JellyPooga
2016-12-07, 01:00 PM
It's something that came up in another thread recently about hard-to-kill characters, but it's been a pretty staple comment since SCAG came out; whenever someone asks for advice on a character that is hard to put down, someone always brings up the Long Death Monk.
Now, don't get me wrong; the temp HP on a "kill shot" and the "never drop to 0 HP" thing are great for, well, not dying but is there really anything else that reinforces the Long Death Monk as being a toughie?
I mean, let's look at the facts;
- d8 HD isn't great. It's not terrible if you can afford a decent Con, but Monks are pretty MAD at the best of times; Con is a secondary stat at best.
- They're pretty much forced to use Unarmoured AC and if they devote all their focus to bumping Dex and Wis they can have 20 AC at level 16 (using point-buy stats). That's as good as it gets, though. Not without magic items and even then, other classes get more and better access to items and that leaves Monks trailing still. More likely, they'll spend most of their career with AC in the 16-18 range. Hardly good enough to "tough it out" when they're being attacked.
- Deflect Arrows is a solid defensive ability, but only 1/round and only vs. ranged attacks. If anyone's attacking you at range, you're probably taking more than one shot; your low AC doesn't help you here.
- Evasion gives you good AoE defence, but is otherwise irrelevant.
- Diamond Soul is great...except it doesn't come online until level 14. That's edging into late-game territory and many games don't run that hot. Even then, it's only proficiency and a further drain on your Ki pool to get the re-roll.
...aaaand that's it for defences. Yes, they've got stun and fear and some other toys to play with that register on the "good offence=good defence" scale and they're nice and maneuverable to try and avoid being attacked in the first place, but for actual being straight up tough and hard to put down, all they really have going for them is Mastery of Death and once you're using that, your Ki pool is going to plummet very quickly.
When you bear in mind that getting to the point of using MoD is going to happen pretty quickly due to an almost complete lack of other strong defences, Long Death Monk is compensating for a weakness rather than actively promoting a strength.
So what am I missing? Yes, Long Death Monk looks hard to put down because putting him on 0 HP takes a whole bunch of attacks, but getting a LDMonk down to 1 HP doesn't appear to be much of a challenge and once there, it's just a matter of love-tapping him until he's down and/or largely ineffective due to lack of Ki.
Now, don't get me wrong; the temp HP on a "kill shot" and the "never drop to 0 HP" thing are great for, well, not dying but is there really anything else that reinforces the Long Death Monk as being a toughie?
I mean, let's look at the facts;
- d8 HD isn't great. It's not terrible if you can afford a decent Con, but Monks are pretty MAD at the best of times; Con is a secondary stat at best.
- They're pretty much forced to use Unarmoured AC and if they devote all their focus to bumping Dex and Wis they can have 20 AC at level 16 (using point-buy stats). That's as good as it gets, though. Not without magic items and even then, other classes get more and better access to items and that leaves Monks trailing still. More likely, they'll spend most of their career with AC in the 16-18 range. Hardly good enough to "tough it out" when they're being attacked.
- Deflect Arrows is a solid defensive ability, but only 1/round and only vs. ranged attacks. If anyone's attacking you at range, you're probably taking more than one shot; your low AC doesn't help you here.
- Evasion gives you good AoE defence, but is otherwise irrelevant.
- Diamond Soul is great...except it doesn't come online until level 14. That's edging into late-game territory and many games don't run that hot. Even then, it's only proficiency and a further drain on your Ki pool to get the re-roll.
...aaaand that's it for defences. Yes, they've got stun and fear and some other toys to play with that register on the "good offence=good defence" scale and they're nice and maneuverable to try and avoid being attacked in the first place, but for actual being straight up tough and hard to put down, all they really have going for them is Mastery of Death and once you're using that, your Ki pool is going to plummet very quickly.
When you bear in mind that getting to the point of using MoD is going to happen pretty quickly due to an almost complete lack of other strong defences, Long Death Monk is compensating for a weakness rather than actively promoting a strength.
So what am I missing? Yes, Long Death Monk looks hard to put down because putting him on 0 HP takes a whole bunch of attacks, but getting a LDMonk down to 1 HP doesn't appear to be much of a challenge and once there, it's just a matter of love-tapping him until he's down and/or largely ineffective due to lack of Ki.