SangoProduction
2016-12-04, 11:32 PM
I was looking to remake Pokemon Go, over the Winter and Spring semesters, with....you know...gameplay (among other improvements). Primarily, I wanted to add combat encounters. I've already made a good start on making the app (for android at any rate. I don't have any resources for iPhone development), but deciding on the direction I'll take the combat system is something I'm having trouble over.
I don't want to make combat encounters ...over-complicated or long, since they do kinda demand that you shift your focus from walking to playing (even if it's easier to press buttons than to swirl capture capsules then throw them at Pokemon). But I did want to have up to 4 creatures in an encounter, in a final fantasy style combat system, when entering dungeons (content specifically there to give you something to do while sitting down).
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Mark out everything. I was being silly.
I don't want to make combat encounters ...over-complicated or long, since they do kinda demand that you shift your focus from walking to playing (even if it's easier to press buttons than to swirl capture capsules then throw them at Pokemon). But I did want to have up to 4 creatures in an encounter, in a final fantasy style combat system, when entering dungeons (content specifically there to give you something to do while sitting down).
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Mark out everything. I was being silly.