and thick-skinned), and the 3rd, 6th, and 14th level abilities of the Totem Spirit?
EDIT: I've been reminded that the 10th lvl ability is still Spirit Totem based, so it could be something other than commune with nature if that makes sense. (I just got pointed at a resource which suggests a water-breathing spell option.)
I've got an old favorite character I've played in 3 editions so far. He's an island barbarian from a head-hunting, pearl-diving, outrigger-canoe tribe. In each edition I've found suitable ways to build him for this background. (Taking the Endurance feat in 3.5 for pearl-diving RP was totally worth it.) 5e is making it harder, and I'm looking to brainstorm ideas for homebrew Totem Warrior abilities I can toss at my DM for a satisfactory build.
No idea too weird! If he thinks it's too strong, or too far out in the boonies, I'm sure he'll nix it. I'm looking for a big list of ideas we can haggle down to stuff he'll let me do.
Just to keep everybody's ideas in the same organizational style, can I get suggestions which include the Spirit (E.g., Orca), any minor physical attributes (E.g., Bear warriors are often hairy and thick-skinned), and the 3rd, 6th, and 14th level abilities of the Totem Spirit?
EDIT: I've been reminded that the 10th lvl ability is still Spirit Totem based, so it could be something other than commune with nature if that makes sense. (I just got pointed at a resource which suggests a water-breathing spell option.)