Amphimir Míriel
2007-07-15, 11:52 PM
Soulknife: One more time, with feeling!
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special|Power Points per Day|Powers Known|Max. Power Level Known
1st|
+0|
+0|
+2|
+2|Mind Blade, Weapon Focus (Mind Blade)|1|0|-
2nd|
+1|
+0|
+3|
+3|Throw Mind Blade|2|1|1st
3rd|
+2|
+1|
+3|
+3|Psychic strike +1d8|3|2|1st
4th|
+3|
+1|
+4|
+4|+1 Mind Blade|4|3|1st
5th|
+3|
+1|
+4|
+4|Free Draw, Shape Mind Blade|5|3|2nd
6th|
+4|
+2|
+5|
+5|Mind Blade Enhancement +1, Speed of Thought|7|4|2nd
7th|
+5|
+2|
+5|
+5|Psychic strike +2d8|11|5|2nd
8th|
+6/+1|
+2|
+6|
+6|+2 Mind Blade|13|6|2nd
9th|
+6/+1|
+3|
+6|
+6|Bladewind, Greater Weapon Focus (Mind Blade)|15|6|3rd
10th|
+7/+1|
+3|
+7|
+7|Mind Blade enhancement +2|19|7|3rd
11th|
+8/+3|
+3|
+7|
+7|Psychic Strike +3d8|23|8|3rd
12th|
+9/+4|
+4|
+8|
+8|+3 Mind Blade|25|9|3rd
13th|
+9/+4|
+4|
+8|
+8|Knife to the Soul|27|9|4th
14th|
+10/+5|
+4|
+9|
+9|Mind Blade enhancement +3|35|10|4th
15th|
+11/+6/+1|
+5|
+9|
+9|Psychic Strike +4d8|43|11|4th
16th|
+12/+7/+2|
+5|
+10|
+10|+4 Mind Blade|47|12|4th
17th|
+12/+7/+2|
+5|
+10|
+10|Multiple Throw|51|12|5th
18th|
+13/+8/+3|
+6|
+11|
+11|Mind Blade enhancement +4|59|13|5th
19th|
+14/+9/+4|
+6|
+11|
+1|Psychic Strike +5d8|67|14|5th
20th|
+15/+10/+5|
+6|
+12|
+12|+5 Mind Blade|73|15|5th[/table]
Weapon and Armor Proficiency: Same as original
Mind Blade: Same as original, with one change: Soulknives can create their mindblades as long as they have one power point available. It doesnt cost any points to activate them, but if for any reason a Soulknife is at 0 power points, it cannot manifest his Mind Blade until he recovers at least one point.
Power Points/Day: A soulknife’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Soulknife. In addition, he receives bonus power points per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: A 1st-level soulknife begins play knowing no powers for his class level, and can only manifest his Mind Blade with his power points. Each time he achieves a new level, he unlocks the knowledge of a new power.
Choose the powers known from the Psychic Warrior's power list, except for any powers that create or enhance weapons, including natural weapons or that grant touch attacks. The list of powers barred to Soulknives includes, but is not limited to, the following powers: Bite of the Wolf, Call Weaponary, Claw of Energy, Claws of the Beast, Claws of the Vampire, Dissipating Touch, Dissolving Touch, Dissolving Weapon, Duodimensional Claw, Empathic Feedback, Hostile Empathic Transfer, Exhalation of the Black Dragon, Feat Leech, Graft Weapon, Hammer, Psionic Keen Edge, Metaphysical Claw, Metaphysical Weapon, Painful Strike, Prevenom, Prevenom Weapon, Psychic Vampire, Stomp, Truevenom, Truevenom Weapon, Vampiric Blade and Weapon of Energy.
(Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a soulknife to learn powers from the lists of other classes.) A soulknife can manifest any power that has a power point cost equal to or lower than his manifester level.
The total number of powers a soulknife can manifest in a day is limited only by his daily power points.
A soulknife simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.
The Difficulty Class for saving throws against soulknife powers is 10 + the power’s level + the soulknife’s Wisdom modifier.
Maximum Power Level Known: At second level, a soulknife gains the ability to learn 1st-level powers. As he attains higher levels, he may gain the ability to master more complex powers.
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power’s level.
The rest of the Soulknive's abilities remain the same...
Comments? anyone? Does this make the poor guy less pathetic?
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special|Power Points per Day|Powers Known|Max. Power Level Known
1st|
+0|
+0|
+2|
+2|Mind Blade, Weapon Focus (Mind Blade)|1|0|-
2nd|
+1|
+0|
+3|
+3|Throw Mind Blade|2|1|1st
3rd|
+2|
+1|
+3|
+3|Psychic strike +1d8|3|2|1st
4th|
+3|
+1|
+4|
+4|+1 Mind Blade|4|3|1st
5th|
+3|
+1|
+4|
+4|Free Draw, Shape Mind Blade|5|3|2nd
6th|
+4|
+2|
+5|
+5|Mind Blade Enhancement +1, Speed of Thought|7|4|2nd
7th|
+5|
+2|
+5|
+5|Psychic strike +2d8|11|5|2nd
8th|
+6/+1|
+2|
+6|
+6|+2 Mind Blade|13|6|2nd
9th|
+6/+1|
+3|
+6|
+6|Bladewind, Greater Weapon Focus (Mind Blade)|15|6|3rd
10th|
+7/+1|
+3|
+7|
+7|Mind Blade enhancement +2|19|7|3rd
11th|
+8/+3|
+3|
+7|
+7|Psychic Strike +3d8|23|8|3rd
12th|
+9/+4|
+4|
+8|
+8|+3 Mind Blade|25|9|3rd
13th|
+9/+4|
+4|
+8|
+8|Knife to the Soul|27|9|4th
14th|
+10/+5|
+4|
+9|
+9|Mind Blade enhancement +3|35|10|4th
15th|
+11/+6/+1|
+5|
+9|
+9|Psychic Strike +4d8|43|11|4th
16th|
+12/+7/+2|
+5|
+10|
+10|+4 Mind Blade|47|12|4th
17th|
+12/+7/+2|
+5|
+10|
+10|Multiple Throw|51|12|5th
18th|
+13/+8/+3|
+6|
+11|
+11|Mind Blade enhancement +4|59|13|5th
19th|
+14/+9/+4|
+6|
+11|
+1|Psychic Strike +5d8|67|14|5th
20th|
+15/+10/+5|
+6|
+12|
+12|+5 Mind Blade|73|15|5th[/table]
Weapon and Armor Proficiency: Same as original
Mind Blade: Same as original, with one change: Soulknives can create their mindblades as long as they have one power point available. It doesnt cost any points to activate them, but if for any reason a Soulknife is at 0 power points, it cannot manifest his Mind Blade until he recovers at least one point.
Power Points/Day: A soulknife’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Soulknife. In addition, he receives bonus power points per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: A 1st-level soulknife begins play knowing no powers for his class level, and can only manifest his Mind Blade with his power points. Each time he achieves a new level, he unlocks the knowledge of a new power.
Choose the powers known from the Psychic Warrior's power list, except for any powers that create or enhance weapons, including natural weapons or that grant touch attacks. The list of powers barred to Soulknives includes, but is not limited to, the following powers: Bite of the Wolf, Call Weaponary, Claw of Energy, Claws of the Beast, Claws of the Vampire, Dissipating Touch, Dissolving Touch, Dissolving Weapon, Duodimensional Claw, Empathic Feedback, Hostile Empathic Transfer, Exhalation of the Black Dragon, Feat Leech, Graft Weapon, Hammer, Psionic Keen Edge, Metaphysical Claw, Metaphysical Weapon, Painful Strike, Prevenom, Prevenom Weapon, Psychic Vampire, Stomp, Truevenom, Truevenom Weapon, Vampiric Blade and Weapon of Energy.
(Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a soulknife to learn powers from the lists of other classes.) A soulknife can manifest any power that has a power point cost equal to or lower than his manifester level.
The total number of powers a soulknife can manifest in a day is limited only by his daily power points.
A soulknife simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.
The Difficulty Class for saving throws against soulknife powers is 10 + the power’s level + the soulknife’s Wisdom modifier.
Maximum Power Level Known: At second level, a soulknife gains the ability to learn 1st-level powers. As he attains higher levels, he may gain the ability to master more complex powers.
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power’s level.
The rest of the Soulknive's abilities remain the same...
Comments? anyone? Does this make the poor guy less pathetic?