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View Full Version : Pathfinder A tanky homebrew class that's benefits from being on the verge of death (pathfinder)



Thegrapemind
2016-12-06, 03:52 PM
So this is my first homebrew class. I haven't play-tested it jet so every tip on balancing is appreciated. All opinions and helpful comments are appreciated .
I have not decided what I'm going to call the class so i'm going with Vindex right now. If you have any other ideas I would like to hear them.
Also the build is heavily influenced by the sacriers from dofus.



Vindex

With sacred teachings, Vindex's learn to channel their punishment into their attacks. By going through painful rituals they sacrifice part of their lives for great power. They learn to manipulate their blood to make them more dangerous on the field. A Vindex is always struggling with the balance between life and death with only a few becoming middle aged. But that doesn't matter to the Vindex. For the Vindex life is about living in the moment and fighting for their passions.

Role:
Vindexs excel in combat. Fear of death is nothing to them. They've lived in that limbo all their life and aren't afraid to challenge foes head on, even those seemingly far superior to themselves.

Alignment: Any Chaotic.

Hit Die: d12.

Class Skills
The Vindex's class skills are Acrobatics (Dex), Climb (str), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Nature, religion) (Int), Perception (Wis), Stealth (Dex), Survival (Wis) and Swim (Str).

Skill Ranks per Level: 4 + Int modifier.

Table: Vindex Class[/SIZE][/B]
Level| BAB | Fort| Reflex |Will| Special| Unarmed|

1st |+1 |+2 |+0 |+0 |Bonus feat, Flurry of Blows, Unarmed Strike, Blood Rage|1d6|
2nd |+2 |+3 |+0 |+0 |Blood Power|1d6|
3rd |+3 |+3 |+1 |+1 |Blood control(Bleeding)|1d6|
4th |+4 |+4 |+1 |+1 |Adrenalin Pool, Blood Power|1d8|
5th |+5 |+4 |+1 |+1 |High Jump|1d8|

6th |+6/+1 |+5 |+2 |+2 |Blood Power|1d8|
7th |+7/+2 |+5 |+2 |+2 |Blood Control|1d8|
8th |+8/+3 |+6 |+2 |+2 |Blood Power|1d10|
9th |+9/+4 |+6 |+3 |+3 |Sacred sacrifice|1d10|
10th |+10/+5 |+7 |+3 |+3 |Adrenalin Pool, Blood Power|1d10|

11th |+11/+6/+1 |+7 |+3 |+3 |Blood Control|1d10|
12th |+12/+7/+2 |+8 |+4 |+4 |Blood Power|2d6|
13th |+13/+8/+3 |+8 |+4 |+4 ||2d6|
14th |+14/+9/+4 |+9 |+4 |+4 |Blood Power, Indomitable Will|2d6|
15th |+15/+10/+5 |+9 |+5 |+5 |Blood transfer|2d6|

16th |+16/+11/+6/+1 |+10 |+5 |+5 |Adrenalin Pool, Blood Power|2d8|
17th |+17/+12/+7/+2 |+10 |+5 |+5 |Fatigueless|2d8|
18th |+18/+13/+8/+3 |+11 |+6 |+6 |Blood Power|2d8|
19th |+19/+14/+9/+4 |+11 |+6 |+6 |Blood Control|2d8|
20th |+20/+15/+10/+5 |+12 |+6 |+6 |Blood Power|2d10|

Special Abilities
The following are class abilities of the Vindex.


Weapon and Armor Proficiency: A Vindex is only proficient with unarmed strikes . A Vindex is not proficient with any armor or shields and loses his flurry of blows ability while wearing armor.

Blood Rage:
A Vindex can call upon inner reserves of strength and ferocity. Starting at 1st level, a Vindex can blood rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after the 1st, she can blood rage for 2 additional rounds.Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a Vindex can rage per day. A Vindex can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.


While in Blood rage, a Vindex gains morale bonus to her Strength and Dexterity according to the damage she has been dealt (See table), as well as a +2 morale bonus on Will saves. While in blood rage, a Vindex cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.


A Vindex can end her blood rage as a free action and is fatigued after blood rage for a number of rounds equal to 2 times the number of rounds spent in the blood rage. A Vindex cannot enter a new blood rage while fatigued or exhausted but can otherwise enter blood rage multiple times during a single encounter or combat. If a Vindex falls unconscious, her blood rage immediately ends.


Table: str and dex bonuses for damage taken
Health lost | modifier
------------------------
5 | +1
10 | +2
25 | +3
40 | +4
60 | +5
80 | +6
95 | +7
110 | +8
140 | +9
170 | +10
205 | +11
240 | +12


Blood Control:
the Vindex gains some control over her own blood.
at 3rd level she becomes immune to bleeding
at 7th level she becomes immune to non-magic poisons and diseases
at 11th level she automatically stabilizes herself when she becomes unconscious
at 19th level she become immune to all poisons and diseases


Adrenalin Pool:
The Vindex becomes adept at using adrenaline bursts to help her in battle. She gains a pool of adrenaline points. The number of points in a Vindexs adrenaline pool is equal to 1/2 her Vindex level + her Wisdom modifier.

By spending 1 point from her adrenaline pool, a Vindex can do one of the following:

-Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
-Increase her speed by 20 feet for 1 round, or
-Give herself a +4 dodge bonus to AC for 1 round.

Each of these powers are activated as a swift action

The adrenaline pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

Sacred Sacrifice:
The Vindex can now perform a ritual once per day that takes 5 minutes that binds her vitality to another friendly character. whenever that friendly character during that day takes any damage, that character only takes half damage and the Vindex takes the other half.

Fatigueless:
at 17th level the Vindex can no longer be fatigued.

Blood Power:
As a Vindex gains levels, she learns to use her blood in new ways. Starting at 2nd level, a Vindex gains a blood power. She gains another rage power for every two levels of Vindex attained after 2nd level. A Vindex gains the benefits of blood powers only while raging, and some of these powers require the Vindex to take an action first. Unless otherwise noted, a Vindex cannot select an individual power more than once.

Any Vindex who meets the powers' prerequisites can select and use powers. Totem blood powers grant powers related to theme. A Vindex cannot select from more than one group of totem blood powers.

Blood powers:

Intimidating presence:
The Vindex can make an intimidate check on every foe in 20 ft radius as a full-round action. If the Vindex successfully demoralizes her opponent, the foe is Shaken for 1d4 rounds +1 round for every 5 points by which the Vindex's check exceeds the DC

Blood whip:
The Vindex can form a sticky whip with her blood and catch a foe, that's within a 30 ft range, if she confirms a range touch attack. She can than perform a drag combat maneuver to drag the foe towards her. The Foe is considered grappled and has to succeed a cmb check equal to the DC 10+1/2 the Vindexs level + her constitution modifier. Casting the whip and dragging the foe is a full-round action.

Improved blood whip:
The Vindexs drag Cmb for this ability is increased by +4 and the DC is increased by 1/2 the Vindexs level. If the whip drags the foe adjacent to the Vindex than the Vindex can attack it ones.

Blood web:
The Vindex flings a Web of sticky blood that works like the spell web. The web is not flammable and the Vindex looses 10 health by flinging the web.
The DC for this power is 10+1/2 the Vindex's level + her constitution modifier. the caster level for web is 1/2 Vindex level.

Improved Blood web:
The DC and the caster level are increased by 1/2 Vindex's level.


Blood Spikes:
When a foe makes a successful melee attack the Vindex can choose to loose 10 more hp and deal 1d6 + her constitution modifier to the attacking foe. She must make the decision before calculating damage from the foe.

Sacrificial form:
When a Vindex has lost half her total health she can activate this form as a swift action. The Vindex gains two more arms that can attack adjacent foes. The arms use the Vindex's constitution modifier as their strength and her bab as their bab. The Vindex also gains +5 on all CMB checks. While in this form the Vindex looses 10 hp per/round

True sacrifice:
As standard action the Vindex can choose to take all damage an ally will take for 1 round.

Blood wings:
As an immediate action, the Vindex can sprout wings of blood out of his back that slow his fall so he doesn't take falling damage. The Vindex loses 5 hp for every 10 ft she drops while using the wings.


The Vindex can also choose Barbarian rage powers as blood powers.
I would be grateful for more ideas for blood powers