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View Full Version : Pathfinder Removing the Robot Subtype: Or, what happens when you make a magical Gearsman?



Coidzor
2016-12-11, 09:23 PM
So in the Robot subtype entry, it says you can make them as magical constructs without the robot subtype, but even after looking into it and reading up on constructs and the like, I can't quite figure out what would be retained by a robot that was made as a magical construct or what it could cost to make the thing.

Is this a blank area in the rules, or am I just not seeing how to apply the relevant rules in the appropriate order?

Psyren
2016-12-12, 12:05 AM
It says that making a construct a robot doesn't affect its CR, so the reverse should be true as well. The things you lose are pretty clear as they're included in the subtype, and since the CR is the same the cost to create should be too.

Coidzor
2016-12-12, 01:27 AM
It says that making a construct a robot doesn't affect its CR, so the reverse should be true as well. The things you lose are pretty clear as they're included in the subtype, and since the CR is the same the cost to create should be too.

So even though they're no longer robots and you're crafting them with magic, you'd still use the same process as in Craft Robot?

Psyren
2016-12-12, 01:40 AM
Well, the whole point of that line is that you're not using Craft Robot at all. Rather, you're using Craft Construct to create a non-robot creature with all the same abilities as the robot version, minus the stuff that is unique to robots like intelligence and vulnerability.

Coidzor
2016-12-12, 03:57 AM
Well, the whole point of that line is that you're not using Craft Robot at all. Rather, you're using Craft Construct to create a non-robot creature with all the same abilities as the robot version, minus the stuff that is unique to robots like intelligence and vulnerability.

So it'd have a different price formula, defaulting to the generic one for constructs, no?

Psyren
2016-12-12, 09:58 AM
So it'd have a different price formula, defaulting to the generic one for constructs, no?

It would use the normal one based on CR, and the resulting creature would be mindless. That might make using some of its abilities without specific instructions difficult.