dboxcar
2016-12-10, 01:51 PM
Craven
[General]
Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal.
Prerequisite
cannot be immune to fear, Sneak Attack class feature,
Benefit
You take a -2 penalty on saving throws against fear effects. Whenever you would be shaken, you are frightened instead. Whenever you would be frightened, you are panicked instead.
When making a sneak attack, you deal an extra 1 point of damage per character level.
Craven
( Champions of Ruin, p. 17)
[General]
Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal.
Prerequisite
cannot be immune to fear, Sneak Attack class feature,
Benefit
You take a -2 penalty on saving throws against fear effects. However, when making a sneak attack, you deal an extra 1 point of damage per character level.
This has worked out well at my table, both mechanically and thematically (being forced to run and hide really gets the cowardly point across, and sneak attackers can usually do so effectively). It does put a greater strain on the party, but no moreso than a hardcore rollplayer with a "cowardly" character does (trust me, I've been there), and in fact is easier to mechanically/thematically counter (with anti-fear spells, Paladin's Aura of Courage, etc).
Why are you fixing what isn't broken in the first place? Craven is, in many ways, the Power Attack for Rogues; most half-decent builds use it
The original Craven is clearly not balanced against other sneak-attack-improving feats, to the point that taking it is almost obligatory; this, despite not being structured in a 'Power Attack -> Cleave/etc'-like progression. My intention here is to give this feat an actual (flavorful) trade-off, like Power Attack has.
[General]
Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal.
Prerequisite
cannot be immune to fear, Sneak Attack class feature,
Benefit
You take a -2 penalty on saving throws against fear effects. Whenever you would be shaken, you are frightened instead. Whenever you would be frightened, you are panicked instead.
When making a sneak attack, you deal an extra 1 point of damage per character level.
Craven
( Champions of Ruin, p. 17)
[General]
Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal.
Prerequisite
cannot be immune to fear, Sneak Attack class feature,
Benefit
You take a -2 penalty on saving throws against fear effects. However, when making a sneak attack, you deal an extra 1 point of damage per character level.
This has worked out well at my table, both mechanically and thematically (being forced to run and hide really gets the cowardly point across, and sneak attackers can usually do so effectively). It does put a greater strain on the party, but no moreso than a hardcore rollplayer with a "cowardly" character does (trust me, I've been there), and in fact is easier to mechanically/thematically counter (with anti-fear spells, Paladin's Aura of Courage, etc).
Why are you fixing what isn't broken in the first place? Craven is, in many ways, the Power Attack for Rogues; most half-decent builds use it
The original Craven is clearly not balanced against other sneak-attack-improving feats, to the point that taking it is almost obligatory; this, despite not being structured in a 'Power Attack -> Cleave/etc'-like progression. My intention here is to give this feat an actual (flavorful) trade-off, like Power Attack has.