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redzimmer
2016-12-14, 05:44 PM
Sometimes you want to play the game, but you do not have the time or the math to make your own.

We have Find a Portrait For Me (http://www.giantitp.com/forums/showthread.php?431289-Dungeons-and-Dreamboats-VII-Come-for-the-Art-Stay-for-the-Arguments) threads, this here is a thread for creating characters.

So here's how it would work:

Example 1:

Poster A asks: "Can anyone make a suicidal level 1 dwarf barbarian with gear, that looks like a short, muscular Santa Claus?"

Poster B says: "Yes I can." Poster B then makes the character and posts a sheet on Mythweavers (http://www.myth-weavers.com/sheet.html#id=780207).

Or conversely,

Poster C finds this portrait on the Dungeons and Dreamboats Thread:

http://i.imgur.com/B4uKSjl.jpg

and asks if someone can create a Paladin of Tyranny to match this portrait.

Poster D asks "what level?"

Poster C says "Oh, let's say Level 10."

Poster D says "okay, here you go (http://www.myth-weavers.com/sheet.html#id=462109)."

And so on.

I hope this proves useful.

So Far



Race
Class
Level
Alignment


Human (http://www.myth-weavers.com/sheet.html#id=462109)
Paladin of Tyranny
10
LE


Hill Dwarf (http://www.myth-weavers.com/sheet.html#id=780207)
Barbarian
1
CN


Human (http://www.myth-weavers.com/sheet.html#id=1040729)
Wizard
2
?


Half-Elf (http://www.myth-weavers.com/sheet.html#id=1040203)
Archivist
1
?

redzimmer
2016-12-15, 01:07 PM
Here, for example, is a generic level 1 cleric of Fharlanghn (http://www.myth-weavers.com/sheet.html#id=1011255).

(http://www.myth-weavers.com/sheet.html#id=1011255)
M NG Human Cleric, Level 1, Init 1, HP 10/10, Speed 20
AC 14, Touch 11, Flat-footed 13, Fort 4, Ref 1, Will 4, Base Attack Bonus 0
Quarterstaff +0 or -4/-4 (1d6, x2)
Studded Leather (+3 Armor, +1 Dex)
Abilities Str 10, Dex 12, Con 14, Int 14, Wis 15, Cha 13
Condition None

Inevitability
2016-12-15, 01:22 PM
Interesting idea. I'd be okay with writing up some sheets.

Palanan
2016-12-15, 08:35 PM
Originally Posted by redzimmer
Poster B says: "Yes I can." Poster B then makes the character and posts a sheet on Mythweavers.

Love the name on the dwarf there. But why are his attack mods at +0?


Originally Posted by redzimmer
I hope this proves useful.

As a DM who needs to populate a vast wilderness, I'm thinking this could be really helpful in a pinch.

So, let's try this. I need a second-level wizard, grad-student-ish, heavy on theoretical magic. He's in charge of an expedition into the wilderness, and he has absolutely no wilderness skills. His build and spell selection should reflect theoretical interests first, practical applications a rather distant second.

Human or half-elf preferred, 28-point buy. Dazzle me. :smalltongue:

redzimmer
2016-12-15, 10:02 PM
Love the name on the dwarf there. But why are his attack mods at +0?


Flaws! Juicy, deliberately crazy flaws and traits.

Also bad math.

redzimmer
2016-12-15, 11:25 PM
I need a second-level wizard, grad-student-ish, heavy on theoretical magic. He's in charge of an expedition into the wilderness, and he has absolutely no wilderness skills. His build and spell selection should reflect theoretical interests first, practical applications a rather distant second.

Human or half-elf preferred, 28-point buy. Dazzle me. :smalltongue:

Here's a hash of one:


Wizard (http://www.myth-weavers.com/sheet.html#id=1040729)
Male Human Wizard, Level 2, Init 1, HP 10/10, Speed 30
AC 11, Touch 11, Flat-footed 10, Fort 1, Ref 1, Will 3, Base Attack Bonus 0
Club -1 (1d6-1, x2)
(+1 Dex)
Abilities Str 9, Dex 12, Con 12, Int 17, Wis 12, Cha 10
Condition None
Spellbook (42/100 Pages Used):
0: All (http://therafimrpg.wikidot.com/sorcerer-wizard-spells#toc0)
1: Hold Portal, Unseen Servant, Appraising Touch, Scholar's Touch, Comprehend Languages, Erase, Greater Mage Hand, Inhibit

I kept the gear to basics and went on WBL, sorry did not add wands/potions/trinkets.

I chose the languages Draconic, Elven and Infernal as they struck as the most likely to have spells research tomes.

Palanan
2016-12-16, 01:07 PM
Okay, thanks--that looks good, and the stats work out pretty well for a grad student. :smalltongue:

So, here's another request. I need a battle-hardened soldier, once a sergeant and now a deserter, probably second or third level. Accustomed to fighting on foot rather than mounted, and used to being in command of his own squad. He currently leads a small band of deserters who trick, steal and extort what they can. Your choice as to weapons, skills, and fighting style.

Grod_The_Giant
2016-12-16, 01:34 PM
Suggestion: Create some sort of rough optimization category for use here, so that people can request characters at the appropriate power level. Something like

NPC: Deliberately built to very low power levels, not even grabbing at low-hanging fruit. Should have a minimum of moving parts, and struggle with CR appropriate opponents.
PC: Competently but not excessively built. Delivers a solid performance and well capable of handling itself in a group, but unlikely to solo an encounter or overshadow party-mates. Builds should generally be easy to follow.
OPC: Optimized, though not to absurd levels. Capable of shocking unprepared DMs and generally wrecking ****, but can be worked around by an experienced DM. May require explanation of how the build functions.
TOPC: Optimized to the point it could be played at Emperor Tippy's table. Capable of breaking the game's assumptions into a thousand tiny pieces, and can only be challenged by similarly powerful custom foes. Probably incomprehensible without explanation.

redzimmer
2016-12-16, 04:29 PM
Okay, thanks--that looks good, and the stats work out pretty well for a grad student. :smalltongue:

So, here's another request. I need a battle-hardened soldier, once a sergeant and now a deserter, probably second or third level. Accustomed to fighting on foot rather than mounted, and used to being in command of his own squad. He currently leads a small band of deserters who trick, steal and extort what they can. Your choice as to weapons, skills, and fighting style.

I'll see what I can whip up.

Here's an archivist half-elf sidekick for your wizard while you wait.

3d6

Archivist Half-Elf (http://www.myth-weavers.com/sheet.html#id=1040203)
F Half-Elf Archivist, Level 1, Init 1, HP 6/6, Speed 20
AC 13, Touch 11, Flat-footed 12, Fort 3, Ref 1, Will 4, Base Attack Bonus 0
Dagger -1 (1d4-1, 19-20/×2)
Light Crossbow (10) +1 (1d8, 19-20/×2)
Leather Armour (+2 Armor, +1 Dex)
Abilities Str 8, Dex 12, Con 13, Int 15, Wis 14, Cha 10
Condition None
Prayerbook
0: All (http://therafimrpg.wikidot.com/cleric-spells#toc0)
1: Cure Light Wounds, Bless, Doom, Obscuring Mist, Lesser Vigor

redzimmer
2016-12-16, 05:03 PM
Suggestion: Create some sort of rough optimization category for use here, so that people can request characters at the appropriate power level. Something like

NPC: Deliberately built to very low power levels, not even grabbing at low-hanging fruit. Should have a minimum of moving parts, and struggle with CR appropriate opponents.
PC: Competently but not excessively built. Delivers a solid performance and well capable of handling itself in a group, but unlikely to solo an encounter or overshadow party-mates. Builds should generally be easy to follow.
OPC: Optimized, though not to absurd levels. Capable of shocking unprepared DMs and generally wrecking ****, but can be worked around by an experienced DM. May require explanation of how the build functions.
TOPC: Optimized to the point it could be played at Emperor Tippy's table. Capable of breaking the game's assumptions into a thousand tiny pieces, and can only be challenged by similarly powerful custom foes. Probably incomprehensible without explanation.


All good pointers. All this can help the thread be as useful as possible.

redzimmer
2016-12-17, 06:49 PM
Okay, thanks--that looks good, and the stats work out pretty well for a grad student. :smalltongue:

So, here's another request. I need a battle-hardened soldier, once a sergeant and now a deserter, probably second or third level. Accustomed to fighting on foot rather than mounted, and used to being in command of his own squad. He currently leads a small band of deserters who trick, steal and extort what they can. Your choice as to weapons, skills, and fighting style.

Not sure if you've access to ToB and I'm kinda weak on that front anyway, so I went with straight-up fighter. I used Elite Array and standard WBL. Expect him to be "grizzled".

(http://www.myth-weavers.com/sheet.html#id=1042392)
Male N Fighter, Level 3, Init 1, HP / , Speed 15
AC 16, Touch 11, Flat-footed 15, Fort 5, Ref 2, Will 1, Base Attack Bonus 3
MW Falchion +7 (2d4+3, 18-20/x2)
MW Mighty +2 Composite Longbow (10) +5 (1d8+2, x3)
Morningstar +5 (1d8+2, x2)
Restful Crystal MW Breastplate (+5 Armor, +1 Dex)
Abilities Str 15, Dex 13, Con 14, Int 12, Wis 10, Cha 8
Condition None

Palanan
2016-12-17, 07:11 PM
Originally Posted by redzimmer
...I went with straight-up fighter. I used Elite Array and standard WBL.

Straight-up fighter is fine, and this looks like a good start.

However, and one mustn't be piggy, but does he have feats? :smallsmile:

redzimmer
2016-12-18, 12:14 AM
Straight-up fighter is fine, and this looks like a good start.

However, and one mustn't be piggy, but does he have feats? :smallsmile:

Huh. Must not have not saved. Give me a sec...


Fighter (http://www.myth-weavers.com/sheet.html#id=1042392)
Male N Fighter, Level 3, Init 1, HP / , Speed 15
AC 16, Touch 11, Flat-footed 15, Fort 5, Ref 2, Will 1, Base Attack Bonus 3
MW Falchion +7 (2d4+3, 18-20/x2)
MW Mighty +2 Composite Longbow (10) +5 (1d8+2, x3)
Morningstar +5 (1d8+2, x2)
Restful Crystal MW Breastplate (+5 Armor, +1 Dex)
Abilities Str 15, Dex 13, Con 14, Int 12, Wis 10, Cha 8
Condition Grizzled
Feats Power Attack, Cleave, Combat Reflexes, Weapon Focus (Falchion), Deft Opportunist

redzimmer
2016-12-18, 12:24 AM
Anyone else want have a go?

I would like a level 3 paladin of slaughter with a werewolf template on top (so Class level 3 and lycanthrope on top of that).

Inevitability
2016-12-18, 02:12 AM
Anyone else want have a go?

I would like a level 3 paladin of slaughter with a werewolf template on top (so Class level 3 and lycanthrope on top of that).

On it. Anything else I should think of?

redzimmer
2016-12-18, 03:11 AM
On it. Anything else I should think of?

A nice particularly exotic weapon would be nice. Other than that, just a general "I hunt human" backwoods psycho.

Inevitability
2016-12-18, 08:52 AM
Most definitely not your pal(adin) (http://www.myth-weavers.com/sheet.html#id=1043181)
Male CE Human werewolf Paladin of Slaughter 3/RHD 2/LA 3, Level 8 (CR 5), Init 3, HP 35/35, DR 10/Silver, Speed 20 ft. (50 ft. in wolf form)
AC 13, Touch 13, Flat-footed 10, Fort 8, Ref 6, Will 6, Base Attack Bonus 3
Bite (-) +7 (1d6+3, x2)
Claw (-) +6 (1d4+3, x2)
Nonlethal, grapple upon hit, pull foes down in grapple Mancatcher (-) +6 (1d4+3, x2)
(+3 Dex)
Abilities Str 17, Dex 16, Con 17, Int 8, Wis 12, Cha 14
Condition None

Note that the stats given are for hybrid form.

To emphasize the whole 'backwards psycho' thing, I made the PC an enormous (8 feet) gluttonous (370 pounds) brute.

I decided to make the character grapple-focused to have a reason for a weird exotic weapon; the mancatcher. The werewolf has a +10 modifier to grapple in hybrid form, Improved Grab on bites and claws, and is considered Large for the purpose of grappling.

Divine Health works kind of weirdly here, as it would also prevent lycanthropy. The paladin must've either gotten the disease before reaching level 3 or willingly accepted it. Again, I suggest Malar as a deity. I tried looking for an ACF, but all the ones I could find either required being a warforged, being good, or worshipping a good/lawful deity. If you're okay with a little fluff-crunch mismatch, the Ruby Rose Knight and Eternal Order substitution levels grant pretty cool abilities. Then again, being immune to disease should be useful too.

The character is reasonably versatile, being able to grapple stuff, damage them slowly, track foes, and if need be deal nonlethal damage in addition to the regular paladin abilities. They're also able to communicate with wolves.

I decided not to include equipment except for the mancatcher.

Finally, I'd like to say that if your special mount isn't a dire wolf once you reach level 5, you're a horrible person.

redzimmer
2016-12-18, 11:40 AM
He's great! Thank you very much.

Rhyltran
2016-12-18, 11:53 AM
I got one I'll request later tonight.

redzimmer
2016-12-22, 09:44 PM
Here is a Rock Gnome Warmage (http://www.myth-weavers.com/sheet.html#id=1011256).


Why so low an INT? The challenge!

Rhyltran
2016-12-23, 10:30 AM
I got one. Wild Shape Ranger Variant (No multiclass/prestige), Level 16. Wealth by Level 260,000. Race? Lesser Drow. 32 point buy. I want to see how in depth people can get with this. :P

NickTheGreek3
2016-12-25, 05:17 PM
Merry Christmas everyone!

So, I found this kickass picture of a gnome, which made me want to play a gnome Paladin (or maybe Knight?):
https://s-media-cache-ak0.pinimg.com/564x/70/33/d0/7033d06ca8844ba9198db4b1c1fc6c95.jpg

Anyone wants to give it a try? :smallsmile:

Inevitability
2016-12-26, 01:56 AM
Merry Christmas everyone!

So, I found this kickass picture of a gnome, which made me want to play a gnome Paladin (or maybe Knight?):
https://s-media-cache-ak0.pinimg.com/564x/70/33/d0/7033d06ca8844ba9198db4b1c1fc6c95.jpg

Anyone wants to give it a try? :smallsmile:

Sure. What level?

NickTheGreek3
2016-12-26, 10:00 AM
Sure. What level?

Say, about 5th-6th level. Basic equipment, no magic items.

Edit: I looked into the idea of a Knight/Paladin and although they compliment each other rather well, they both have important class features that suffer if you don't advance each class all the way. It's ridiculous, there are feats that stack Paladin/Ranger, Paladin/Monk and even Paladin/Bard levels, but not Paladin/Knight! :smallannoyed:

Inevitability
2016-12-26, 04:17 PM
Oops: family stuff happened and long story short, I won't be able to create the gnome.