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Matticusrex
2016-12-07, 05:25 PM
https://docs.google.com/document/d/1MDSR8W_RAQzoVi4kpkGu3zYP1k0oO2YT5xRFm7w2jjU/edit#

This is an attempt to put fighter on a more even power level with the current classes.

Leuku
2016-12-07, 09:36 PM
Here we go again (http://www.giantitp.com/forums/showthread.php?506055-My-attempt-at-fixing-the-weakest-class-(Fighter))

At least it's a bit more toned down than before.

What is still missing is an actual line-by-line comprehensive demonstration of how the Fighter is weak enough to justify a buff. Your unwillingness to directly address any argument to the contrary actively works to stonewall people from changing their opinions towards yours, which is the first and most important thing you must do when trying to redesign the Fighter class.

What is worse is that you bemoan the Fighter's lack of utility, but then almost completely ignore utility in your redesigns. Which we see repeated here: the only uniquely utility feature you've add in your latest iteration is a Climb/Swim speed to the Champion subclass. Otherwise every new and augment to a feature is solely combat related.

To pick at a specific point: Why buff action surge? It's perhaps one of the most powerful, if not most powerful, stand-alone feature in the game, benefiting characters regardless of level.

I really must wonder if you've ever even played a Fighter. I hope you might be able to come around on the Fighter someday. Towards that end, I wish you the best of luck.

GalacticAxekick
2016-12-08, 02:45 AM
The ride never ends.