Zelliuz
2016-12-07, 12:51 AM
Hello to anyone willing to listen to my nonsense!
I am a new tabletop gamer and I want to share with you my idea in order to see how possible it actually is:
Problem 1: I want to run a fading suns campaign, but I did not like the victory point system, so I decided to run the setting with the D&D system. the main reason for this was because I really like the science fantasy theme, specially the magitech part. I am aiming for a perfect blend of this (33% sci fi, 33% fantasy and 33% an amalgamation of both). I discarded 5e because it lacks psionics and I heard a lot of bad things about 4e and 3e. 2e was the closest thing to a mostly positive review I could find.
problem 1 resolution: I plan to use the skills and powers sourcebook to translate and import the unique things of fading suns to 2e. with this I hope to have D&D pcs outfitted with fading suns characteristics that are analogous to the abilities of the 2e system.
how I envision this: a tecno-psi elf warrior facing a magi-cyber dwarf priest on elemental fueled spaceship.
Problem 2: I actually dont like sci fi that much, but I do love steam punk. I want to implant things of eberron into my campaign, but that is 3e.
Problem 2 resolution: I understand player options as a universal translator. I plan to pick the unique things of eberron and use the source book to translate them into 2e. with this, player option becomes the glue that keeps together fading suns, the 2e system and eberron.
how I envsion this: a technosteam-psi elf warrior faces a magi-cybersteam dwarf cleric on a elemental fueled clockwork spaceship.
problem 3: I know the psionic system of player options is iffy, so I just plan to customize my pcs psionic statics to emulate fading suns, but I will not run the sourcebook psionic mechanics
problem 3 resolution : I will use the psionic mechanics from dark sun in conjuction with the psionic mechanics of vanilla 2e (complete psionic handbook). whatever discrepancies between eberron and dark sun psioncs will be resolved with player options by reskinning powers and abilities.
Problem 4: I also want to incorporate cosmic and gothic horror. Ravenloft is a no brainer, but I actually really like the things in new world of darkness; specifically, vampire, werewolf, changeling, promethean and princess.
problem 4 resolution: player options also promised me that it can create totally new and unique kits. I plan to use the source book to create /translate the unique things of the new world of darkness modules into the 2e system. This kits will be treated in the campaign as special unlockable prestige classes. With this players options keeps together fading suns, the 2e system, eberron, dark suns, ravenloft and new world of darkness.
How I envion this: a techosteam-psionic magical girl elf warrior fueled on the power of love and hope faces a magi-Cybesteam werewolf dwarf cleric fueled on the power of madness and entropy on a bioclockwork spaceship running on the cries of misery and despair of elemental abominatinons.
Problem 5: I really like the 5e monsters, especially since there are lot to choose from thanks to the official and homebrew bestiaries, but I could not find a backwards conversion guide. I also know that the 2e monsters are bland and that they will not stand a chance against my over customized pcs, even if I try to buff them with player options. I genuinely do not know how to solve this.
tentative problem 5 solution: I heard that 5e and 2e are semi-compatible. I also noted that the 5e mosnters are actually heavily customized in contrast to the 2e monsters, in fact, they kind of have especialized stats like my customized pcs. because of this, I simply plan to run the 5e monsters as they are against my over customized pcs using the 2e combat rules. if I run into a mechanical discrepancy I will just try to rearrange it into something that works in 2e and hope for the best (other minor adjustments will be to reskined abilities that reflect the sprit of the setting, like a psionic powered clockwork abomination).
problem 5 appendix: if the monsters result inadequate either I will try to buff their stats or present them with unique additional challengues in order to diminish the pcs effectiveness. this challenges will range from purely mechanical to widespread roleplay consequences. (ex: by using your magic abilities in this warped space you risk a dangerous wild magic surge with irreparably consecuences).
Problem 6: I care litttle for class balance. I play alone using the mythic gm emulator. There is no party to speak of, just a series lone pcs in a very long pve crusade. In fact, I really hope that the game is terribly unbalanced against me. I care for class balance so little, that I actually understand underpower as realism. There is no human balance in real life, much less so if supernatural things are to account for, why should my fantasy pcs enjoy such a privilege?
I also consider a underpowered pc in a unfairly brutal setting a delicious challenge.
problem 6 resolution: The thought of playing sub optimized pcs against overpowerd foes makes me squee with delight. the only part of balance I care is the pve mechanical part ( that the setting and its engine are runnable). I have several house rules prepared to ensure my pcs dont abuse magic, psionics and tech. the house rules punish abuse with permanent crippling conditions in the form of corruption, mental-moral-spirital degeneration or dire roleplay consequences. (ex: each time you use psionics you get madder or moraly injured; the madder or moraly you are the more difficult is to get the trust of npcs or to access to your abilities.) After a threshold, the pc is done for and has made the setting more difficult for the next one.
so, what are your thoughts? I just want to know that there is a least a 30% chance for all of this work out, if only barely.
I am not really looking for sistematic or mechanical alternatives, because I really want to run it as I have explained.( exept for problem 5, I am really at a loss on how to procede on that). However , I recognize your infinite wisdom, so I totally welcome suggestions and tweakings to the above framework.
If one one person really believes that this is indeed remotely possible, I will be the happiest gamer in the world.
Thank you very much for your time!
I am a new tabletop gamer and I want to share with you my idea in order to see how possible it actually is:
Problem 1: I want to run a fading suns campaign, but I did not like the victory point system, so I decided to run the setting with the D&D system. the main reason for this was because I really like the science fantasy theme, specially the magitech part. I am aiming for a perfect blend of this (33% sci fi, 33% fantasy and 33% an amalgamation of both). I discarded 5e because it lacks psionics and I heard a lot of bad things about 4e and 3e. 2e was the closest thing to a mostly positive review I could find.
problem 1 resolution: I plan to use the skills and powers sourcebook to translate and import the unique things of fading suns to 2e. with this I hope to have D&D pcs outfitted with fading suns characteristics that are analogous to the abilities of the 2e system.
how I envision this: a tecno-psi elf warrior facing a magi-cyber dwarf priest on elemental fueled spaceship.
Problem 2: I actually dont like sci fi that much, but I do love steam punk. I want to implant things of eberron into my campaign, but that is 3e.
Problem 2 resolution: I understand player options as a universal translator. I plan to pick the unique things of eberron and use the source book to translate them into 2e. with this, player option becomes the glue that keeps together fading suns, the 2e system and eberron.
how I envsion this: a technosteam-psi elf warrior faces a magi-cybersteam dwarf cleric on a elemental fueled clockwork spaceship.
problem 3: I know the psionic system of player options is iffy, so I just plan to customize my pcs psionic statics to emulate fading suns, but I will not run the sourcebook psionic mechanics
problem 3 resolution : I will use the psionic mechanics from dark sun in conjuction with the psionic mechanics of vanilla 2e (complete psionic handbook). whatever discrepancies between eberron and dark sun psioncs will be resolved with player options by reskinning powers and abilities.
Problem 4: I also want to incorporate cosmic and gothic horror. Ravenloft is a no brainer, but I actually really like the things in new world of darkness; specifically, vampire, werewolf, changeling, promethean and princess.
problem 4 resolution: player options also promised me that it can create totally new and unique kits. I plan to use the source book to create /translate the unique things of the new world of darkness modules into the 2e system. This kits will be treated in the campaign as special unlockable prestige classes. With this players options keeps together fading suns, the 2e system, eberron, dark suns, ravenloft and new world of darkness.
How I envion this: a techosteam-psionic magical girl elf warrior fueled on the power of love and hope faces a magi-Cybesteam werewolf dwarf cleric fueled on the power of madness and entropy on a bioclockwork spaceship running on the cries of misery and despair of elemental abominatinons.
Problem 5: I really like the 5e monsters, especially since there are lot to choose from thanks to the official and homebrew bestiaries, but I could not find a backwards conversion guide. I also know that the 2e monsters are bland and that they will not stand a chance against my over customized pcs, even if I try to buff them with player options. I genuinely do not know how to solve this.
tentative problem 5 solution: I heard that 5e and 2e are semi-compatible. I also noted that the 5e mosnters are actually heavily customized in contrast to the 2e monsters, in fact, they kind of have especialized stats like my customized pcs. because of this, I simply plan to run the 5e monsters as they are against my over customized pcs using the 2e combat rules. if I run into a mechanical discrepancy I will just try to rearrange it into something that works in 2e and hope for the best (other minor adjustments will be to reskined abilities that reflect the sprit of the setting, like a psionic powered clockwork abomination).
problem 5 appendix: if the monsters result inadequate either I will try to buff their stats or present them with unique additional challengues in order to diminish the pcs effectiveness. this challenges will range from purely mechanical to widespread roleplay consequences. (ex: by using your magic abilities in this warped space you risk a dangerous wild magic surge with irreparably consecuences).
Problem 6: I care litttle for class balance. I play alone using the mythic gm emulator. There is no party to speak of, just a series lone pcs in a very long pve crusade. In fact, I really hope that the game is terribly unbalanced against me. I care for class balance so little, that I actually understand underpower as realism. There is no human balance in real life, much less so if supernatural things are to account for, why should my fantasy pcs enjoy such a privilege?
I also consider a underpowered pc in a unfairly brutal setting a delicious challenge.
problem 6 resolution: The thought of playing sub optimized pcs against overpowerd foes makes me squee with delight. the only part of balance I care is the pve mechanical part ( that the setting and its engine are runnable). I have several house rules prepared to ensure my pcs dont abuse magic, psionics and tech. the house rules punish abuse with permanent crippling conditions in the form of corruption, mental-moral-spirital degeneration or dire roleplay consequences. (ex: each time you use psionics you get madder or moraly injured; the madder or moraly you are the more difficult is to get the trust of npcs or to access to your abilities.) After a threshold, the pc is done for and has made the setting more difficult for the next one.
so, what are your thoughts? I just want to know that there is a least a 30% chance for all of this work out, if only barely.
I am not really looking for sistematic or mechanical alternatives, because I really want to run it as I have explained.( exept for problem 5, I am really at a loss on how to procede on that). However , I recognize your infinite wisdom, so I totally welcome suggestions and tweakings to the above framework.
If one one person really believes that this is indeed remotely possible, I will be the happiest gamer in the world.
Thank you very much for your time!