DrDinocrusher
2016-12-05, 11:46 PM
So I've been mulling over the next character I'd like to play in the Adventurer's League, and a master swordsman assassin seems like a fun build. So far, a bugbear battlemaster 3/assassin X seems like the way I want to go. Obviously as its a finesse build for sneak attack I'll be using a rapier primarily but other than that I'm still trying to decide how I want to structure the build. Largely it depends on what maneuvers and feats I take.
Maneuver wise, right now I'm leaning towards parry, riposte, and feinting attack as the 3 maneuvers I can use. They're both flavorful and powerful for this particular character. While feinting attack is not usually on the top of a battle master's list of maneuvers, it does mean I can have sneak attack on demand. I'm also attracted to replacing parry or feinting attack with precision or lunging strike.
The big question is if I should take a feat or not. I won't get my first ASI until level 7 unfortunately so dex is a good choice of course but a feat would help drive the whole 'sword master' thing home. Featwise, I was considering Sentinel so I can help out my team more as well as work more sneak attacks in to increase my damage output and drive home the idea of being a incredibly fast and lethal swordsman. Lucky is not flavorful but powerful as always, alert is good for an assassin, and mage slayer would help me specialize in what I assassinate.
Any suggestions on how I could improve this build?
Maneuver wise, right now I'm leaning towards parry, riposte, and feinting attack as the 3 maneuvers I can use. They're both flavorful and powerful for this particular character. While feinting attack is not usually on the top of a battle master's list of maneuvers, it does mean I can have sneak attack on demand. I'm also attracted to replacing parry or feinting attack with precision or lunging strike.
The big question is if I should take a feat or not. I won't get my first ASI until level 7 unfortunately so dex is a good choice of course but a feat would help drive the whole 'sword master' thing home. Featwise, I was considering Sentinel so I can help out my team more as well as work more sneak attacks in to increase my damage output and drive home the idea of being a incredibly fast and lethal swordsman. Lucky is not flavorful but powerful as always, alert is good for an assassin, and mage slayer would help me specialize in what I assassinate.
Any suggestions on how I could improve this build?