VentureRPG
2016-12-07, 01:40 PM
Hi everyone,
I've been working on an original homebrew for quite some time now, and apart from some editing and rewriting that might still be necessary I feel it's finally starting to come together into a neat, complete whole.
The basic idea is an RPG with a unique setting (sort of a colonial/steampunk mix with heavy magic) that allows the maximum flexibility in character creation: no classes, and you can pick and choose your skills, stats, and all other components based on your personal preferences.
I was hoping to get some feedback on it from people more familiar with homebrew than I am, so if anyone could take a look, maybe give it a playtest, and let me know what they think I'd really appreciate it. I've been playtesting a lot, but mostly with friends so they're sometimes a bit hesitant to give real critique and few of them have extensive experience with RPGs.
It's available for download at www (dot) venturerpg (dot) com.
Jeremie
I've been working on an original homebrew for quite some time now, and apart from some editing and rewriting that might still be necessary I feel it's finally starting to come together into a neat, complete whole.
The basic idea is an RPG with a unique setting (sort of a colonial/steampunk mix with heavy magic) that allows the maximum flexibility in character creation: no classes, and you can pick and choose your skills, stats, and all other components based on your personal preferences.
I was hoping to get some feedback on it from people more familiar with homebrew than I am, so if anyone could take a look, maybe give it a playtest, and let me know what they think I'd really appreciate it. I've been playtesting a lot, but mostly with friends so they're sometimes a bit hesitant to give real critique and few of them have extensive experience with RPGs.
It's available for download at www (dot) venturerpg (dot) com.
Jeremie