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danielxcutter
2016-12-06, 04:26 AM
Note: Thought exercise - not going to be used in actual play anytime soon.

Anyone have some interesting, fun martial builds that aren't spiked-chain trippers or uber-chargers? Now, I'm not saying that I don't want to use spiked chains or charging feats - if it's unusual, fun to play, and reasonably powerful, such as using a spiked chain with Great Cleave or using Roofjumper to weaponize falling, then it goes.

Oh, gish-in-a-can builds are okay if they're rather different from the norm, and please don't include anything that could be seen as rules-lawyering. All official sources and Dragon Magazine are allowed.

ExLibrisMortis
2016-12-06, 05:10 AM
I made this (http://www.giantitp.com/forums/showsinglepost.php?p=21292714&postcount=5) a while back. It's pretty fun, though I haven't gotten to test it out yet.

danielxcutter
2016-12-06, 05:31 AM
I made this (http://www.giantitp.com/forums/showsinglepost.php?p=21292714&postcount=5) a while back. It's pretty fun, though I haven't gotten to test it out yet.

Hmmm... Interesting. The first combo might not swing with some DMs, but the others are pretty nice.

ExLibrisMortis
2016-12-06, 05:45 AM
Hmmm... Interesting. The first combo might not swing with some DMs, but the others are pretty nice.
Why wouldn't it swing? At worst, you don't get to treat Martial Spirit as first-level spell, reducing the healing-per-hit to 8.

ShurikVch
2016-12-06, 06:09 AM
1. Which sources are allowed? (Magazines? 3rd party?)
2. How cheese-sensitive we are here? (Dragonwrought Kobold early [epic] feat access?)

Also, how about the Zhentarim Soldier fearmonger?

Grod_The_Giant
2016-12-06, 09:02 AM
Totemist 2/Harmonious Order Paladin* 18. Take From Smite to Song, Zen Archery, your mount, and Share Soulmeld. Bind a Manticore Belt. Activate Dragonfire Inspiration. Murder everything with dozens of burning spikes.

*Or any other Bardic Music using combo; straight Bard works too, as do Song of the White Raven builds.

danielxcutter
2016-12-06, 09:07 AM
Totemist 2/Harmonious Order Paladin* 18. Take From Smite to Song, Zen Archery, your mount, and Share Soulmeld. Bind a Manticore Belt. Activate Dragonfire Inspiration. Murder everything with dozens of burning spikes.

*Or any other Bardic Music using combo; straight Bard works too, as do Song of the White Raven builds.

Not sure how it all works, but it seems delicious.

Muggins
2016-12-06, 09:25 AM
Not sure how it all works, but it seems delicious.
Share Soulmeld can let you do some real neat things. Mostly sensible things, but other things, too. It lets you share your soulmelds with any familiars, animal companions, or mounts within 5ft of you.

Like, for example, the build for Xander Marchand you'll find in my signature. It's really easy to get multiple familiars, pseudo-familiars (who still count), animal companions, and more - even without any levels in a spellcasting class. Just shape/bind something with a damage-dealing ranged touch attack (Dissolving Spittle, Frost Helm, Necrocarnum Touch, Yrthak Mask), get yourself four tiny-sized companions (who can all fit in your space and move with you), and you're spitting out five 1d6-5d6 ranged touch attacks a round.

NerdHut
2016-12-06, 09:29 AM
It'd require a little homebrew approval from your DM, but it's not unreasonable to assume the "repeating" funtion could be added to Races of Stone's Great Crossbow. Once you're allowed that, slap a large on of those mofos (3d8 per attack, anyone?) in a Goliath's hands and put some armor on him. Possibly as close to a literal tank a single mundane character can get. He does the damage of a standard ballista and is significantly more mobile.

I'm currently planning to put one of these guys somewhere in my campaign in the future.

Grod_The_Giant
2016-12-06, 11:56 AM
Not sure how it all works, but it seems delicious.
Manticore Belt is a soulmeld that lets you to fire volleys of spikes as a standard action, each dealing 1d6+1/2 Str. The number of spikes scales based on Incarnum investment, which is (largely) based on your ECL.

Share Soulmeld is a feat that, basically, gives you Share Spells for soulmelds. (Not sure if it works for multiple companions, as Muggins suggests, but certainly for one). You have to be within 5ft to make it work, but hey-- that's what mounts are for. You'll also want things like Bonus Essentia and Sapphire Smite to keep you essentia totals up.

The Harmonious Knight Paladin substitution levels (from the Champions of Valor web enhancement) grant you Inspire Courage at first level in place of Detect Evil. It doesn't scale up from +1, but you get one use/level. From Smite to Song is a feat to add in later that lets you trade Smite attempts for Inspire Courage that does scale.

From that basic chassis, you take Dragonfire Inspiration and add in your normal Inspire Courage boosters-- Badges of Valor, a Vest of Legend, Words of Creation, Song of the Heart... hopefully Inspirational Boost, somehow, though that's harder with a paladin base. Bard is probably a superior option, but that's less martial so <shrug>

So now you and your mount are both shooting multiple spikes every turn, and each spike gets the full benefits of Dragonfire Inspiration. If you want to be really stupid, it's possible that you can get a pair of Necklace of Natural Attacks (it's not clear if the spikes from Manticore Belt are natural weapons or not) and add Splitting to triple your spike count.

And as a bonus, it's not a one-trick pony. You get to pick another two soulmelds every morning and (ideally) have plenty of essentia to play around with, letting you be surprisingly good at skill type things, and there are plenty of other Totem melds that will play nicely with DFI. Feats like Intuitive Attack and Serenity can make you nicely SAD, while more Totemist levels or an Incarnate dip can do wonders for both essentia totals (you need I think 7 by your late teens) and your versatility. You can arguably stack Mystic Fire Knight and Sword of the Arcane Order onto the chassis, too.

Admittedly, a Bard probably does all this better, because a medium BAB is plenty to hit with spikes, more skills/spells are always better, and you can get a familiar through feats instead of a paladin mount, but... <shrug>

Vizzerdrix
2016-12-06, 12:16 PM
I have always been a fan of getting troll blooded and mark of Xoriat at or close to level 1. Nothing says early survival like DR 5 and regen 1. Either fighter 1 or martial rogue 1 can do this if human.
Mark of xoriat needs aberrant dragonmark and mark of maddness, so you could start a cha based melee to push the saves on those feats. Dip battle dancer and get a stunning weapon for some more cha synergy. Maybe even a few levels of paladin of freedom for a total of cha to saves, ac, stunning DC, and sla saves.

Kaje
2016-12-07, 03:37 AM
My Master Shiftshaper build:Wildhunt Shifter Wild Shape Ranger 1 / Spirit Bear Totem Wolf Totem Barbarian 2 / Warblade 1 / Warshaper 2 / Weretouched Master 5 / Warshaper 2 / Bloodclaw Master 5 / Warblade 2

Flaws:
Shaky
Weak Will

Feats:
1 - Shifter Instincts
1 - Track [Ranger]
1 - Wildhunt Elite [Flaw]
1 - Extra Shifter Trait (Longtooth) [Flaw]
3 - Improved Unarmed Strike
3 - Improved Trip [Barbarian]
6 - Longtooth Elite
8 - Shifter Multiattack [Weretouched Master]
9 - Healing Factor
10 - Great Bite [Weretouched Master]
12 - Martial Study: Iron Heart Surge
15 - Shifter Savagery
18 - Martial Stance: Wolverine's Stance OR Extra Rage
I disregarded Shifters for a long time until I realized that the way you use them is not to optimize them as, say, a ranger or barbarian, but to make them the best damn shifter they can be. So this guy can turn into an incredibly powerful weretiger and tear its enemies apart.



Run-n-Gun Kobold
Desert Kobold Scout 1 / Fighter 2 / Cloistered Cleric 1 / Scout 16

Feats
1 - Dragon Tail
1 - Prehensile Tail [Flaw: Noncombatant]
1 - Multiweapon Fighting [Flaw: Weak Will]
2 - Point Blank Shot [Fighter]
3 - Exotic Weapon Proficiency (Hand Crossbow)
3 - Weapon Focus (Hand Crossbow) [Fighter]
4 - Knowledge Devotion [Cloistered Cleric]
4 - Travel Devotion [Cloistered Cleric]
4 - Air Devotion [Cloistered Cleric]
6 - Dead Eye
7 - Rapid Reload [Scout]
9 - Crossbow Sniper
11 - Precise Shot [Scout]
12 - Extra Turning
15 - Improved Precise Shot
15 - Improved Initiative [Scout]
18 - Rapid Shot
19 - Far Shot [Scout]
Little dude just unloads a showers of bolts, reloading dual hand crossbows with his tail. I like that the only supernatural stuff here is that one level of cleric (and I assume his WIS is probably so low he can't even cast spells.) He's even not entirely terrible in melee, what with 4 natural weapons +skirmish +travel devotion.

danielxcutter
2016-12-07, 04:36 AM
Great work, guys! Some of those ideas are awesome!

Kelb_Panthera
2016-12-07, 05:19 AM
Honestly, Paladin 4/ Crusader 1/ RKV 10/ X 4 is just a great character to me.

I like a good paladin anyway and crusader adds so many options beyond spells. It's also a good excuse to double-down on the zealotry. Maybe cap-off with X being fist of raziel for triple the fanaticism.

What? It can be fun to pretend you're balls-to-the-wall nuts for your cause once in a while.

danielxcutter
2016-12-07, 05:35 AM
Honestly, Paladin 4/ Crusader 1/ RKV 10/ X 4 is just a great character to me.

I like a good paladin anyway and crusader adds so many options beyond spells. It's also a good excuse to double-down on the zealotry. Maybe cap-off with X being fist of raziel for triple the fanaticism.

What? It can be fun to pretend you're balls-to-the-wall nuts for your cause once in a while.

Hmmm... speaking about RKV, is Crusader 4/Paladin 6/RKV 10 good? How would you build one?

Kelb_Panthera
2016-12-07, 05:55 AM
Hmmm... speaking about RKV, is Crusader 4/Paladin 6/RKV 10 good? How would you build one?

It's nothing spectacular. Basically just the sum of its parts. Definitely grab battle blessing and maybe SotAO (ask your DM about interaction). I'm fond of the shards of granite tactical feat. Definitely swap the mount for something, maybe CC's companion spirit.

If you know how to run a decent paladin, then you're pretty much set. The crusader side of things is pretty hard to screw up. Maybe consider putting crusader 1 at level 1 and grab martial study for something shadowhand and grab darkstalker in the mid-levels so you can stealth it up, since RKV gives some minor synergy there.

I suppose I could crank out something more complete after some sleep. No promises.

ExLibrisMortis
2016-12-07, 05:57 AM
Hmmm... speaking about RKV, is Crusader 4/Paladin 6/RKV 10 good? How would you build one?
It's not great, but not terribly weak. Mainly, it is very obvious to add cleric 1/prestige paladin 5, instead of paladin 6. Far superior casting, and the same paladin class features (slightly weaker smite, slightly stronger mount). You can go for a Sword of the Arcane Order build, which gets the most out of the paladin levels, with Mystic Fire Knight (if deity conflict is averted) and AeshKrau (bonus spells from strength). Ordained Champion could be nice instead of some of the higher paladin, crusader and RKV levels, but then you're giving up more maneuvers and casting.

Swaoeaeieu
2016-12-07, 06:06 AM
not my own work. but i have always admired the Dragoon build (http://brilliantgameologists.com/boards/index.php?topic=7200.0).
some sweet jumping action and walking on walls seems the awsome kind of anime fighting people dont want but actually do want in their dnd :P

Inevitability
2016-12-07, 08:28 AM
I have always been a fan of getting troll blooded and mark of Xoriat at or close to level 1. Nothing says early survival like DR 5 and regen 1. Either fighter 1 or martial rogue 1 can do this if human.
Mark of xoriat needs aberrant dragonmark and mark of maddness, so you could start a cha based melee to push the saves on those feats. Dip battle dancer and get a stunning weapon for some more cha synergy. Maybe even a few levels of paladin of freedom for a total of cha to saves, ac, stunning DC, and sla saves.

I personally think Quasilycanthrope (http://archive.wizards.com/default.asp?x=dnd/mb/20040721a) is a better way for low-level DR. It's only +1 LA and gives DR 10/silver (ever had an opponent use silvered weapons?). I admit losing a level sucks, but it's probably better than having to spend three feats. Also, LA buyoff.

Vizzerdrix
2016-12-07, 08:56 AM
I personally think Quasilycanthrope (http://archive.wizards.com/default.asp?x=dnd/mb/20040721a) is a better way for low-level DR. It's only +1 LA and gives DR 10/silver (ever had an opponent use silvered weapons?). I admit losing a level sucks, but it's probably better than having to spend three feats. Also, LA buyoff.

Im not sold on that. Surviving a werewhatever attack at low levels is a rather tricky affair. And their is also the problem of tracking down a were thingy that is the same flavor as your quasithrope so it activates.

danielxcutter
2016-12-07, 09:01 AM
Im not sold on that. Surviving a werewhatever attack at low levels is a rather tricky affair. And their is also the problem of tracking down a were thingy that is the same flavor as your quasithrope so it activates.

Just write it into the backstory :smalltongue:

Personally, it seems like a nice template.

Vizzerdrix
2016-12-07, 09:27 AM
Just write it into the backstory :smalltongue:

Personally, it seems like a nice template.


Before or after I write in having beat an Aleax for all the tasty bonuses?

Andezzar
2016-12-07, 09:45 AM
If Psychic Warrior is martial enough for you, I'll leave the King of Smack (http://www.giantitp.com/forums/showsinglepost.php?p=19914037&postcount=39) here.

Hiro Quester
2016-12-07, 10:24 AM
If you want fun to design and play (but possibly annoying after a while) the thread exploring the idea of a barbarian who thinks he's a wizard.

A couple of threads having fun with this idea have happened here, the last one was this one from last year (http://www.giantitp.com/forums/showthread.php?416321-Barbarian-Who-Thinks-He-is-a-Wizard), that references the previous one (which has a much more developed "spell book").

danielxcutter
2016-12-08, 07:37 AM
If Psychic Warrior is martial enough for you, I'll leave the King of Smack (http://www.giantitp.com/forums/showsinglepost.php?p=19914037&postcount=39) here.

It seems fuuuuun(no really), but how exactly does all that work again?

Andezzar
2016-12-08, 08:02 AM
It seems fuuuuun(no really), but how exactly does all that work again?Aside from the Elan being an aberration and thus qualifying for (Improved) Rapidstrike it is just Claws of the Beast, Claws of the Vampire and Karmic Strike.

Claws of the Beast gives claws, which benefit from any size increases you might put on yourself.

Claws of the Vampire heals you for half the damage you deal with the aforementioned claws.

And lastly Karmic Strike gives you an AoO (up to your normal number of AoOs) each time an opponent hits you. this mean that each time you are hit you have the chance to heal most if not all of that damage and damage the opponent.

Expanded Knowledge (Metamorphosis), (Improved) Rapidstrike and Warshaper are just icing on the cake to do even more damage.

Illithid Slayer gives you some immunities.

A.A.King
2016-12-08, 08:16 AM
Two-Weapon Fighting is always fun to do, but the problem people always bring up is that fighting with a Two-Handed Weapon is just so much more efficient. Solution? Do Both.

Ranger 2 / Barbarian 4 / Swordsage 9+ / Bloodclaw Master 3+


Silverbrow Human
01. Ranger - Power Attack, Dragon Tail, Track
02. Barbarian 1
03. Ranger 2 - Two-Weapon Fighting, Prehensile Tail
04. Barbarian 2
05. Swordsage 1 - Weapon Focus (Tiger Claw Discipline)
06. Barbarian 3 - Adaptive Style (or Free Feat)
07. Barbairan 4
08. Swordsage 2
09. Bloodclaw Master 1 - Free Feat
10. Bloodclaw Master 2
11. Bloodclaw Master 3
12+ Swordsage

Personally I would pick up the Trapkiller ACF for the Barbarian so that you also have some out of combat utility as both a Tracker and secondary Trapmonkey. Also always ask if you can re-fluff the Bloowclaw Master's Tiger-Shifting into Dragon-Shifting (befitting of your heritage)


The idea is very simple. Dragontail gives you a Tail attack and Prehensile Tail allows you to use your Tail to hold a weapon and use it as your off-hand weapon. So while you use your regular hands to wield a Greataxe your tail is holding a hand-axe. Note: Whenever the Bloodclaw Masters mentions the Tiger Claw weapons they leave out the Greataxe probably because without a third arm you can't two weapon fight with it, it is however still a Tiger Claw weapon and as such works with the Bloodclaw Master's claw abilities.

Grod_The_Giant
2016-12-08, 08:25 AM
Two-Weapon Fighting is always fun to do, but the problem people always bring up is that fighting with a Two-Handed Weapon is just so much more efficient. Solution? Do Both.
Armor spikes or unarmed strikes (at least if you have a Monk level) also work.

Andezzar
2016-12-08, 08:31 AM
Personally I would pick up the Trapkiller ACF for the Barbarian so that you also have some out of combat utility as both a Tracker and secondary Trapmonkey. Also always ask if you can re-fluff the Bloowclaw Master's Tiger-Shifting into Dragon-Shifting (befitting of your heritage)
Without pounce (i.e. the Spiritual Lion Totem ACF), you still have the problem that you can only use a Full Attack when you do not take more than a 5 ft step.

Kaje
2016-12-08, 08:38 AM
Without pounce (i.e. the Spiritual Lion Totem ACF), you still have the problem that you can only use a Full Attack when you do not take more than a 5 ft step.

There's a maneuver for that.

A.A.King
2016-12-08, 08:53 AM
Without pounce (i.e. the Spiritual Lion Totem ACF), you still have the problem that you can only use a Full Attack when you do not take more than a 5 ft step.

Luckily the Spiritual Lion Totem ACF and the Trapkiller ACF can be easily combined. The build as presented still has Fast Movement after all. I just left it out because to some Pounce (especially the Spiritual Lion Totem ACF) is a bit overkill and the build already gets a minor-pounce from Bloodclaw Master.

Andezzar
2016-12-08, 08:56 AM
There's a maneuver for that.Pouncing Charge is a level 5 maneuver, so not available before IL9 and as a swordsage you need to stand around doing nothing for a round to be able to use it another time in the same encounter.

Kaje
2016-12-08, 09:07 AM
Sudden leap.

Andezzar
2016-12-08, 09:25 AM
Sudden leap.That does help, but without a jump modifier of 20+ this is highly unreliable. And again, using it more than once requires a round of doing nothing for each additional use.

Grod_The_Giant
2016-12-08, 10:39 AM
Another idea: Scout 7/Dragon Devotee 5/Unseen Seer 8. Gets 7d6 skirmish damage (more than you'd get going straight Scout) and 4th level sorcerer spells by the end, which is kind of neat.

Pugwampy
2016-12-08, 10:48 AM
Well my last Half Orc Barbarian was a hurler type and he had razor tusk and keen senses feats and a very high heal skill .

Sooo basically I was the unofficial field medic that chucked rocks and bit people with the nose of a blood hound .

That was great fun .

Ivogel
2016-12-08, 11:57 AM
fighter 8 with the armor of god ACF and occult slayer 5 is pretty baller

Inevitability
2016-12-08, 11:57 AM
That does help, but without a jump modifier of 20+ this is highly unreliable. And again, using it more than once requires a round of doing nothing for each additional use.

A jump of +20 is pretty easy to get, though. Dragonborn with Wings aspect + 18 strength + 4 ranks + masterwork tool has +20 at level 1, and it's not like that's an extraordinarily outlandish character.

Andezzar
2016-12-08, 12:31 PM
fighter 8 with the armor of god ACF and occult slayer 5 is pretty ballerWhat's the armor of god ACF?


A jump of +20 is pretty easy to get, though. Dragonborn with Wings aspect + 18 strength + 4 ranks + masterwork tool has +20 at level 1, and it's not like that's an extraordinarily outlandish character.No it isn't. I just wanted to point out that the maneuver does not make much sense unless you have a sufficiently high jump modifier. And then there is the straight line problem, so no jump longer than 20 ft. no matter your speed.

BTW what's a masterwork jump tool? Reebok Pumps?

Grod_The_Giant
2016-12-08, 12:34 PM
What's the armor of god ACF?
Lose a bonus feat, gain the ability to lower your Will to boost AC.

Andezzar
2016-12-08, 12:51 PM
Lose a bonus feat, gain the ability to lower your Will to boost AC.Where can I find it?

Grod_The_Giant
2016-12-08, 02:25 PM
Where can I find it?
Complete Champion (http://brilliantgameologists.com/boards/index.php?PHPSESSID=qkjutq0ddcbmf54e8tq4eggcv0&topic=7908).

barakaka
2016-12-10, 07:44 PM
I made this (http://www.giantitp.com/forums/showsinglepost.php?p=21292714&postcount=5) a while back. It's pretty fun, though I haven't gotten to test it out yet.

Just wanted to point out that Person Man totally made a post a while back about Therapeutic Mantle and the spell Vigor, Lesser from Spell Compendium. This thread (http://www.giantitp.com/forums/showthread.php?231361-DnD-3-5-Incarnum-based-Healer) also references the Healthful Rest spell to double natural healing which works with fast healing. On the same heading, you could use the Troll Bloodline to double your natural healing yet again (or would this be x3 total?). All this leading to a character that has insane regeneration ability and a ton of options day to day because you're a meldshaper. Ring of Force Shield (srd) and Incarnate Weapon on a Lawful Neutral Incarnate and you're styling as a martial character.

Corpse
2016-12-10, 08:41 PM
Lose a bonus feat, gain the ability to lower your Will to boost AC.

Dang that is God.:smalleek:

Kelb_Panthera
2016-12-10, 09:10 PM
Dang that is God.:smalleek:

It doesn't suck but I don't think I'd go quite that far. :smallamused:

If there's anything nearby that can threaten your mind, it can go -really- poorly, really quick.

danielxcutter
2016-12-10, 09:15 PM
It doesn't suck but I don't think I'd go quite that far. :smallamused:

If there's anything nearby that can threaten your mind, it can go -really- poorly, really quick.

The X Person or X Monster line spells will be the bane of your existance. Especially since Fighters already have a poor Will save.

Deophaun
2016-12-10, 09:17 PM
Goliath Dungeoncrasher fighter+Crusader with knockback and Thicket of Blades. Hit them, throw 'em, hit 'em again for provoking, throw 'em again. Home run!

Ruethgar
2016-12-10, 10:49 PM
Have a build that would most certainly be banned instantly, but it has been fun in play testing. The basic premise was Knockdown and Great Cleave, since Tripping is most definitely a method to "drop" an opponent. I also added Knockback and Dungeoncrasher and made it a tree so I could attack like Sauron from LotR, AoE smash a wave of people backward. I also made one with Human Heritage and Jotunbrud... on a Tiny creature, that was just for the comical factor.

Another one I liked abused Produce Flame and Furnace Within on a generic Flurry of Misses Unarmed build. So much fire damage, it was an awesome mental image, but not very powerful unless I went heavy on the metamagic abuse, and even then it was only good at single target murder.

Another that actually turned out a lot more powerful than I was expecting, abused Magical Side Effects and Sculpt Self. Basic Flurry of Misses unarmed tripper, but with a double healing side effect Martial Spirit(2d4+2 healing per hit)... also a Dvati. It actually saw play, but the setting had 50% divine magic because of the BBEG and even then I kept everyone topped off. No status effect removal(though I did find a great spell template for the minor ones I should amend to him) but for straight health in the lower levels he was awesome and fun, a lot more high op than the rest of the group though, even without the healing so I held back a bit.

gr8artist
2016-12-11, 12:42 PM
Pathfinder ~
Hamatula Strike (http://www.d20pfsrd.com/feats/combat-feats/hamatula-strike-combat) + Claws (race of your choice) + Amulet of Mighty Fists (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/amulet-of-mighty-fists) (Throwing (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/throwing)) = Shenanigans

And if your DM won't let you acquire an Amulet of Hadouken, just take Hamatula Strike with a bow or crossbow of your choice. Because who doesn't want to initiate grapples from over 100 ft away? It's also worth noting that nothing in this combo states that you have to pull them adjacent to you when you initiate the grapple (presumably because the feat is designed to work with polearms), but most DM's will call bull at some point if you just start pinning opponents in place from across the battlefield.

A Returning (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/returning) weapon, or perhaps a Spiked Chain / Flying Talon would be the easiest to get approved, but it's not as much fun as starting a grab with your telekinetic claw or an arrow on a string.

Andezzar
2016-12-11, 02:23 PM
Pathfinder ~
Hamatula Strike (http://www.d20pfsrd.com/feats/combat-feats/hamatula-strike-combat) + Claws (race of your choice) + Amulet of Mighty Fists (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/amulet-of-mighty-fists) (Throwing (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/throwing)) = Shenanigans

And if your DM won't let you acquire an Amulet of Hadouken, just take Hamatula Strike with a bow or crossbow of your choice. Because who doesn't want to initiate grapples from over 100 ft away? It's also worth noting that nothing in this combo states that you have to pull them adjacent to you when you initiate the grapple (presumably because the feat is designed to work with polearms), but most DM's will call bull at some point if you just start pinning opponents in place from across the battlefield.

A Returning (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/returning) weapon, or perhaps a Spiked Chain / Flying Talon would be the easiest to get approved, but it's not as much fun as starting a grab with your telekinetic claw or an arrow on a string.Never take throwing on an amulet of mighty fist without returning. Without returning your unarmed strike is gone.
While stapling your opponent to the wall with your telegraphed punch would be cool, not being allowed to act freely afterwards (you also have the grappled condition) is much less so. also this is clearly not intended to work with a ranged weapon.

Erit
2016-12-11, 03:48 PM
Draconic Goliath Knight 4/Warblade 9/Fighter 2/Barbarian 1/Any 4. Pick up proficiency with Battle Plate, make it Mithral, use a Jovar, Rage, Iron Heart to victory. Yes it commits the cardinal sins of having level adjustment and not having caster levels, but you're a Goliath descended from dragons. Who in their right mind is going to mess with you when you're moving full speed in the second-hardiest armor made by the Dwarves?

Alternatively, the above but replace Goliath with Half-Giant, Barbarian with War Mind, and Up The Walls your way to victory.

Andezzar
2016-12-11, 04:08 PM
Draconic Goliath Knight 4/Warblade 9/Fighter 2/Barbarian 1/Any 4. Pick up proficiency with Battle Plate, make it Mithral, use a Jovar, Rage, Iron Heart to victory. Yes it commits the cardinal sins of having level adjustment and not having caster levels, but you're a Goliath descended from dragons. Who in their right mind is going to mess with you when you're moving full speed in the second-hardiest armor made by the Dwarves?

Alternatively, the above but replace Goliath with Half-Giant, Barbarian with War Mind, and Up The Walls your way to victory.I'm theoretically still having a lot of fun with Draconic Human Spiritual Lion Totem Barbarian 2/Fighter 2/Warblade 6, with more warblade coming once the XPs are there. Significant feats include Jotunbrud, Dragon Wings, Improved Dragon Wings, Shock Trooper. Maneuvers include stuff to get the charge off, and to avoid/remove debilitating conditions.

D&DPrinceTandem
2016-12-11, 05:21 PM
In my name tag there is a build im still working on but it does EVERYTHING, as it says. the everything build.