~xFellWardenx~
2016-12-10, 03:26 AM
Hey, guys, popping in with a question from a close friend of mine who wants to run a rather specific kind of game. He got really interested in modern parapsychology and the idea of cybernetic hauntings due to things like the very recent Sara is Missing video game and the less recent Unfriended movie. So he wanted to try his hand at running a game based around that idea, but with more of a hacker theme, and has been laying down the groundwork of a setting for the past roughly two months. But while he's got the fundamentals placed now, he's not sure how much more he can do before he knows what system the setting's games ought to be run in.
And so I come to you, ignoble bearers of dark knowledge known as the Playgrounders. The primary thing being looked for is that the game can functionally model a more fun, cinematic version of hacking, ideally to a "modeled cyberspace" degree, but with the potential for the overall game to have a more World of Darkness-esque tone (or at least not actively resisting such a tone, the way something like a superhero RPG might). Beyond that, he wants the system to be malleable to the intrusion of supernatural horror into the hacking/cyberspace, with very technological routes through which the supernatural beings might affect the physical plane - in a perfect world these would come with the system to begin with, but as long as the game is easy enough to patch that sort of stuff into he can work with it.
Along with any systems you suggest, please explain why you think it would be a good fit, and in what ways it might present difficulties or fail to meet certain needs. A pro/con list of sorts.
Thanks in advance.
And so I come to you, ignoble bearers of dark knowledge known as the Playgrounders. The primary thing being looked for is that the game can functionally model a more fun, cinematic version of hacking, ideally to a "modeled cyberspace" degree, but with the potential for the overall game to have a more World of Darkness-esque tone (or at least not actively resisting such a tone, the way something like a superhero RPG might). Beyond that, he wants the system to be malleable to the intrusion of supernatural horror into the hacking/cyberspace, with very technological routes through which the supernatural beings might affect the physical plane - in a perfect world these would come with the system to begin with, but as long as the game is easy enough to patch that sort of stuff into he can work with it.
Along with any systems you suggest, please explain why you think it would be a good fit, and in what ways it might present difficulties or fail to meet certain needs. A pro/con list of sorts.
Thanks in advance.