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DontEvenAsk
2016-12-15, 04:13 PM
http://i40.tinypic.com/29gkkn8.jpg
...but with more mountains. And the city should properly be on both sides of the river. It's not a perfect fit, fine. But it's pretty durned close, ya dig me?
A crisp early spring morning makes the city of Dalachros, fed as it is by the River Morgen, green and vibrant. Whatever land around the Morgen Road is flat enough to make camp on is carpeted with colorful tents and caravans; flower urchins, children of indeterminate origins who pass out wreaths and necklaces of the spring's first flowers, dart between the camps.

It's festival season in Dalachros, and performers from all over the continent are flocking to its gates in droves. Viasus is the month of Wee Jas, whom the Luxites called Viasa, and its first market week is a celebration of her and her husband Obad-Hai's triumph over winter and the entropy god Nerull. In Dalachros, the week following that makes up the Dalachdan, eight days of celebration in honor of the founder of the city, King Dalach, and his journey east to found the city now called the Jewel of the Midlands. Hordes of entertainers come as part of the festivities, making the journey as soon as the mountain passes open; the Dalachros harbor is busy as foreign dignitaries from distant Cadia come to offer gifts of the New Year to their royal 'cousin' King Aydan and other nobles.

Your small circus troupe, as a band of locals, is able to make it in early with the first wave and claim a choice camp spot near the city gates. This isn't your first time participating in the New Year festivities, and you have a respectable reputation as a cut above the majority among the usual local troupes and itinerant merchants who arrive about when you do. Shortly after your arrival, a priestess of Wee Jas (Divine Bard 4) stops by, as usual, to ward your caravans against theft. New Year's performers are sacrosanct, so stealing from them is insured against and strictly forbidden by the Jasite Church. You vaguely recognize the woman as the usual priestess assigned to this stretch of land. Her name is Initiate Sorcha, and she greets you cordially.

https://s-media-cache-ak0.pinimg.com/736x/cd/a2/a7/cda2a796c280512e27f6a5d242116d3f.jpg
"Good day," she says with a genuine smile, taking out two small silver bells that chime softly in her hand. "The Mother Superior extends her blessings of the season to you on behalf of Our Stern Lady. Happy New Year!" Without another word she kneels in the heather and begins to perform the warding rites. She murmurs a verse of a traditional protective chant, her voice low and crooning - Otto recognizes it as a common lullaby in the area. Power builds in the air, like a light breeze that yet doesn't ruffle the grass. At last she rings the first bell, and the sound, though small, gives off unearthly echoes. She repeats the process for the other caravan, then stands and dusts off her skirts.

To Adi and Otto she hands each a length of silver wire, twisted into an elaborate knot. "The password is jilraaluth," she says. "Keep these with you, and you'll be able to hear the ward go off from anywhere in the city. Please, make yourself comfortable in Dalachros. We are honored to have you as our guests this year." She bows and makes her way to the next campsite.

The citizenry will flood out to the performance greens or congregate in public squares to watch the shows come afternoon, but for now, the first half of the day can be safely spent in the city. There's always something interesting happening in Dalachros; its location makes it a nexus for peoples of all lands and all races, so there's bound to be adventure in every alley. The gates are open!

Operating under the assumption that Eldrun speaks Draconic - I don't see her languages listed in her sheet, but as a DFA I think it's a safe bet - she would know that julraaluth means rebirth. Passwords for New Year's wards are usually along the same theme of spring and rejuvenation. Last year's was camlib, which Eldrun would recognize as bloom. Every troupe gets a different password, some in Draconic and some in Celestial. They're thought to be reused from year to year, but shuffled around and mixed in with new ones.http://i.imgur.com/dbyEXmh.png

The river mouth/top of the map is east. The city districts shown on this map are further divided by neighborhoods, such as Dockmarket (the merchant district on the north coast in the shadow of Dalachsfell,) Hallowhall (the temple district, at the top of Dalachsfell,) Spidertown (the drow lightwalker district on the south face of Svartalfell,) and the Academy Quarter (the lowermost parts of the gold upper-class district, where schools arcane and academic are situated.) The mountains are Dalachsfell (the one with the noble district,) Solvensfell (the lower-class one,) and Svartalfell (the one with the rich merchant district on the south side.)

Dalachsfell is the site of the original human settlement in the city, where the founder, King Dalach, and his company first set their shields on the edge of the mountain and built homes of timber on the slopes. To this day Dalachsfell has the most wooden houses of anywhere in the city - most districts use stone, which is much easier to come by hereabouts. Solvensfell has a lot of vergent and silver mines; Svartalfell is where the Undercity opens up - the second layer of Dalachros, a drow city originally known as Chaledor. Drow are generally Chaotic Neutral in this setting, although let it not be said there are no Evil or Good ones. Svartalfell hosts a Temple of Lolth, in direct contrast to the Temple of Corellon on the peak of Dalachsfell (built by the Luxites when they conquered the city; Dalachros is and has always been a very much Jasite and Hain place, and the original highest point of the city was the king's hall, on the secondary peak of Dalachsfell - see that pointy bit right next to the top of the mountain? That's the end of a rock shelf where the royal residence sits.) Chaledor celebrates the Festival of Silks (http://www.giantitp.com/forums/showsinglepost.php?p=21221303&postcount=50) in late Viasus; for this reason, many caravans here for the New Year and the Dalachsdan remain throughout the month.

That merchant area west of Solvensfell arose to cater to foreign travellers; most visitors stop by there, and it has the highest concentration of inns and taverns in the city bar Dockmarket. (Dockmarket is where the sailors and dockworkers go to get a drink, so you can see why there'd be taverns there.) The Market Bridges are also good for visitors - the businesses get more upscale the closer the bridge is to the center of the city, but newcomers who arrive by ship generally consider the Market Bridges their first stop. Local gossip more or less keeps the city running, and can be found absolutely anywhere. Yes, even in places you didn't think anybody actually was. Chances are, there's an urchin sleeping in even the most abandoned-looking alley.

Some inhabitants of Dalachros in your 10 Minutes contact lists are:
Lady Lacey Cooper - a madam with whom Avery has an understanding. Her place of business is on the west side of Svartalfell - classier than the plain, function-over-style places you might find on Solvenfell or down by the docks, but not on the level you'd find on the south side of Svartalfell or even the upper-middle-class reaches above Dockmarket. Her employees hail from all over Avitia and represent various races; one ambiguously reptilian woman apparently hails from the distant province of Narsur in the empire of Ri'Huang - the main civilization on the continent of eastern Cadia. Dalachros, as one of the only seaports to offer safe harbor on a coast mostly dominated by the Baerlingen Mountains, is home to many Cadian immigrants.

Tranis Lightlode - a dwarven smith who lives and works in an airy forge/bakery/residence on the south side of Svartalfell. The bakery part belongs to his wife Morrundi, a local Baerling nee Graniterise who married Tranis as part of an interclan treaty. They have three daughters, the eldest of whom, Fimzadi, is Tranis's apprentice. The younger two, Ovana and Bazili, are Morrundi's apprentices. Bazili, unbeknownst to her mother but suspected by her father, works as an amateur detective on the side. Eldrun and Otto, visiting the forge every so often as Tranis worked on their commissions, are familiar with the family and considered welcome houseguests at any time, barring some catastrophe. Tranis owns a mine outside the city, meaning that he pays less for his raw materials than smiths who must purchase vergent and silver ore from the miners on Solvenfell.

Teyver Danholme, a middle-aged halfling fellow and former circusmaster for the troupe. His son, Eric, died tragically several years ago while performing an underwater escape act newly introduced for the New Year. Escapology was not his specialty - he was much more accomplished in adagio (https://en.wikipedia.org/wiki/Adagio_(acrobatics)), performing with his fiancee Tammeril Redleaf - but the troupe's escapologist, a slippery Darfellan named Thu'kii who had introduced the act, was ill for most of the festival season that year, recovering only a week before the accident. The idea was for a performer to quickly wriggle his way out of a morass of locked chains while submerged in a curtained tank. The chains were wrapped such that they would be slack enough to slip given a bit of time. The tank had an extra door for emergencies, and the performer was provided with three lockpicks in case he found himself unable to free himself in time. However, all these safety measures somehow failed one night after several successful performances - both sets of hinges were apparently accidentally left locked, and when searched, Eric appeared to have forgotten his lockpicks. The boy drowned, trapped in the tank and still bound in chains. Teyver was heartbroken. He had lost his wife to an illness some years before, and his son, still not an adult by halfling reckoning, was all the family he had left. He retired, and now works in a store in the lower slopes of Dalachsfell, overlooking Dockmarket.The knots tied in the wire are what's called josephine knots. Here's what it looks like when you tat a line of them:
http://www.thisntat.com/images/lessons/node.gif

Here's the main caravan
https://s-media-cache-ak0.pinimg.com/564x/e1/7e/3b/e17e3b6ece416df30bcfe01f933b15c7.jpg
http://cyberneticzoo.com/wp-content/uploads/french-steam-horse.jpg

and Adi's caravan
https://lh4.googleusercontent.com/-TKCpGqKs7QY/UmpDRsJTtWI/AAAAAAAACdQ/gFPG7fX_--4/w720-h639/IMG_41510245819251.jpeg
https://img-new.cgtrader.com/items/129315/large_3drt_-_fantasy_mounts_3d_model_28b88d33-4755-4915-8e4d-40e82dd591e4.jpgRecruitment Thread (http://www.giantitp.com/forums/showthread.php?503505-(D-amp-D-3-5)-Performers-and-Entertainers-We)
OOC Thread (http://www.giantitp.com/forums/showthread.php?509036-OOC-Performers-and-Entertainers-We)

LoyalPaladin
2016-12-15, 04:41 PM
Avery Montgomery

Avery, who had been nodding off in his chair with his wide brimmed hat over his face, steals a glance around the tent from the corner of his eye when the priestess leaves. "Sure is a heckuva lotta trouble to go through to ward a tent fulla playin' cards and dumbbells." He complains in his typical "New Orleans" drawl. "No 'ffence, Otto. Just don't see much point in it, ya hear?" He shrugs and sits up in his chair, taking a quick swig of brandy from his flask.

Blinkbear
2016-12-15, 07:29 PM
Eldrun looks up from her book upon recognizing Initiate Sorcha's voice. She gets up from her position and approaches her. "Sorcha! It is good to see you again. We are feeling honored for our guest privilege." She returns the cordial greeting. "I hope all is good? Thank you for the ward. Hope it will not prove necessary." She smiles, and doesn't try to further steal the woman's time, as her day is obviously very busy.

When Sorcha has passed to the next group of performers, and Avery makes his snarky comment, she throws a slightly mocking "Spoken like a true dumbbell!" at him, just slightly, jokingly, sticking her tongue out at him. "So, as much as I enjoy this book, shall we see what's new in the city?"

DontEvenAsk
2016-12-15, 07:44 PM
"As well as usual, and thank you for asking," Sorcha responded before leaving. "You are entirely welcome. It's only my duty." Her nod and a slight widening of her smile indicate that she recognized Eldrun as well and hasn't forgotten the troupe as just part of the tide of performers that roll in each year. Just as well; the Jasite Church is highly influential, and knowing anyone in it, even an initiate, is generally pretty handy.

LairdMaon
2016-12-16, 11:12 AM
"When the earth and sky sees fit to give thanks to you and yours, Initiate," Otto gives Sorcha a mockingly deep bow, very obviously infused with great welcome and friendliness, "how can we fail to shower upon you the same consideration? Ha ha!"

"You will come see our show won't you? Say yes and I will personally carry you and one" wink "cohort to the finest seats to watch from!"

As Sorcha leaves Otto turns to Avery, "Yeah, it is tight security. But accepting it makes us friends with those in authority. Gaining allies and friends, that's worth the steep price of being provided security! Ha!"

With hardly an effort, Otto hoists Eldrun onto one massive shoulder, "Where would you like to go first, little one?"

LoyalPaladin
2016-12-16, 11:44 AM
Avery Montgomery

"I dunno about you, folk. But I'm going to crawl the local pubs for some card games once they open." He grins, deviously. "Gotta reputation to uphold and all that. Anybody up for a quick card game?" He raises his hands and shakes his sleeves. "No tricks, promise."

LairdMaon
2016-12-16, 11:53 AM
"Not I, my friend! I'm still smarting from cleaning your footware for a week. Y'know, I haven't yet figured out what you'd stepped in. Nor why you kept stepping in it..."

LoyalPaladin
2016-12-16, 11:58 AM
Avery Montgomery

"Suit yourself." Avery mumbles. "I'd just prefer that suit was spades, clubs, hearts, or diamonds..." Taking another swig of his flask, he taps the tip of his boot on the floor to adjust it. "Maybe I'll go out on the town as well and find somethin' fun ta do."

CleverCricket
2016-12-16, 01:41 PM
Adi emerges from her wagon when Sorcha arrives and she smiles to the initiate, coming over to take the girl's hands warmly, "It is good to see you again child. I hope you will do us the honor of attending one of our performances this year," she then thanks her for the protective spells and bids her farewell as she moves off to other camps.

Turning to the rest of the troupe she smiles and laughs as Otto picks up Eldrun, covering her smile with one hand politely. When Avery speaks of looking for a card game and asks if anyone would like to come along, claiming there would be no tricks, she can't help but smirk, "I might be willing to join you for a hand or two. It would be nice to see the city again and perhaps hear a bit of what might be going on," she then flourishes with the flowing sleeves of her outfit, "Besides, I don't think your tricks are any match for mine, she winks at him.

LoyalPaladin
2016-12-16, 03:20 PM
Avery Montgomery

Avery tips his hat to Adi. "Hard part about you, little lady, is no one can tell when yer sweet on 'em." It's not certain if he's referring to himself or not, but he lets the statement hang in the air for a moment before offering his arm up. "Let's paint the town red."

LairdMaon
2016-12-16, 03:31 PM
"Have a care, Adi! Else he might serenade you, standing on his head! Otto sings the last several words with a laugh.

Song reference: https://m.youtube.com/watch?v=R2qQ844TiPM

DontEvenAsk
2016-12-16, 04:34 PM
"I try to make it to most of the major ones," Sorcha promised Otto and Adi. "Though I would never wish to overburden you." And indeed, word has it - or had it in previous years, at least - that Initiates, in groups of two or more, take care to attend nearly every show of the festivities. Jasite clergy are encouraged to marry, as part of Wee Jas's life-giving doctrine, so companions generally tag along. Young people seeking Jasite paramours for the New Year Festival are practically a force of nature.

Eating houses, as a rule, open at breakfast time - meaning many are already open by now, with the sun having cleared the horizon about an hour ago. Public houses, taverns, and alehouses tend to open later, however, sometimes approaching midday. Inns are open all hours. Any of these may host early-hours card games - though inns and eating-houses usually host no gambling or low-stakes games only until everyone's had the chance to wake up all the way. A sampling of places of such description in the Traveler's District (just inside the walls on the south side) is below.

The Dusty Harpy - an eating-house of fairly good quality, featuring dancers and some gnomish drink they say can keep a man awake for days on end.
The Singing Foal - a good alehouse that serves a lot of hunters, trackers, and guides; those who sell some of their catch to the owner get a discount, and it's near the gate.
Einar's - an eating-house nonetheless more famous (or infamous) for its wide variety of drinks; the bartender, a high elf, apparently has a prodigous memory and has been to many foreign regions.
The Gambling Sparrow - a tavern run by a Nerullan and frequented by undead, but still attractive to others for its excellent bard, said to have come from a skald college in the Northlands that teaches magic as well as music.
The Enchanted Hound - an inn known for its gambling, but also high food and drink prices that keep most non-locals in and out of the more cheaply priced rooms and out of the locals' hair.
The Scarlet Jester - a decent public house, but its drow bartender makes a particularly strong mushroom wine, made with ginger, that can easily knock out patrons less inured against toxins - prompting a number of drinking contests between drow and non-drow on the premises.
The Naked Foal - a bit of a dive, this tavern is run by an ambiguously reptilian and possibly draconic fellow who may or may not spike the drinks of patrons who steal from him.
Iskra's Alehouse - formerly the Boasting Ghost, this thieves' den is said to be haunted, but the new bartender, a superstitious woman from the far north, doesn't want anyone to talk about it.
The Laughing Lamb - originally run by an elderly dwarf, his adopted wood elf daughter now runs this lower-class alehouse, but she continues to serve his signature stonewater liquor, which is famous in the neighborhood and frequently recommended to travelers.
Tarocchi, the technical term for games played with tarot cards, is the ancestor to modern IRL card games. The suits are therefore very similar in symbolism to modern IRL suits and can be referred to with modern IRL playing card suit names without too much confusion, but they're older forms and are actually different. Swords = Spades, Wands = Clubs, Coins = Diamonds, and Cups = Hearts. Referring to the suits by their more familiar modern IRL names is a dialectical peculiarity of the Seafolk from whom Avery learned his trade. People will know what he means, but it'll mark him out as having some connection with Seafolk, which is naturally a nonissue when among friends but may be notable in the city.

Seafolk are associated with the Deep Ones, aberrations, and psionics, though not everyone can point to those exactly, just 'eldritch things' or 'dark magic' as an attribute of their culture. Having grown up among them, Avery would know that this is actually accurate - Seafolk come from the lost land of Aventum across the western sea, where their Deep One god Aventernus still sleeps, recovering from the mighty defeat that sent Aventum crashing beneath the waves. A Seafolk migration ensued, as refugees fled to Avitia to escape the cataclysm. Songs in the Seafolk language of Aventin recount this mournful tale, and many a listener has been moved by the heartbroken strains of such a song to contribute a coin to a caravan's collection without being able to understand the words. The main consequence of this is that people tend to think Seafolk are dodgy and don't generally give them shelter, which is the main reason Seafolk are usually itinerant. Avery is already pretty dodgy, so his Seafolk connections might not hurt his reputation any, but then again, there are people who think one Spooky Foreigner is worse than stealing thousands of gp off of unsuspecting marks.

Blinkbear
2016-12-17, 11:11 AM
With hardly an effort, Otto hoists Eldrun onto one massive shoulder, "Where would you like to go first, little one?"
"Wheeeee."


"Not I, my friend! I'm still smarting from cleaning your footware for a week. Y'know, I haven't yet figured out what you'd stepped in. Nor why you kept stepping in it..."
"I offered you to clean them my way..."


Turning to the rest of the troupe she smiles and laughs as Otto picks up Eldrun, covering her smile with one hand politely. When Avery speaks of looking for a card game and asks if anyone would like to come along, claiming there would be no tricks, she can't help but smirk, "I might be willing to join you for a hand or two. It would be nice to see the city again and perhaps hear a bit of what might be going on," she then flourishes with the flowing sleeves of her outfit, "Besides, I don't think your tricks are any match for mine, she winks at him.
(...) some teasing (...)

"Enough with the chit chat!" She commands with a fake, obviously joking, commanding voice and points her finger towards the city. "Towards the city!" and with that she breathes a line of fire into the air.

DontEvenAsk
2016-12-23, 11:36 AM
http://conceptartempire.com/images/wparchive/andreas-rocha/09-city-gates-environment-art.jpg
http://pre11.deviantart.net/b174/th/pre/i/2013/283/9/a/medieval_town_by_shutupandwhisper-d6q07yv.jpg
The city gates, silvered iron now but sturdy wood just a few years ago, open just south of the river, into the foreign trade and tourism district. The Merchant Bridges make a pattern of bars to your left, running from the nearest bridge to the distant river mouth. Shops, inns, taverns, and other houses of commerce line the streets, bright wares in every other window. The streets aren't deserted, but neither are they crowded - the occasional shopkeeper drifts into an eating-house for breakfast, apprentices scurry to prepare their masters' shops for business, and a steady trickle of people from other parts of the city arrive to get a head start on their holiday.

The earliest-opening place in this part of the city that also does cards this early in the morning is the Enchanted Hound, or just the Hound - people will know what you mean if that's all you say when you ask for directions. It overlooks the riverside, between the Second and Third Merchant Bridges. It's technically an inn, catering due to its spot on the river banks to both travelers from other parts of the continent and those who arrive by boat, but only regular patrons who participate in the inn's frequent card and dice games - usually meaning locals, although Avery's reputation is such that he also gets this treatment - get discounts on the meals, which are usually so expensive as to discourage non-locals from staying at their place of lodgings for food. This way, locals can enjoy more games while the visitors shuffle off to eating-houses at mealtimes, and regular gamblers only have to pay the fairer, discounted prices for their meals.

The Hound is a brightly-painted, glossy place, but still distinctly worn. It has a small porch on stilts, carved decoratively (although a few are broken and leaning, this seems to have no effect on the structural integrity of the building.) Three old men, two humans and an elf (difficult to tell high or wood due to his elderliness,) are playing dominoes, a Luxite variant on a Cadian game, on this porch, betting with knickknacks on their victory. The sign over the door is a painted image of a hunting hound, like a beagle, dancing on its hind legs. The words "Enchanted Hound" are above this image in green. From the looks of it, it's been repainted recently; the proprietor, Eiris, does that a lot, preferring to keep it as fresh and bright as possible.

Inside, the main, spacious room of the inn is quiet and an even mix of homey and sleek. (OOC: The ambience is a bit like that of a Cracker Barrel, if any of you have been to one.) People sit here and there, peaceably eating their breakfasts (locals) or settling their affairs for a venture into the city (visitors.) The gambling tables are in the back; dice click, cards thwip and riffle, and players announce what the game calls for them to in voices low enough to suit the early hour but clear enough to be heard. A waiter and a waitress, twins from the looks of them, cross the room delivering eggs, sausage, porridge, and bacon to local diners. Every table has the menu carefully incised into it. The morning shift bartender, Lelys the half-drow, is engaged in trying to calm down the apparently already drunk priest giggling at the bar. The Hound doesn't usually serve spirits before noon, so how he got that way is anyone's guess.

Hearing the door open with its distinctive creak, Lelys looks up from his ordeal, pinches the bridge of his nose a moment, and looks at his new patrons. "Ah, Inil Montgomery! And your colleague, how lovely!" he greets you, using the drow equivalent of 'mister.' "Please, make yourself at home."
It's generally agreed that the Merchant Bridges, especially the Fourth and Fifth Bridges, are the heart of Dalachros, where people from all parts of the city come together to shop, eat, gossip, and meet. Those who live on the west side of the city count the Bridges inwards from the city gates; those who live on the east side count inwards from the harbor. But the Fourth and Fifth are still the Fourth and Fifth on either side - they're rarely mentioned independently from each other, so the fact that which one is the fourth and which one is the fifth depends on where you're counting from isn't usually an issue. Both are home to bustling market squares. One doesn't get on the Fourth Bridge to actually cross the river; doing that takes considerable maneuvering through crowds and navigating the alleys between buildings on the broad stone bridge, even at this hour of the morning. One gets on the Fourth Bridge to stay a while.

Today, the Fourth Bridge is more crowded than it would probably normally be at this hour, but it's always like this when you arrive, because when you arrive it's New Year's. Shopping (late New Year's presents, materials for religious ceremonies, and just plain festive spending) seizes the population at this time of year, and besides that, everyone just wants to get out and explore. Window-shoppers are out in full force; people who decided to treat themselves to an otherwise rare breakfast out are visiting eating-houses; parents are bringing their children to buy special holiday treats. Some are buying something nice to wear to the festival performances at the last minute. The Bridge is a humming exemplar of hustle and bustle.

Highlights of the crowd include:
The half-naked, sullen boy who is wearing a little too much makeup.
The well-dressed, suave old woman who is carrying a heavy burden.
The flamboyant, distraught boy who just tossed a coin to a beggar.
The dark-haired, worried old man who just left a building.
The scarred, indecisive woman who keeps bumping into people.
The oddly dressed, laughing girl who is feeling her way with a cane.
The muscular, arrogant man who is sprinting somewhere.
The very tall, happy man who is walking on crutches.
The very skinny, wide-eyed man who just emerged from an alley.
The unattractive, terrified young man who is shouting about something.

CleverCricket
2016-12-26, 02:57 AM
Adi smiles at Avery's comment as she moves to his side and curls her arm through his, "Well it wouldn't be any fun if there wasn't a little mystery would it?" she teases him as they head off in the direction of the city gates. She pauses to wink at Otto, "Not to worry. I'm sure I can...handle him," she giggles a little.

As she and Avery make their way along the river she gazes out at the water and smiles, "It's good to be back in a big city again. There's a certain life and energy here that you simply can't experience in the smaller towns or on the road," she comments absently.

When they reach the Hound she enters behind Avery and grins as she takes in the quaint atmosphere of the place, breathing in the smell of breakfast foods. Greeting the bartender she introduces herself, "A pleasure. Do you have any tea?"

Blinkbear
2017-01-05, 05:34 AM
Eldrun

"You know, Otto, as much as I enjoy being a performer, and as long as our adventuring days seem ago, I still get this... twitch sometimes when I look over a crowd. Like the lady there, bumping into people. I immediately think: What's her deal? Maybe she needs help? Maybe there is a secret behind it." She smiles. "Sometimes I miss it a bit. Not everything, though."

LairdMaon
2017-01-05, 09:15 AM
Otto cranes his head back to look at Eldrun,"Yes, niece, I miss that sometimes as well. Remember, though, that's how you ended up with me, ha! Care to risk such a travesty once more?"

DontEvenAsk
2017-01-05, 04:48 PM
"Certainly, certainly! Black teas, green teas, herbal concoctions and tisanes - oh, we're out of most of the herbals, sorry. This one old wizard's retirement party last fortnight, I'm afraid. Anything else, though, anything at all for the guest of Inil Montgomery."

The drunk priest hiccups. He's dressed in stained and crumpled blues and greens, the colors of Corellon's clergy; he appears to have slept in his habit. "Wizzrds full of, of sin. They place B'ccob over His Mighty Majesty, a mere secr'tary over th' Rightful King... hic."

"There's but one King in Dalachros, Seville," Lelys tells the priest firmly - a saying of ancient provenance and long tradition in the city - and places a mug on the bar. "On the house. Sober up a little, it's too early for this."
The woman appears to be heading variously for different shops, bumping other passers-by in her haste, then turning around, pacing in apparent distress, and choosing another destination. Her scars appear to be whip weals - some dull, but some shiny and recent - of the sort a slave might receive. She's dressed in the clothing of the extreme lower class; she has no shoes. Her hair is a reddish blonde and cut choppily short. She's human, probably a Heartlander from her complexion.

CleverCricket
2017-01-07, 02:22 PM
Adi gives a little pout, "A pity there is no herbal. I would quite like some licorice root. Ah well, it can't be helped," she settles herself at en empty table, "Please sir, if you have a moment to spare, what news from the city? We've only just arrived and I find myself a trifle bored. I would love for a tale or two of the comings and goings in these parts," She smiles. Surely a man such as this would have some interesting tales to help pass the morning.

LoyalPaladin
2017-01-09, 10:49 AM
Avery Montgomery

Avery tips his hat to the bartender. "Much obliged, sir." He smiles charmingly before looking to Adi. "If'n ya don't mind, sweetheart, I'm gonna go hit the cards." He winks at Adi, before sitting down at a card table. "Mornin', gentlemen."

CleverCricket
2017-01-09, 12:06 PM
Adi smiles at Avery, "Of course," her grin shows her bright, white teeth as she watches him take a seat at the card table. After a moment she stands and brings her own chair over to sit beside him, "You don't mind if I watch do you?" she asks wistfully as she drapes herself over Avery's shoulder.

Blinkbear
2017-01-09, 06:13 PM
Otto cranes his head back to look at Eldrun,"Yes, niece, I miss that sometimes as well. Remember, though, that's how you ended up with me, ha! Care to risk such a travesty once more?"

"You know what we say in the north: Two uncles are better than one uncle." Eldrun obviously jokes. "I hate the rite of slavery. One should not pretend to be more worthy than any other being." There is a certain resignation in her voice.

LoyalPaladin
2017-01-17, 11:56 AM
Avery Mongomery

"Course not, darlin'." Avery drawls. At this point, most people would be intimidated to fail in front of a lady of Adi's level of beauty, but gambling was Avery's home and the cards were his friend. Adi being there just made him look better at what he did best. "Who's dealin'. Or, more accurately, who's about to send some money my way." Confidence in every word.