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View Full Version : D&D 4e frostvale



Lortime
2016-12-17, 06:47 PM
hello this is just a thread to see what i should add get rid whatever to a location in my campaign. feel
free to use it for you game or anything you want really just plz do not claim it as your own.
LOCATION:a large vale rest in the encircled mountains,colder than here in Canada lol.
LORE: once a few thousand years ago a frost titan claimed the land as his and imbue his pure
frozen blood with that of a human and created the frost folk a the populace of the frost vale.
recently the frost titan has been killed by his own half frost-titan son and claimed the throne
for himself. with the frost titan gone no one is left to keep the frost folk in check and now
have fallen into to chaos. for the locales this is a massive problem.
AREAs: frostdale: the capital of frost vale where the new king valrog bask in legion of soldiers
and the commoners suffer starvation,high taxes,and other atrocities.
icebarrow: a small mountain village where the ancient frost vampire,Ingram a iron grip
on the frost folk. twelve of the citizen have been chosen to become vampire the guard,laborers
and servant of Ingram. other villages lie though out lead by charismatic frost folk leading raids on long the cost.
NOTABLE NPCS: Ingram frost vampire who seeks to supplie the new king with thousands of gold
and infulence. valrog the new king of frost foolish young and quickly swayed.
STORY: the local authorizes will send the PC to investigate the raids. they will encounter
a caravan being raided and hopefully save it then send them to frost dale put down a riot and
be sent to gain the seal of frost to prove there worth. do note this is condensed for sake of laziness.